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    • 1. 发明申请
    • MULTILAYER HYBRID GAMES
    • 多层混合游戏
    • WO2013086211A3
    • 2014-12-04
    • PCT/US2012068273
    • 2012-12-06
    • MERCURY AND ASSOCIATES STRUCTURE II LLC
    • ARNONE MILESROSS CAITLYN
    • A63F9/24
    • G07F17/326G07F17/32G07F17/3244G07F17/3272G07F17/3288
    • Systems and methods in accordance with embodiments of the invention operate a multilayer hybrid game including: a gambling game; a multilayer entertainment game that triggers at least one wager in the gambling game to the gambling game and provides outcomes at a plurality of gameplay layers, where: players at a same gameplay layer are engaged in gameplay subject to the same standards for gameplay progression and utilization of gameplay resources; where the game world engine utilizes a multilayer module constructed to: detect at least one player action responsive to gameplay within a first gameplay layer of the plurality of gameplay layers; determine a gameplay impact for at least one player at a second gameplay layer in response to the detection of the at least one player action; and apply the gameplay impact to the gameplay of at least one player at the second gameplay layer.
    • 根据本发明的实施例的系统和方法操作多层混合游戏,包括:赌博游戏; 一种多媒体娱乐游戏,其在赌博游戏中触发至少一次赌注到赌博游戏,并在多个游戏层面提供结果,其中:相同游戏层的玩家参与游戏进行游戏进行游戏进行和利用的相同标准 的游戏资源; 其中所述游戏世界引擎使用多层模块,所述多层模块被构造成:响应于所述多个游戏层的第一游戏层内的游戏玩法来检测至少一个玩家动作; 响应于所述至少一个玩家动作的检测,确定在第二游戏玩家层上的至少一个玩家的游戏影响; 并将游戏影响应用于第二游戏层上的至少一个玩家的游戏玩法。
    • 2. 发明申请
    • SPONSORED HYBRID GAMES
    • 赞助混合游戏
    • WO2013075135A1
    • 2013-05-23
    • PCT/US2012/065937
    • 2012-11-19
    • MERCURY AND ASSOCIATES, STRUCTURE II, LLC
    • ARNONE, MilesROSS, Caitlyn
    • A63F9/24G06Q50/34
    • G07F17/3255G06F17/30557G06Q50/34G07F17/3227G07F17/3262G07F17/3272
    • Systems and methods in accordance with embodiments of the invention operate a sponsored hybrid game that includes: a gambling game; an entertainment game; a game world engine constructed to communicate gameplay gambling event occurrences based upon a player's skillful execution of the entertainment game that trigger at least one wager in the gambling game; and a sponsorship module integrated with the game world engine constructed to: receive sponsorship terms involving allocation of gameplay resources during sponsored gameplay of the sponsored hybrid game between at least one player profile and at least one sponsor profile; allocate gameplay resources associated with at least one sponsor profile to at least one player profile based on the sponsorship terms for use in sponsored gameplay; and allocate gameplay resources resulting from a payout of gameplay resources during the sponsored gameplay using the sponsorship terms.
    • 根据本发明的实施例的系统和方法操作赞助的混合游戏,其包括:赌博游戏; 娱乐游戏; 游戏世界引擎被构造为基于玩家熟练地执行在赌博游戏中触发至少一次赌注的娱乐游戏来传达游戏赌博事件发生; 以及与所述游戏世界引擎相结合的赞助模块,其被构造为:接收在至少一个玩家简档和至少一个赞助者简档之间的赞助的混合游戏的赞助游戏中分配游戏资源的赞助术语; 基于用于赞助游戏中的赞助条款,将与至少一个赞助者简档相关联的游戏资源分配给至少一个玩家简档; 并且在使用赞助术语的赞助游戏中分配由游戏资源支付而产生的游戏资源。
    • 5. 发明申请
    • SKILL CALIBRATED HYBRID GAME
    • 技能校准混合游戏
    • WO2013075129A1
    • 2013-05-23
    • PCT/US2012/065922
    • 2012-11-19
    • MERCURY AND ASSOCIATES, STRUCTURE II, LLC
    • ARNONE, MilesMEYERHOFER, EricROSS, Caitlyn
    • A63F9/24
    • G07F17/3295A63F9/24G07F17/32G07F17/3244G07F17/326
    • Systems and methods in accordance with embodiments of the invention operate a skill calibrated hybrid game that includes: a gambling game; an entertainment game; a game world engine constructed to manage the entertainment game and communicate gameplay gambling event occurrences based upon a player's skillful execution of the entertainment game that trigger a wager in the gambling game; and a skill calibration module constructed to: receive player data for a player, where the player data is indicative of a player's gameplay performance at the entertainment game; analyze the player data to determine a player's skill level; determine whether the terms of a wager of a gambling game are calibrated in a manner appropriate to the player's skill level; and send a command during play of the skill calibrated hybrid game that causes the real world engine to calibrate the terms of a wager in the gambling game.
    • 根据本发明的实施例的系统和方法操作技能校准的混合游戏,其包括:赌博游戏; 娱乐游戏; 游戏世界引擎被构造为基于玩家熟练地执行触发赌博游戏中的赌注的娱乐游戏来管理娱乐游戏和传播游戏赌博事件发生; 以及技能校准模块,其被构造为:接收玩家的玩家数据,其中玩家数据指示玩家在娱乐游戏中的游戏性能; 分析玩家数据以确定玩家的技能水平; 确定赌博游戏的条款是否以与玩家的技能水平相适应的方式进行校准; 并且在玩技能校准的混合游戏的过程中发送命令,使得真实世界引擎校准赌博游戏中的赌注的条款。
    • 9. 发明申请
    • MULTILAYER HYBRID GAMES
    • 多层混合游戏
    • WO2013086211A2
    • 2013-06-13
    • PCT/US2012/068273
    • 2012-12-06
    • MERCURY AND ASSOCIATES, STRUCTURE II, LLC
    • ARNONE, MilesROSS, Caitlyn
    • A63F13/12
    • G07F17/326G07F17/32G07F17/3244G07F17/3272G07F17/3288
    • Systems and methods in accordance with embodiments of the invention operate a multilayer hybrid game including: a gambling game; a multilayer entertainment game that triggers at least one wager in the gambling game to the gambling game and provides outcomes at a plurality of gameplay layers, where: players at a same gameplay layer are engaged in gameplay subject to the same standards for gameplay progression and utilization of gameplay resources; where the game world engine utilizes a multilayer module constructed to: detect at least one player action responsive to gameplay within a first gameplay layer of the plurality of gameplay layers; determine a gameplay impact for at least one player at a second gameplay layer in response to the detection of the at least one player action; and apply the gameplay impact to the gameplay of at least one player at the second gameplay layer.
    • 根据本发明的实施例的系统和方法操作多层混合游戏,包括:赌博游戏; 一种多媒体娱乐游戏,其在赌博游戏中触发至少一次赌注到赌博游戏,并在多个游戏层面提供结果,其中:相同游戏层的玩家参与游戏进行游戏进行游戏进行和利用的相同标准 的游戏资源; 其中所述游戏世界引擎使用多层模块,所述多层模块被构造成:响应于所述多个游戏层的第一游戏玩法层内的游戏玩法来检测至少一个玩家动作; 响应于所述至少一个玩家动作的检测,确定在第二玩法层对至少一个玩家的游戏影响; 并将游戏影响应用于第二游戏层上的至少一个玩家的游戏玩法。
    • 10. 发明申请
    • ANTI-CHEATING HYBRID GAME
    • 抗混合游戏
    • WO2013071261A1
    • 2013-05-16
    • PCT/US2012/064716
    • 2012-11-12
    • MERCURY AND ASSOCIATES, STRUCTURE II, LLCARNONE, MilesCIRE, FrankMEYERHOFER, Eric
    • ARNONE, MilesCIRE, FrankMEYERHOFER, Eric
    • G06F17/00
    • G07F17/3241
    • Systems and methods in accordance with embodiments operate an anti- cheating hybrid game. One embodiment includes an anti-cheating hybrid game constructed to communicate occurrences based upon a player's skillful execution of an entertainment game that triggers a randomly generated payout to a gambling game; where the anti-cheating hybrid game incorporates an anti-cheating module constructed to: receive player data for a player, where the player data is indicative of the player's current gameplay performance at the entertainment game; analyze the player data to determine whether cheating is occurring by comparing the player's current gameplay performance with historical gameplay data to evaluate whether the player's current gameplay performance is beyond the statistical limits of the randomness inherent in the anti-cheating hybrid game; and send a command to penalize the player during play of the entertainment game based upon a determination that cheating has occurred from the analyzed player data.
    • 根据实施例的系统和方法操作防欺骗混合游戏。 一个实施例包括反欺诈混合游戏,其构建为基于玩家熟练地执行触发随机生成的对赌博游戏的支付的娱乐游戏来传达事件; 其中反欺诈混合游戏包括反作弊模块,其构造为:接收玩家的玩家数据,其中玩家数据表示玩家在娱乐游戏中的当前游戏性能; 通过将玩家的当前游戏性能与历史游戏数据进行比较来评估玩家数据是否发生作弊,以评估玩家当前的游戏性能是否超出了反作弊混合游戏固有的随机性的统计限制; 并且基于从所分析的玩家数据发生作弊的确定,发出命令以在玩娱乐游戏期间惩罚玩家。