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    • 1. 发明申请
    • METHOD FOR TRANSMITTING DATA IN A RADIO COMMUNICATION NETWORK
    • 方法在无线通信系统中数据传输
    • WO2004091225A2
    • 2004-10-21
    • PCT/EP2004001935
    • 2004-02-26
    • SIEMENS AGFREY ANDREASMAYER JUERGENNEMETHOVA OLIVIAWEHMEIER LARS
    • FREY ANDREASMAYER JUERGENNEMETHOVA OLIVIAWEHMEIER LARS
    • H04W72/08H04Q
    • H04W72/085H04W24/10H04W92/12
    • The invention is characterized in that a common channel is provided which is allocated to a plurality of subscribers at the same time for data transmission between a base station (NodeB) and a subscriber station (UE1, UE2). Measurements regarding the transmission quality are carried out on the common channel and their results are available in the base station (NodeB). If the transmission quality does not meet a defined criterion, the base station (NodeB) transmits a first message to a controlling radio network controller (CRNC) associated therewith, the first message containing information about the transmission quality and about subscriber stations (UE1, UE2) for which a bad transmission quality was measured. The controlling radio network controller (CRNC) informs, in a second message, serving radio network controllers (SRNC1, SRNC2) that are associated with the subscriber stations (UE1, UE2) having bad transmission quality and that are responsible for the configuration of the subscriber stations (UE1, UE2) about the bad quality.
    • 它是提供一种公共信道,其在同一时间多个用户的基站(节点B)和用户站(UE1,UE2)之间的数据传输的分配。 它的测量是相对于执行对公共信道,这导致在基站(节点B)中可用的传输质量。 如果传输质量不符合预定标准时,基站(节点B)发送的第一消息到相关联的控制无线网络控制器(CRNC),其中,所述第一消息缺乏有关的传输质量和针对其的用户站(UE1,UE2)信息 传输质量测量包含。 该控制无线网络控制器(CRNC)与第二消息通知它服务是与传输质量差向用户站(UE1,UE2)相关联的无线电网络控制器(SRNC1,SRNC2),并为用户站(UE1,UE2)的结构负责,在 缺少传输质量。
    • 6. 发明申请
    • PREPROCESSING OF GAME VIDEO SEQUENCES FOR TRANSMISSION OVER MOBILE NETWORKS
    • 用于传播移动网络的游戏视频序列的预处理
    • WO2007045001A1
    • 2007-04-26
    • PCT/AT2005/000421
    • 2005-10-21
    • MOBILKOM AUSTRIA AKTIENGESELLSCHAFTNEMETHOVA, OliviaWRULICH, MartinRUPP, Markus
    • NEMETHOVA, OliviaWRULICH, MartinRUPP, Markus
    • H04N7/26
    • H04N21/234318A63F2300/406A63F2300/538G06T7/246G06T7/254G06T2207/30241H04N5/38H04N19/142H04N19/17H04N19/543H04N19/553H04N19/61H04N19/85H04N21/6131
    • A method and a system for preprocessing game video sequences comprising frames and including a ball or puck as movable game object, for transmission of the video sequences in compressed form; in an initial search (12), frames are searched for the game object on the basis of comparisons of the frames with stored game object features; then, respective frames are compared with preceding frames, to decide on the basis of differences between consecutive frames whether a scene change (14b) has occurred or not, and in the case of a scene change, an initial search is started again; otherwise, tracking of the game object (18) is carried out by determining the positions of the game object in respective frames; at least for one frame, a dominant game playfield color is detected and is replaced by a unitary replacement color so that a playfield representation essentially consists of points of the same color; and the presence, size and/or shape of the detected game object is determined, to possibly replace the game object by an enlarged replacement game object (26).
    • 一种用于预处理游戏视频序列的方法和系统,包括帧并且包括作为可移动游戏对象的球或冰球,用于以压缩形式传输视频序列; 在初始搜索(12)中,基于具有存储的游戏对象特征的帧的比较来搜索游戏对象的帧; 然后,将各帧与先前帧进行比较,以基于连续帧之间的差异来确定场景变化(14b)是否已经发生,并且在场景改变的情况下,再次开始初始搜索; 否则,通过确定各个帧中的游戏对象的位置来执行游戏对象(18)的跟踪; 至少对于一帧,检测到主要的游戏场地颜色并且被单一替换颜色代替,使得游戏场表示基本上由相同颜色的点组成; 并且确定检测到的游戏对象的存在,大小和/或形状,以可能通过放大的替换游戏对象(26)来代替游戏对象。