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    • 1. 发明申请
    • NON-TRANSITIVE WAGERING GAME
    • 非激动的游戏
    • WO2006020831A3
    • 2007-05-03
    • PCT/US2005028674
    • 2005-08-11
    • KLEIN STANLEY
    • KLEIN STANLEY
    • A63F13/00A63F9/00A63F9/04A63F9/24G06F17/00G06F19/00
    • G07F17/3286G07F17/32
    • Disclosed is a non-transitive casino game which utilizes a group of non-transitive gaming devices, One embodiment uses dice. Accordingly, each pair of dice has advantage over one other pair of non-transitive dice in the group. Each pair of dice has a different color to allow a banker or dealer to identify the hierarchy of the dice. In a table game version, a player first selects one pair of non-transitive dice from a group of non-transitive dice. A dealer then selects one of the remaining pair of the non-transitive dice. The dealer's selection ensures the dealer dice have a better than fifty percent advantage over the player-selected dice, neglecting any ties. A game comprises the player rolling the player-selected dice and the dealer rolling the dealer selected dice three successive times. Each of the player roll outcomes are compared to the corresponding dealer roll outcomes. Players are able to wager on either the player or dealer, and on a number of ties and other related outcomes. Another embodiment employs non-transitive card decks. The method of play is exactly the same as in the dice embodiment, except that the card decks must be shuffled after every card is dealt.
    • 公开了一种利用一组非传递游戏设备的非传递性赌场游戏,一个实施例使用骰子。 因此,每对骰子具有优于该组中另一对非传递骰子的优点。 每对骰子都有不同的颜色,允许银行家或经销商识别骰子的层次结构。 在表游戏版本中,玩家首先从一组非传递骰子中选择一对非传递骰子。 经销商然后选择剩余的非传递骰子之一。 经销商的选择确保了经销商骰子比玩家选择的骰子优于50%的优势,忽视了任何关系。 游戏包括连续三次滚动玩家选择的骰子的玩家和经销商选择的骰子滚动的经销商。 将每个球员滚动结果与相应的经销商滚动结果进行比较。 玩家能够对玩家或经销商进行投注,也可以通过多种关系和其他相关结果进行投注。 另一个实施例采用非传递卡片卡。 游戏的方法与骰子实施例完全相同,除了在每张牌被发放之后必须洗牌卡片。
    • 2. 发明申请
    • NON-TRANSITIVE GAMING ELEMENTS AND GAMING METHODS
    • 非瞬态游戏元素和游戏方法
    • WO2013049037A1
    • 2013-04-04
    • PCT/US2012/057071
    • 2012-09-25
    • KLEIN, Stanley
    • KLEIN, Stanley
    • A63F9/04
    • G07F17/326
    • Non-transitive gaming elements, including a first, a second and a third one or more gaming elements, respectively, wherein the second provides an advantage represented by higher scores, on average, as compared with the scores of the first, the third provides an advantage represented by higher scores, on average, as compared with the scores of the second and the first provides an advantage represented by higher scores, on average, as compared with the scores of the third, and wherein each of the three respective advantages are all less than 3 percent and each advantage does not differ from the mean of the three advantages by more than 20 percent.
    • 分别包括第一,第二和第三个一个或多个游戏元件的非传递游戏元件,其中第二个提供了与第一个,第三个游戏元素的得分相比平均较高的分数所表示的优点, 与第二和第一的得分相比,平均得分较高的优点平均提供了与第三个分数相比平均较高的优点,其中三个各自的优点都是 小于3%,每个优势与三个优势的平均值相差不超过20%。
    • 3. 发明申请
    • NON-TRANSITIVE WAGERING GAME
    • 非激动的游戏
    • WO2006020831A2
    • 2006-02-23
    • PCT/US2005/028674
    • 2005-08-11
    • KLEIN, Stanley
    • KLEIN, Stanley
    • G06F19/00
    • G07F17/3286G07F17/32
    • Disclosed is a non-transitive casino game which utilizes a group of non-transitive gaming devices, One embodiment uses dice. Accordingly, each pair of dice has advantage over one other pair of non-transitive dice in the group. Each pair of dice has a different color to allow a banker or dealer to identify the hierarchy of the dice. In a table game version, a player first selects one pair of non-transitive dice from a group of non-transitive dice. A dealer then selects one of the remaining pair of the non-transitive dice. The dealer's selection ensures the dealer dice have a better than fifty percent advantage over the player-selected dice, neglecting any ties. A game comprises the player rolling the player-selected dice and the dealer rolling the dealer selected dice three successive times. Each of the player roll outcomes are compared to the corresponding dealer roll outcomes. Players are able to wager on either the player or dealer, and on a number of ties and other related outcomes. Another embodiment employs non-transitive card decks. The method of play is exactly the same as in the dice embodiment, except that the card decks must be shuffled after every card is dealt.
    • 公开了一种利用一组非传递游戏设备的非传递性赌场游戏,一个实施例使用骰子。 因此,每对骰子具有优于该组中另一对非传递骰子的优点。 每对骰子具有不同的颜色,以允许银行家或经销商识别骰子的层次结构。 在表游戏版本中,玩家首先从一组非传递骰子中选择一对非传递骰子。 经销商然后选择剩余的非传递骰子之一。 经销商的选择确保了经销商骰子比玩家选择的骰子优于50%的优势,忽视了任何关系。 游戏包括连续三次滚动玩家选择的骰子的玩家和经销商选择的骰子滚动的经销商。 将每个球员滚动结果与相应的经销商滚动结果进行比较。 玩家能够对玩家或经销商进行投注,也可以通过多种关系和其他相关结果进行投注。 另一个实施例采用非传递卡片卡。 游戏的方法与骰子实施例完全相同,除了在每张牌被发放之后必须洗牌卡片。