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    • 7. 发明申请
    • TEST TUBE ALIEN TOY
    • 测试管二郎玩具
    • WO2007139743A3
    • 2008-05-29
    • PCT/US2007012044
    • 2007-05-18
    • KIDZ INC 4BICKERTON MATTHEWSIMPSON MIKE
    • BICKERTON MATTHEWSIMPSON MIKE
    • A63H23/10A63H3/26A63H13/02
    • A63H13/02A63H3/001A63H3/26A63H23/10A63H33/42
    • An interactive alien toy assembly (10) includes a chrysalis (20) that is placed in a test tube (22) along with water that dissolves the chrysalis (20) to expose an alien toy (12) whose super absorbent body portion (18) swells to simulate growth. Control circuitry (16) activates when an upper liquid sensor (32) and a lower liquid sensor (34) are exposed to the water. A light assembly (39) displays a simulated heartbeat in orange if both sensors (32, 34) are immersed to simulate overfeeding, in green if both sensors (32, 34) are exposed to simulate underfeeding, and in red if only the upper liquid sensor (32) to simulate correct feeding. A photo sensor (26) detects time spent in light and dark that is tracked to change the heartbeat, unless overfed. A computer display interrogation pattern (162) causes output of tracked age/neglect information or to go into an excited or coma mode.
    • 一种交互式外来玩具组件(10)包括与溶解蛹(20)的水一起放置在试管(22)中以暴露其超吸收体部分(18)的外来玩具(12)的蛹(20) 膨胀来模拟增长。 当上液体传感器(32)和下液体传感器(34)暴露于水时,控制电路(16)激活。 如果两个传感器(32,34)浸没以模拟过量供给,则两个传感器(32,34)暴露于模拟未进料的情况下,如果两个传感器(32,34)都以绿色显示,则灯组件(39)将以橙色显示模拟心跳,如果只有上液体 传感器(32)来模拟正确进给。 照片传感器(26)检测被跟踪的光和黑暗时间,以改变心跳,除非过度。 计算机显示询问模式(162)导致跟踪的年龄/忽视信息的输出或进入兴奋或昏迷模式。
    • 9. 发明申请
    • TEST TUBE ALIEN TOY
    • 测试管二郎玩具
    • WO2007139743A2
    • 2007-12-06
    • PCT/US2007/012044
    • 2007-05-18
    • 4 KIDZ, INC.BICKERTON, MatthewSIMPSON, Mike
    • BICKERTON, MatthewSIMPSON, Mike
    • A63H13/02A63H3/001A63H3/26A63H23/10A63H33/42
    • An interactive alien toy assembly (10) includes a chrysalis (20) that is placed in a test tube (22) along with water that dissolves the chrysalis (20) to expose an alien toy (12) whose super absorbent body portion (18) swells to simulate growth. Control circuitry (16) activates when an upper liquid sensor (32) and a lower liquid sensor (34) are exposed to the water. A light assembly (39) displays a simulated heartbeat in orange if both sensors (32, 34) are immersed to simulate overfeeding, in green if both sensors (32, 34) are exposed to simulate underfeeding, and in red if only the upper liquid sensor (32) to simulate correct feeding. A photo sensor (26) detects time spent in light and dark that is tracked to change the heartbeat, unless overfed. A computer display interrogation pattern (162) causes output of tracked age/neglect information or to go into an excited or coma mode.
    • 一种交互式外来玩具组件(10)包括与溶解蛹(20)的水一起放置在试管(22)中以暴露其超吸收体部分(18)的外来玩具(12)的蛹(20) 膨胀来模拟增长。 当上液体传感器(32)和下液体传感器(34)暴露于水时,控制电路(16)激活。 如果两个传感器(32,34)浸没以模拟过量供给,则两个传感器(32,34)暴露于模拟未进料的情况下,如果两个传感器(32,34)都以绿色显示,则灯组件(39)将以橙色显示模拟心跳,如果只有上液体 传感器(32)来模拟正确进给。 照片传感器(26)检测被跟踪的光和黑暗时间,以改变心跳,除非过度。 计算机显示询问模式(162)导致跟踪的年龄/忽视信息的输出或进入兴奋或昏迷模式。