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    • 4. 发明申请
    • SECURE MEDIA DISTRIBUTION IN A WAGER GAMING SYSTEM
    • WAGER游戏系统中的安全媒体分发
    • WO2008079635A2
    • 2008-07-03
    • PCT/US2007/086761
    • 2007-12-07
    • IGTMUIR, DavidNGUYEN, BinhUNDERDAHL, Brian
    • MUIR, DavidNGUYEN, BinhUNDERDAHL, Brian
    • G06F21/10G06F2221/2109G07F17/32
    • Novel wager gaming systems, machines, and methods for ensuring that wager game code on a game disc executes on an authorized wager gaming machine are described. To prevent an unauthorized copy of a wager game disc or other storage medium is not able to execute on a gaming machine, the machine checks whether an authorization code has been previously written to the disc. If the disc does not have a code, the gaming machine generates a first segment of an authorization code which is used, along with other data, by a game provider to generate a final authorization code. This is done after the game provider verifies that the machine operator has permission, such as a license, to execute that game code contained on that specific disc. The final authorization code is transmitted to the gaming machine, equipped with a writeable optical disc drive, where it is written or "burned" onto the game disc. At this stage the game disc is tied to or associated with the gaming machine and can execute on that machine.
    • 描述了用于确保游戏盘上的下注游戏代码在授权的下注游戏机上执行的新型下注游戏系统,机器和方法。 为了防止未经授权复制下注游戏盘或其他存储介质而无法在游戏机上执行,机器会检查授权码是否先前已写入光盘。 如果光盘没有代码,则游戏机产生授权码的第一部分,其与游戏提供者一起使用,以产生最终授权码。 这是在游戏供应商验证机器操作员具有许可证(例如许可证)执行包含在该特定光盘上的游戏代码之后完成的。 最终的授权码被发送到配备有可写入光盘驱动器的游戏机,在该游戏机中写入或“烧录” 到游戏碟片上。 在这个阶段,游戏光盘与游戏机绑定或关联,并且可以在该机器上执行。
    • 5. 发明申请
    • INTERACTIVE GAMING TABLE
    • 互动游戏桌
    • WO2008060886A9
    • 2008-07-03
    • PCT/US2007083670
    • 2007-11-05
    • IGT RENO NEVNGUYEN BINH TPAULSEN CRAIG AMICHAELSON RICHARD EOLIVAS CONNIE E M
    • NGUYEN BINH TPAULSEN CRAIG AMICHAELSON RICHARD EOLIVAS CONNIE E M
    • G07F17/32
    • G07F17/32
    • Interactive gaming tables and systems adapted to facilitate the automated administration of gaming table events are provided. Tables can have a playing surface, an outer circumference with active player positions, a slave controller for each active player position adapted to facilitate automated gaming activities, a master gaming table controller to synchronize communications and activities between slave controllers, access interfaces for communications with networked devices located away from the table, cameras and other tracking devices adapted to track gaming events at the table, and a specialized gaming table bolster distributed about the outer circumference. Bolster devices can include player friendly peripherals, including visual displays, speakers, open jacks, player tracking devices, and lights or other display elements to indicate table game statuses or the presence or absence of players. Tables can communicate with each other, a remote host, and/or player controlled auxiliary or hand-held wireless devices, which may be adapted for backbetting.
    • 提供了适于促进游戏桌事件的自动化管理的交互式游戏桌和系统。 桌子可以具有游戏表面,具有主动玩家位置的外围圆周,适于促进自动游戏活动的每个主动玩家位置的从属控制器,用于同步从属控制器之间的通信和活动的主游戏桌控制器,用于与网络通信的访问接口 位于远离桌子的设备,适于跟踪桌子上的游戏事件的相机和其他跟踪装置以及围绕外圆周分布的专门的游戏桌垫。 支架设备可以包括玩家友好的外围设备,包括视觉显示器,扬声器,开放插孔,玩家跟踪设备,以及灯或其他显示元件,以指示游戏状态或玩家的存在或不存在。 表可以彼此通信,远程主机和/或播放器控制的辅助或手持无线设备,其可以适于进行背部设置。
    • 7. 发明申请
    • INTELLIGENT CASINO GAMING TABLE AND SYSTEMS THEREOF
    • 智能卡西诺游戏桌和系统
    • WO2008028148A2
    • 2008-03-06
    • PCT/US2007/077427
    • 2007-08-31
    • IGTNGUYEN, BinhGUM, KevinGRISWOLD, Chauncey
    • NGUYEN, BinhGUM, KevinGRISWOLD, Chauncey
    • G07F17/3218G07F17/322
    • A technique is disclosed for facilitating play of a casino table game at a casino gaming table system which includes a casino gaming table and at least one handheld device. At least a portion of operations or activities relating to the casino game may be performed at a first handheld device. Examples of such operations may include electronically dealing a first card to a first player via the first handheld device, displaying a representation of the first card to the first player via a display at the first handheld device, etc. In at least one embodiment, an association between a selected handheld device and the first player station may be created and used for subsequent game play activities to enable the selected handheld device to be operable to display game play data relating to game play activities associated with the first player station. In some embodiments, at least a portion of the features of a selected handheld device may be enabled/disabled based on the detection of one or more conditions or events. According to specific embodiments, the handheld device may be adapted to provide various functionality for facilitating game play at a casino gaming table. Examples of such functionality may include, for example, allowing a player to select cards for discard/holding; allowing a player to perform wagering activities; retrieving and/or displaying player tracking data; retrieving and/or displaying player account data; displaying game play assistance information; displaying casino layout information; displaying promotional information; etc.
    • 公开了一种用于促进在娱乐场游戏桌系统中的娱乐场桌面游戏的播放的技术,其包括娱乐场游戏桌和至少一个手持设备。 与赌场游戏相关的操作或活动的至少一部分可以在第一手持设备上执行。 这种操作的示例可以包括经由第一手持设备将第一卡片电子交易给第一播放器,经由第一手持设备上的显示器将第一卡片的表示显示给第一播放器等。在至少一个实施例中, 可以创建所选择的手持设备和第一播放器站之间的关联并用于随后的游戏活动,以使所选择的手持设备可操作以显示与与第一玩家站相关联的游戏活动相关的游戏数据。 在一些实施例中,可以基于对一个或多个条件或事件的检测来启用/禁用所选手持设备的特征的至少一部分。 根据具体实施例,手持设备可以适于提供用于促进游戏机游戏桌面的游戏的各种功能。 这种功能的示例可以包括例如允许玩家选择用于丢弃/保持的卡; 允许玩家进行投注活动; 检索和/或显示玩家跟踪数据; 检索和/或显示玩家帐户数据; 显示游戏辅助信息; 展示赌场布局信息; 展示宣传资料; 等等
    • 8. 发明申请
    • BROADCAST GAMING
    • 广播游戏
    • WO2007142796A3
    • 2008-02-07
    • PCT/US2007011869
    • 2007-05-16
    • IGT RENO NEVNGUYEN BINHPAULSEN CRAIGUNDERDAHL BRIAN
    • NGUYEN BINHPAULSEN CRAIGUNDERDAHL BRIAN
    • G07F17/32
    • G07F17/3269G07F17/32G07F17/3223
    • The present invention provides a novel broadcast gaming methods and devices. Some implementations involve broadcasting real-time video streams of game content to a player's receiver, such as a television, a mobile phone, a computer, etc. Various games may be simultaneously broadcast on separate channels. Players can purchase time slots during which the players will passively participate in the wins or losses of a game. Alternatively, players may elect to financially participate in a predetermined number of games. Based on the outcomes of games in which a player participates, a player's pre-established account is either debited or credited. Players may view gaming content at the time of broadcast or record it for later viewing.
    • 本发明提供了一种新颖的广播游戏方法和装置。 一些实现涉及将游戏内容的实时视频流广播到诸如电视机,移动电话,计算机等的玩家的接收器。可以在单独的频道上同时广播各种游戏。 玩家可以购买时间段,玩家将被动地参与游戏的胜利或损失。 或者,玩家可以选择在财务上参与预定数量的游戏。 根据玩家参与的游戏结果,玩家预先建立的帐户被扣除或记入账户。 玩家可以在广播时查看游戏内容,或者将其记录下来,以便稍后观看。
    • 9. 发明申请
    • PROGRESSIVE TABLE GAME BONUSING SYSTEMS AND METHODS
    • 渐进式游戏奖励系统和方法
    • WO2007149180A2
    • 2007-12-27
    • PCT/US2007012453
    • 2007-05-25
    • IGT RENO NEVNGUYEN BINH TMICHAELSON RICHARD EPAULSEN CRAIG AROPER JAY
    • NGUYEN BINH TMICHAELSON RICHARD EPAULSEN CRAIG AROPER JAY
    • G07F17/32
    • Systems and methods using multiple gaming tables, tracking devices and a bonus server adapted to provide progressive bonuses are provided. The bonus server provides eligibility to a singular progressive table game bonus simultaneously to multiple table game players at multiple gaming tables of multiple gaming table types. Funding and player eligibility for the progressive table game bonus are based on main wagers made on main table games, with separate bonus side wagers or funding not being needed. The bonus server or system can determine all patrons eligible for the bonus, track wagering information, award an appropriate number of entries to the bonus for each eligible player, and determine a bonus outcome based on the number of entries. The number of entries awarded to a given player can be weighted based on the size of a wager and its associated expectation value to the gaming operator.
    • 提供了使用多个游戏桌,跟踪装置和适于提供渐进奖金的奖金服务器的系统和方法。 奖金服务器在多个游戏桌类型的多个游戏桌面上同时向多个桌面游戏玩家提供单一渐进式桌面游戏奖励的资格。 资金和玩家资格的进阶桌面游戏奖金是基于在主桌面游戏上进行的主要投注,单独的奖金侧边投注或资金不需要。 奖金服务器或系统可以确定所有有资格获得奖金的顾客,跟踪投注信息,为每个符合条件的玩家奖励适当数量的奖金,并根据条目数确定奖金结果。 可以根据投注的大小及其与游戏运营商的相关期望值来加权给予玩家的投注数量。
    • 10. 发明申请
    • SIMULATING REAL GAMING ENVIRONMENTS WITH INTERACTIVE HOST AND PLAYERS
    • 模拟真正的游戏环境与交互式主机和玩家
    • WO2007143575A2
    • 2007-12-13
    • PCT/US2007070255
    • 2007-06-01
    • IGT RENO NEVNGUYEN BINH TCANNON LEE EPAULSEN CRAIG A
    • NGUYEN BINH TCANNON LEE EPAULSEN CRAIG A
    • G07F17/3276G07F17/32
    • Techniques for simulating real (or live) gaming environments are disclosed. A virtual gaming environment effectively connects a number of people together by connecting a number of computing devices (e.g., personal computers, gaming machines). The virtual gaming environment provides a view of a virtual gaming area (e.g., a virtual gaming table) where a number of individuals (or players) and a person acting as the host are effectively represented. In this virtual gaming area, the players and host can interact with each other via audio and/or video input/output devices. As a result, a live gaming environment where players can see, hear, and converse with each other, as well as a live host (e.g., a dealer) is effectively simulated.
    • 公开了用于模拟真实(或现场)游戏环境的技术。 虚拟游戏环境通过连接多个计算设备(例如,个人计算机,游戏机)来将许多人有效地连接在一起。 虚拟游戏环境提供了虚拟游戏区域(例如,虚拟游戏桌)的视图,其中有多个个人(或玩家)和作为主机的人被有效地表示。 在该虚拟游戏区域中,玩家和主机可以经由音频和/或视频输入/输出设备相互交互。 因此,有效地模拟了玩家可以看到,听到和交互的现场游戏环境以及活动主机(例如,经销商)。