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    • 5. 发明申请
    • CONTENT REPRODUCTION DEVICE AND CONTENT REPRODUCTION METHOD
    • 内容再现设备和内容再现方法
    • WO2017047006A1
    • 2017-03-23
    • PCT/JP2016/003803
    • 2016-08-22
    • RICOH COMPANY, LTD.SHIMIZU, NaoyukiKAWAMATA, RyohtaEMORI, Mototsugu
    • SHIMIZU, NaoyukiKAWAMATA, RyohtaEMORI, Mototsugu
    • H04N21/436H04L12/861H04N21/433
    • H04N21/4331H04L49/9057H04N21/4122H04N21/436H04N21/43615H04N21/44004H04N21/6375H04N21/64776
    • A content reproduction device includes a communication unit, a data acquisition unit, a buffering controller, a buffering condition determining unit, a reassembling unit, and a content reproducing unit. The communication unit is configured to communicate with an information processing device. The data acquisition unit is configured to sequentially acquire pieces of data from the information processing device via the communication unit. The buffering controller is configured to buffer the pieces of data in a storage unit. The buffering condition determining unit is configured to determine a buffering condition for buffering the pieces of data, depending on a condition of communication with the information processing device. The reassembling unit is configured to reassemble the pieces of data buffered in the storage unit in a predetermined order when the determined buffering condition is satisfied. The content reproducing unit is configured to reproduce a content based on the reassembled pieces of data.
    • 内容再现装置包括通信单元,数据获取单元,缓冲控制器,缓冲条件确定单元,重新组装单元和内容再现单元。 通信单元被配置为与信息处理设备进行通信。 数据获取单元被配置为经由通信单元从信息处理设备顺序地获取数据。 缓冲控制器被配置为缓冲存储单元中的数据。 缓冲条件确定单元被配置为根据与信息处理设备的通信条件来确定用于缓冲数据段的缓冲条件。 重新组装单元被配置为当所确定的缓冲条件被满足时,以预定的顺序重新组合在存储单元中缓冲的数据。 内容再现单元被配置为基于重新组合的数据片段再现内容。
    • 6. 发明申请
    • EARLY PACKET LOSS DETECTION AND FEEDBACK
    • 早期包装丢失检测和反馈
    • WO2014160926A1
    • 2014-10-02
    • PCT/US2014/032157
    • 2014-03-28
    • VID SCALE, INC.
    • LIU, WeiminVANAM, RahulMA, LiangpingREZNIK, YuriySTERNBERG, Gregory, S.CHEN, WeiVEER, Dharm
    • H04W28/04
    • H04L1/1887H04L1/18H04L43/0847H04L47/54H04N19/105H04N19/107H04N19/164H04N19/172H04N21/6437H04N21/6473H04N21/64776H04W28/04
    • A video encoding device ( e.g ., a wireless transmit/receive unit (WTRU)) may transmit an encoded frame with a frame sequence number using a transmission protocol. The video encoding device, an application on the video encoding device, and/or a protocol layer on the encoding device may detect a packet loss by receiving an error notification. The packet loss may be detected at the MAC layer. The packet loss may be signaled using spoofed packets, such as a spoofed NACK packet, a spoofed XR packet or a spoofed ACK packet. A lost packet may be retransmitted at the MAC layer ( e.g ., by the encoding device or another device on the wireless path). Packet loss detection may be performed in uplink operations and/or downlink operations, and/or may be performed in video gaming applications via the cloud. The video encoding device may generate and send a second encoded frame based on the error notification.
    • 视频编码设备(例如,无线发射/接收单元(WTRU))可以使用传输协议来发送具有帧序列号的编码帧。 视频编码设备,视频编码设备上的应用和/或编码设备上的协议层可以通过接收错误通知来检测分组丢失。 可以在MAC层检测到丢包。 可以使用诸如欺骗性NACK分组,欺骗性XR分组或欺骗性ACK分组之类的欺骗分组来发信息通知丢包。 可以在MAC层(例如,由编码设备或无线路径上的另一设备)重传丢失的分组。 丢包检测可以在上行链路操作和/或下行链路操作中执行,和/或可以经由云在视频游戏应用中执行。 视频编码装置可以基于错误通知生成并发送第二编码帧。
    • 7. 发明申请
    • PIPELINING FOR PARALLEL NETWORK CONNECTIONS TO TRANSMIT A DIGITAL CONTENT STREAM
    • 并行网络连接传输数字内容流
    • WO2013152015A1
    • 2013-10-10
    • PCT/US2013/034974
    • 2013-04-02
    • NETFLIX, INC.
    • WATSON, MarkWEI, WeiWANG, Bin
    • G06F15/16
    • H04L65/4069H04L65/4084H04L65/608H04L65/80H04L69/14H04N21/64776
    • One embodiment of the present invention sets forth a technique for transmitting a digital content stream through a network between at least one content server and a content player is provided. The method includes communicating with the at least one content server to set up a plurality of parallel network connections on the network to transmit the digital content stream. The method further includes sending a first data request and a second data request within a first time limit via at least one tested network connection in the plurality of parallel network connections to evaluate whether pipelining of the digital content stream is possible for the at least one tested network connection. The method also includes utilizing pipelining to transmit the digital content stream over the at least one tested network connection based on the responses to the data requests.
    • 本发明的一个实施例提出了一种用于在至少一个内容服务器和内容播放器之间通过网络发送数字内容流的技术。 该方法包括与至少一个内容服务器进行通信,以在网络上建立多个并行网络连接以发送数字内容流。 该方法还包括经由多个并行网络连接中的至少一个经过测试的网络连接在第一时间限制内发送第一数据请求和第二数据请求,以评估数字内容流的流水线对于至少一个被测试的 网络连接。 该方法还包括基于对数据请求的响应来利用流水线在所述至少一个测试的网络连接上传输数字内容流。
    • 9. 发明申请
    • TIMELY RECOVERY FOR MEDIA ON DEMAND STREAMING
    • 对媒体追踪流动的及时恢复
    • WO2007000637A2
    • 2007-01-04
    • PCT/IB2006/001687
    • 2006-06-21
    • NORTEL NETWORKS LIMITED
    • FRIGUI, ImedALGIE, Glenn
    • H04L29/14H04L1/08H04N5/00H04N7/173H04N7/64
    • H04L65/4084H04L29/06027H04L65/80H04L69/40H04N21/643H04N21/6473H04N21/64776
    • For a media on demand (MoD) session where content is streaming from a first content server to a media agent, a server manager operates to minimize or eliminate the impact of a failure affecting the streamed content. The server manager will monitor at least the first content server, and when a failure is detected, initiate the transition from the first content server to a second content server. In particular, the server manager will directly or indirectly ensure that the media agent has sufficient information to establish another streaming session for the MoD session with the second content server. The transition is preferably facilitated in real time and within a short enough time period to eliminate or at least minimize the effect of the media ultimate presentation to the subscriber.
    • 对于内容从第一内容服务器流式传输到媒体代理的媒体点播(MoD)会话,服务器管理器操作以最小化或消除影响流传输的内容的影响。 服务器管理器将至少监视第一内容服务器,并且当检测到故障时,启动从第一内容服务器到第二内容服务器的转换。 特别地,服务器管理器将直接或间接地确保媒体代理具有足够的信息以建立与第二内容服务器的MoD会话的另一流传输会话。 该转换优选地实时地和在足够短的时间段内被有助于消除或至少最小化媒体对用户的最终呈现的影响。