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    • 1. 发明申请
    • INTEGRATION OF AUDIO INPUT TO A SOFTWARE APPLICATION
    • 将音频输入集成到软件应用程序中
    • WO2010026135A1
    • 2010-03-11
    • PCT/EP2009/061263
    • 2009-09-01
    • ZERO POINT HOLDING A/SJØRGENSEN, Kim HaarKJEMS, KristianGRØNBORG, Nicolai F.
    • JØRGENSEN, Kim HaarKJEMS, KristianGRØNBORG, Nicolai F.
    • A63F13/00A63F13/12
    • A63F13/424A63F13/00A63F13/12A63F13/215A63F13/335A63F13/79A63F2300/209
    • The present invention concerns a method and a system for integrating voice inputs to a three-dimensional virtual application software, such as a game, on at least one computer during the execution of said virtual application software on said at least one computer, said system comprising: voice receiving means for receiving a voice input signal real-time sound streaming means, such as an application programming interface (API), receiving at least one external voice input from a user, wherein said voice audio input is encoded to an intermediate output voice sound stream; three-dimensional software application means comprising means adapted for subjecting said intermediate output voice sound stream data to predetermined software application logic defined in the application software, including identifying the game state of the user in the application software; output audio data stream generating means for manipulating output voice stream data and any activity related application software generated sounds, wherein the voice stream data with any activity related application selected sound are sampled and manipulated to the intermediate output voice data stream in accordance with the game state by selecting one or more predefined environmental sound effect; and processing means for routing the output audio data stream to a sound processor card on at least one recipient computer. Hereby, there is provided a method and a system which integrates voice inputs to a three-dimensional virtual application software, such as a game, wherein the game logic processes all sound inputs, i.e. both the predetermined game state selected sounds and the voice inputs so that the voice input is user-specifically played. Hereby, a user of the game will get an audio experience which is fully integrated with the game state.
    • 本发明涉及一种用于在所述至少一台计算机上执行所述虚拟应用软件时在至少一台计算机上将语音输入集成到诸如游戏之类的三维虚拟应用软件的方法和系统,所述系统包括 :语音接收装置,用于接收诸如应用编程接口(API)的语音输入信号实时声音流传输装置,从用户接收至少一个外部语音输入,其中所述语音音频输入被编码为中间输出语音 声音流 三维软件应用装置包括适于使所述中间输出声音流数据经受在应用软件中定义的预定软件应用逻辑的装置,包括识别应用软件中用户的游戏状态; 输出音频数据流产生装置,用于操纵输出语音流数据和任何活动相关的应用软件生成的声音,其中根据游戏状态将具有任何与活动相关的应用选择的声音的语音流数据采样并操纵到中间输出语音数据流 通过选择一个或多个预定义的环境声音效果; 以及用于将输出音频数据流路由到至少一个接收计算机上的声音处理器卡的处理装置。 因此,提供了一种将语音输入集成到诸如游戏的三维虚拟应用软件的方法和系统,其中游戏逻辑处理所有声音输入,即预定的游戏状态选择的声音和语音输入, 语音输入是用户专门播放的。 因此,游戏的用户将获得与游戏状态完全集成的音频体验。