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    • 1. 发明申请
    • EDUCATIONAL, MONEY MANAGEMENT INTERNET GAME FOR CHILDREN AND MONEYBOX THEREFOR
    • 教育,金钱管理互联网游戏为儿童和金钱银行
    • WO2011003206A1
    • 2011-01-13
    • PCT/CA2010/001089
    • 2010-07-08
    • EKOMINI INC.RACINE, PhilippeBOUSQUET, JérômeHOANG, Nguyen Hoan
    • RACINE, PhilippeBOUSQUET, JérômeHOANG, Nguyen Hoan
    • G09B5/02A63F13/00G09B19/00
    • G09B19/18A45C1/12G09B5/00
    • An educational money management game comprises a host platform provider, a remote interface device in communication with the host platform provider and a moneybox in communication with the interface device. The interface device displays interactive game scenes produced by the host platform provider to a user. The moneybox includes a reader for reading the monetary value of coins inserted therein. When the user inserts coins in the moneybox, the monetary value thereof is communicated to the host platform provider and displayed by the interface device to be viewed by the user. The game includes an interactive interface for providing for the user to allot at least a portion of the displayed monetary value to one or more of said allocation options. A network is provided for a plurality of users via the internet using remote interfaces at each user's location. The game scenes produced include a common image displayed by each remote interface. Each interface provides for each user to allot at least a portion of the displayed monetary value to the common image. The common image displays an aggregate value of money corresponding to the total value of each user's portion.
    • 教育资金管理游戏包括主机平台提供商,与主机平台提供商通信的远程接口设备和与接口设备通信的钱箱。 接口设备将由主机平台提供商产生的交互式游戏场景显示给用户。 钱箱包括用于读取插入其中的硬币的货币值的读取器。 当用户将钱币插入钱箱时,其货币值被传送给主机平台提供商并由接口设备显示,以供用户观看。 游戏包括交互界面,用于提供用户将所显示的货币价值的至少一部分分配给所述分配选项中的一个或多个。 在每个用户的位置使用远程接口经由互联网为多个用户提供网络。 生成的游戏场景包括每个远程接口显示的公共图像。 每个界面提供每个用户将所显示的货币值的至少一部分分配给公共图像。 公共图像显示与每个用户部分的总值相对应的总金额值。