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    • 122. 发明申请
    • METHOD AND DEVICE FOR THE INTERACTIVE SIMULATION OF CONTACT BETWEEN OBJECTS
    • 用于对象之间的接触的交互模拟的方法和装置
    • WO2005093610A3
    • 2006-09-21
    • PCT/FR2005000699
    • 2005-03-23
    • COMMISSARIAT ENERGIE ATOMIQUEDURIEZ CHRISTIANANDRIOT CLAUDE
    • DURIEZ CHRISTIANANDRIOT CLAUDE
    • A61B19/00G06F17/50G06K11/00G06T17/20
    • G06T19/00G06F17/5018G06T13/20G06T2210/21
    • The invention relates to a method for the interactive simulation of contact between objects. The inventive method comprises the following steps, namely: the parameters describing the physical characteristics of each of the objects are calculated; at the beginning of each simulated model sampling time period, each object is subjected to a real-time analysis of the specific behaviour thereof according to a free movement that does not take account of possible subsequent contacts, and, subsequently, at a global scene level, pairs of detected intersecting objects are subjected to a real-time analysis; a list of collision groups is established; for each collision group, parameters representing the physical characteristics of the objects and the description of the collisions are returned in real time, such as to characterise the contact between two objects in the case of a pure relative sliding movement; and, for each object, the specific behaviour of the object following the collision is displayed in real time and the set of real-time processes is performed with a shorter calculation time than the sampling time.
    • 本发明涉及一种用于交互式模拟对象之间的接触的方法。 本发明的方法包括以下步骤:计算描述每个物体的物理特征的参数; 在每个模拟模型采样时间段的开始,每个对象根据不考虑可能的后续联系的自由运动,随后在全局场景级别对其具体行为进行实时分析 ,对检测到的相交对象进行实时分析; 建立了碰撞组列表; 对于每个碰撞组,实时地返回表示对象的物理特性的参数和冲突的描述,以便在纯粹的相对滑动运动的情况下表征两个对象之间的接触; 并且,对于每个对象,冲突后的对象的特定行为被实时显示,并且以比采样时间更短的计算时间执行实时处理的集合。
    • 123. 发明申请
    • STATISTICAL DYNAMIC MODELING METHOD AND APPARATUS
    • 统计动力学建模方法与装置
    • WO2004104935A1
    • 2004-12-02
    • PCT/US2003/026546
    • 2003-08-22
    • PIXAR
    • ANDERSON, JohnWOODBURY, Adam
    • G06T13/00
    • G06T13/40G06T17/00G06T2210/21
    • A method for animating soft body characters (Fig. 9) has a preparation phase (305) followed by an animation phase (310). In the preparation phase, the skin deformation of the character model is determined for a set of basis poses. The skin deformation from posing is compactly represented in terms of the set of basis poses. In the animation phase, the set of basis poses and the skin mode response are used to create a final posed character. A desired character pose is projected onto the basis set to determine a set of basis weights. The basis weights are applied to the set of skin responses to create a skin pose response, and the skin pose responses is projected onto the basis set to create the posed character model.
    • 一种用于动画柔体字符(图9)的方法具有准备阶段(305),随后是动画阶段(310)。 在准备阶段,为一组基础姿势确定人物模型的皮肤变形。 从构成的角度来看,皮肤的变形是紧密地表现出来的。 在动画阶段,使用一组基础姿势和皮肤模式响应来创建最终提出的角色。 将期望的角色姿势投影到基准集上以确定一组基本权重。 基础权重被应用于皮肤响应集合以产生皮肤姿态响应,并且皮肤姿势响应被投影到基础集合上以创建提出的角色模型。
    • 125. 发明申请
    • METHOD FOR MODELLING CUSTOMISED EARPIECES
    • 用于建立定制眼睛的方法
    • WO2002071794A1
    • 2002-09-12
    • PCT/DK2002/000137
    • 2002-03-01
    • 3SHAPE APSFISKER, RuneCLAUSEN, TaisBARTHE, Christophe, VasiljevDEICHMANN, Nikolaj
    • FISKER, RuneCLAUSEN, TaisBARTHE, Christophe, VasiljevDEICHMANN, Nikolaj
    • H04R1/10
    • H04R25/658A61F11/08G05B19/4099G06T17/00G06T19/00G06T2210/21H04R1/1016H04R25/652H04R2225/77H04R2460/11
    • The present invention relates to a method for computer-controlled modelling of customised earpieces. These earpieces include housings for hearing aids, wireless or connected communication devices (headsets, mobile phones, personal agents), loud speakers, tinnitus masking devices, devices recording vibrations in the skull and transforming these into audio signals, voice recognition devices, earplugs, noise blockers with selective frequencies or sound levels, Man Machine Interface (MMI) products that enable clear communication even in the noisiest environments, or products related to wireless Internet applications. All these earpieces may be worn in the user's meatus and/or auditory canal. The invention also relates to a computerised system for manufacturing such customised earpieces. In particular, the invention is directed to a computerised system that models an earpiece based on a three-dimensional replica of the user's meatus and/or auditory canal.
    • 本发明涉及一种用于定制听筒的计算机控制建模的方法。 这些听筒包括用于助听器的外壳,无线或连接的通信设备(耳机,移动电话,个人代理),扬声器,耳鸣屏蔽装置,记录颅骨中的振动并将其转换为音频信号的装置,语音识别装置,耳塞,噪声 具有选择频率或声级的阻塞器,人机界面(MMI)产品,即使在最嘈杂的环境中也能实现清晰的通信,或与无线互联网应用相关的产品。 所有这些听筒可能会佩戴在使用者的耳道和/或耳道中。 本发明还涉及一种用于制造这种定制听筒的计算机化系统。 具体地,本发明涉及一种计算机化系统,其基于用户的口腔和/或耳道的三维复本来对耳机进行建模。
    • 126. 发明申请
    • METHOD AND SYSTEM FOR A VIRTUAL ASSEMBLY DESIGN ENVIRONMENT
    • 虚拟装配设计环境的方法和系统
    • WO0038117B1
    • 2000-09-21
    • PCT/US9930753
    • 1999-12-23
    • UNIV WASHINGTONNAT INST OF STANDARDS & TECHJAYARAM SANKARJAYARAM UMAWANG YONGTIRUMALI HRISHIKESHCHANDRANA HIRALCONNACHER HUGHLYONS KEVINHART PETER
    • JAYARAM SANKARJAYARAM UMAWANG YONGTIRUMALI HRISHIKESHCHANDRANA HIRALCONNACHER HUGHLYONS KEVINHART PETER
    • G06T19/00G06T17/40
    • G06T19/20G06T2210/21G06T2219/2004G06T2219/2008
    • The invention provides a virtual assembly design environment (VAE) that can simulate axial and planar constrained motion for multiple parts in any combination and application order. Each sequence of assembly operations can be recorded and stored for later usage. A guidance mechanism may be employed by a user to assist in performing the assembly operations. Dynamic simulation methods may be used to simulate object behavior in the VAE using physical laws and collision detection algorithms. The physical properties of the parts can be created in a separate CAD system (including mass properties). In the invention, physical property information is transferred from the CAD system to a virtual reality environment where it is used in dynamic simulations. The parts behave realistically in the user's hand, constrained on the base part, or moving freely in space. A swept volume can be generated directly in the CAD system which is more accurate and compact than those created using numerical methods and can be easily processed by CAD systems. A swept volume trajectory editing mechanism has been implemented. Real time bi-directional data transfer between the VR environment and the CAD system has been achieved. The user can perform parametric design modifications in the virtual environment through a CAD system.
    • 本发明提供了一种虚拟装配设计环境(VAE),其可以以任何组合和应用顺序模拟多个部件的轴向和平面约束运动。 装配操作的每个顺序都可以被记录并存储以供以后使用。 用户可以使用指导机制来辅助执行组装操作。 动态仿真方法可用于使用物理定律和碰撞检测算法来模拟VAE中的对象行为。 零件的物理属性可以在单独的CAD系统中创建(包括质量属性)。 在本发明中,物理属性信息从CAD系统转移到虚拟现实环境中,在虚拟现实环境中用于动态模拟。 这些部件在用户的手中表现得真实,限制在底座部分上,或者在空间中自由移动。 扫描体积可以直接在CAD系统中生成,比使用数值方法创建的更精确和更紧凑,并且可以通过CAD系统轻松处理。 扫描音量轨迹编辑机制已经实施。 VR环境和CAD系统之间的实时双向数据传输已经实现。 用户可以通过CAD系统在虚拟环境中执行参数化设计修改。