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    • 1. 发明申请
    • COMPUTERIZED MOTION ARCHITECTURE
    • 计算机化运动体系结构
    • WO2017087886A1
    • 2017-05-26
    • PCT/US2016/062915
    • 2016-11-18
    • GOOGLE INC.
    • VERKOEYEN, Jeffrey, DavidLI, Randall
    • G06T13/00G06F9/44
    • G06T13/80G06F3/0484G06F3/1423G06F8/38G06F17/2247G06T13/00G06T2213/04G06T2213/08G09G5/363
    • A computing system is presented including a processor and non-transient memory which includes instructions to execute a method including receiving a motion instruction message which includes graphical objects to be modified and instructions to be assigned to each of the graphical objects to be modified, where an instruction includes a property to be applied to a graphical object. The method also includes identifying actors to be assigned to each of the graphical objects based on the instructions assigned to each of the graphical objects, where an actor is a non-graphical object capable of executing one or more instructions. The method also includes generating the actors for each of the graphical objects, executing the instructions assigned to each of the graphical objects via the actors, and outputting the modified graphical objects for display.
    • 呈现包括处理器和非瞬态存储器的计算系统,所述处理器和非瞬态存储器包括用于执行方法的指令,所述指令包括接收包括要修改的图形对象的运动指令消息以及要分配给每个 要修改的图形对象,其中指令包括要应用于图形对象的属性。 该方法还包括基于分配给每个图形对象的指令识别要分配给每个图形对象的参与者,其中参与者是能够执行一个或多个指令的非图形对象。 该方法还包括为每个图形对象生成角色,执行通过角色分配给每个图形对象的指令,并输出修改的图形对象以供显示。