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    • 1. 发明申请
    • METHOD AND DEVICE FOR VIDEO COMPRESSION
    • 用于视频压缩的方法和装置
    • WO1998024061A1
    • 1998-06-04
    • PCT/FR1997002118
    • 1997-11-24
    • THOMSON MULTIMEDIADUSSEUX, Jean-ChristopheGUILLOTEL, Philippe
    • THOMSON MULTIMEDIA
    • G06T09/00
    • G06T9/004
    • The invention concerns a method for compressing digital data of a sequence of computer synthesised images describing a scene subject of a script, comprising a processing step (1, 11) for modelling the scene on the basis of mathematical data, a step of image rendering for creating a synthesised image from this modelling and storyboarding in blocks of images of this synthesised image (2, 12), a differential coding of the current image block from a block of at least one synthesised image defined on the basis of at least one motion vector for supplying a residual block (4i). The invention is characterised in that the motion vector is computed from mathematical data derived from the synthesised script and defining the apparent motion of the different objects constituting the scene subject of the sequence. The invention is useful for synthesising images in production. For video games, it is useful for interaction or for producing virtual reality.
    • 本发明涉及一种用于压缩描述脚本的场景对象的计算机合成图像序列的数字数据的方法,包括用于基于数学数据对场景进行建模的处理步骤(1,11),图像渲染步骤 在该合成图像(2,12)的图像块中从该建模和故事板生成合成图像,根据至少一个运动矢量定义的至少一个合成图像的块的当前图像块的差分编码 用于提供残余块(4i)。 本发明的特征在于,从从合成脚本导出的数学数据计算运动矢量,并定义构成序列的场景对象的不同对象的视在运动。 本发明对于合成生产中的图像是有用的。 对于视频游戏,它对于互动或虚拟现实很有用。