会员体验
专利管家(专利管理)
工作空间(专利管理)
风险监控(情报监控)
数据分析(专利分析)
侵权分析(诉讼无效)
联系我们
交流群
官方交流:
QQ群: 891211   
微信请扫码    >>>
现在联系顾问~
热词
    • 1. 发明申请
    • PUBLISHER-MANAGED INTERLEAVED WAGERING SYSTEM
    • 出版社管理的交互式系统
    • WO2016015062A1
    • 2016-01-28
    • PCT/US2015/042324
    • 2015-07-27
    • GAMBLIT GAMING, LLC
    • ARNONE, MilesMEYERHOFER, EricKAYLIN, CliffordCIRE, Frank
    • A63B71/06
    • G07F17/3262G07F17/3211G07F17/323G07F17/3244
    • A publisher-managed interleaved wagering system is disclosed including an interactive controller operatively connected to an application control layer and an application controller, the interactive controller configured to: communicate application telemetry; receive a wagering command; communicate the wagering command; receive and display wager outcome; a wager controller operatively connected to the application control layer and the application controller, the wager controller constructed to: receive wager request instructions; determine a wager outcome; communicate the wagering command; receive a wagering mechanic information request; when the application control layer may receive the wagering mechanic information, communicate the wagering mechanic information; and an application controller operatively connecting the interactive controller and the wager controller, the application controller constructed to: receive application telemetry; generate wager request instructions; communicate wager request instructions; receive and communicate the wagering command.
    • 公开了一种发行者管理的交错投注系统,包括可操作地连接到应用控制层和应用控制器的交互式控制器,所述交互式控制器被配置为:通信应用遥测; 收到投注指令; 传达投注指令; 接收和显示下注结果; 投注控制器,可操作地连接到应用控制层和应用控制器,投注控制器被构造成:接收投注请求指令; 确定下注结果; 传达投注指令; 收到投注机械信息请求; 当应用控制层可以接收投注机制信息时,传送投注机制信息; 以及应用控制器,可操作地连接所述交互式控制器和所述下注控制器,所述应用控制器被构造为:接收应用遥测; 生成下注请求指令; 沟通下注请求说明; 接收和通知投注指令。
    • 4. 发明申请
    • SCREEN ACTIVITY MODERATION IN A SKILL WAGERING INTERLEAVED GAME
    • 屏幕活动在一个技巧战斗游戏中的活动
    • WO2014210224A1
    • 2014-12-31
    • PCT/US2014/044194
    • 2014-06-25
    • GAMBLIT GAMING, LLC
    • ARNONE, MilesMEYERHOFER, EricCIRE, FrankSHIMMIN, ScottROSS, Caitlyn
    • A63F13/00
    • G07F17/3288G07F17/3244G07F17/3295
    • Systems and methods for operating a screen activity moderated skill wagering interleaved game are disclosed. A screen activity moderated skill wagering game is provides an entertainment game and a gambling game. The entertainment game is provided by an entertainment system and is managed by a game world operating system. The gambling game is provided by a real credit operating system. The screen activity moderated skill wagering interleaved game also provides screen activity moderation to adjust gambling activity within the gambling game based on the level of screen activity within the entertainment game. During periods of high intensity game play within the entertainment game, the screen activity moderated skill wagering interleaved game in some embodiments adjusts the gambling activity within the gambling game inversely based on the level of screen activity.
    • 公开了用于操作屏幕活动调节技能投注交错游戏的系统和方法。 屏幕活动主持人技能投注游戏提供娱乐游戏和赌博游戏。 娱乐游戏由娱乐系统提供,由游戏世界操作系统管理。 赌博游戏由真实的信用操作系统提供。 屏幕活动调节技能投注交错游戏还提供屏幕活动调节以基于娱乐游戏内的屏幕活动水平来调整赌博游戏中的赌博活动。 在娱乐游戏中的高强度游戏期间,在一些实施例中,屏幕活动调节技巧投注游戏在赌博游戏中基于屏幕活动的级别反向地调整赌博活动。
    • 5. 发明申请
    • ADAPTED SKILL WAGERING INTERLEAVED GAME
    • 适应的技巧WAGERING INTERLEAVED GAME
    • WO2014201054A1
    • 2014-12-18
    • PCT/US2014/041795
    • 2014-06-10
    • GAMBLIT GAMING, LLC
    • ARMONE, MilesCIRE, FrankMEYERHOFER, Eric
    • A63F13/00
    • G07F17/3244G07F17/326G07F17/3295
    • Systems and methods for operating an adapted skill wagering interleaved game are disclosed. An adapted skill wagering game is provides a entertainment game and a gambling game. The entertainment game is provided by an entertainment system and is managed by a game world operating system. The gambling game is provided by a real credit operating system. The entertainment system also provides a game world interface that uses game world variable that describe a game state of the entertainment game to determine when a gambling event is triggered. In response to a determination that a gambling event being triggered, the game world interface of the entertainment system sends a trigger to the real credit operating system to perform a gambling event in the gambling game. The real credit operating system then performs the gambling event and resolves any wagers on the outcome of the gambling event.
    • 公开了用于操作适应技术投注交错游戏的系统和方法。 适应技能投注游戏提供娱乐游戏和赌博游戏。 娱乐游戏由娱乐系统提供,由游戏世界操作系统管理。 赌博游戏由真实的信用操作系统提供。 娱乐系统还提供了一个游戏世界界面,其使用描述娱乐游戏的游戏状态的游戏世界变量来确定何时触发赌博事件。 响应于赌博事件被触发的确定,娱乐系统的游戏世界界面向实际信用操作系统发送触发以在赌博游戏中执行赌博事件。 然后,真正的信用操作系统执行赌博活动,并解决对赌博事件结果的任何下注。
    • 6. 发明申请
    • PASSIVELY TRIGGERED WAGERING IN GAMBLING HYBRID GAMES
    • 在混乱混合游戏中经常触发的搏斗
    • WO2014126942A2
    • 2014-08-21
    • PCT/US2014/015894
    • 2014-02-11
    • GAMBLIT GAMING, LLC
    • ARNONE, MilesMEYERHOFER, EricCIRE, Frank
    • A63F13/48
    • G07F17/3258G07F17/3211G07F17/3225G07F17/326G07F17/3267G07F17/3276G07F17/3286
    • Systems and methods for a gambling hybrid game that provides passively trigger wagering are disclosed. In an entertainment game, passively actuated enabling elements are provided. Passively actuated enabling elements are enabling elements that are consumed through game play of the entertainment game but not directly through player action by a player. An entertainment system engine of the gambling hybrid game provides the entertainment game and determines when a passively actuated enabling element is consumed in the game. A game world engine of the gambling hybrid game determines when a gambling event in a gambling game is to be provided based upon the consumption of the passively actuated enabling element. The game world engine then requests that a real world engine of the gambling hybrid game resolve the gambling event in the gambling game. The real world engine then resolves the gambling event and associated wagers on the outcome of the gambling event.
    • 公开了一种用于提供被动触发投注的赌博混合游戏的系统和方法。 在娱乐游戏中,提供被动启动的启用元件。 被动启动的启用元件是通过娱乐游戏的游戏而不是直接通过玩家的玩家动作而消耗的使能元素。 赌博混合游戏的娱乐系统引擎提供娱乐游戏,并且确定何时在游戏中消耗被动启动的启用元素。 赌博混合游戏的游戏世界引擎确定何时基于被动启动的启用元件的消耗来提供赌博游戏中的赌博事件。 游戏世界引擎然后要求赌博混合游戏的真实世界引擎解决赌博游戏中的赌博事件。 然后,现实世界引擎解决了赌博事件和赌博事件结果的相关赌注。
    • 8. 发明申请
    • DRAW CERTIFICATE BASED HYBRID GAME
    • 抽取基于证书的混合游戏
    • WO2013163330A1
    • 2013-10-31
    • PCT/US2013/038045
    • 2013-04-24
    • GAMBLIT GAMING, LLC
    • ARNONE, MilesMEYERHOFER, EricCIRE, Frank
    • A63F13/00
    • G07F17/3241G07F17/3227G07F17/3244G07F17/326G07F17/3295
    • A draw certificate based hybrid game that uses draw certificates issued by a draw server to resolve wagers in a gambling game. The draw certificate based hybrid game is provided by an entertainment system engine that executes an entertainment game, a game world engine that manages the entertainment system engine, and a real world engine resolves a wager in a gambling game and manages real word credits of a player based on the wage. Player actions are received by the entertainment system engine. These player actions are used by the game world engine to determine a wager in a gambling game. In response to the indicated wager, the real world engine uses a draw certificate received from a draw certificate server to resolve the wager.
    • 基于抽奖证书的混合游戏,使用抽奖服务器颁发的抽奖证书来解决赌博游戏中的赌注。 基于抽奖证书的混合游戏由执行娱乐游戏的娱乐系统引擎,管理娱乐系统引擎的游戏世界引擎和现实世界引擎解决赌博游戏中的赌注并管理玩家的真实单词信用 基于工资。 玩家动作由娱乐系统引擎接收。 游戏世界引擎使用这些玩家动作来确定赌博游戏中的赌注。 响应于所示的下注,真实世界引擎使用从抽奖证书服务器接收的抽奖证书来解决赌注。
    • 9. 发明申请
    • AUTONOMOUS AGENT HYBRID GAMES
    • 自动代理混合游戏
    • WO2013138321A1
    • 2013-09-19
    • PCT/US2013/030474
    • 2013-03-12
    • GAMBLIT GAMING, LLC
    • ARNONE, MilesCIRE, FrankMEYERHOFER, Eric
    • A63F13/00
    • G07F17/3244G07F17/32G07F17/3204G07F17/3209G07F17/3225G07F17/3227G07F17/3267G07F17/3295
    • Systems and methods in accordance with embodiments of the invention operate an autonomous agent hybrid game including a gambling game providing a game of chance and an entertainment game providing a game of skill, where the autonomous agent hybrid game utilizes an agency module constructed to: configure an agent player profile based upon player instructions, where at least one agent player action during entertainment game gameplay is determined by the configuration of the agent player profile; communicate an agent gameplay gambling event occurrence based upon at least one agent player action to the gambling game, where the gameplay gambling event occurrence triggers an agent wager in the gambling game; and allocate a payout from the agent wager to a player profile associated with the player instructions based upon the agent player profile.
    • 根据本发明的实施例的系统和方法操作自主代理混合游戏,其包括提供机会游戏的赌博游戏和提供技能游戏的娱乐游戏,其中所述自主代理混合游戏利用代理模块,所述代理模块被构造为: 基于玩家指令的代理玩家简档,其中娱乐游戏游戏中的至少一个代理玩家动作由代理玩家简档的配置确定; 基于针对赌博游戏的至少一个代理玩家动作来传达代理游戏赌博事件发生,其中游戏赌博事件发生触发赌博游戏中的代理赌注; 并且基于代理玩家简档将从代理赌注的支付分配给与玩家指令相关联的玩家简档。