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    • 2. 发明申请
    • LOCATING AND ORIENTING DEVICE IN SPACE
    • 在空间中定位和定向设备
    • WO2014200781A1
    • 2014-12-18
    • PCT/US2014/040971
    • 2014-06-05
    • MICROSOFT CORPORATION
    • LANGLOIS, EricPINTO, EdLOPEZ RUIZ, MarceloMANION, ToddMATHE, Zsolt
    • G06F1/16A63F13/00G06F3/00G06F3/01
    • A63F13/56A63F13/00A63F13/20A63F13/28A63F13/52G06F1/1694G06F3/005G06F3/017
    • Example apparatus and methods concern an improved immersive experience for a video gamer that is provided by controlling a game based on the three dimensional location and orientation of a control and display device held by or otherwise associated with the gamer. The location is determined from data comprising a three dimensional position and an orientation of a portion of a player in a three dimensional space associated with a computerized game. The facing and rotation of the device is determined as a function of both the location of the device and the orientation of the device. The orientation may be determined by data from motion sensors in or on the device. Example apparatus and methods control the computerized game based, at least in part, on the position of the device, the facing of the device, and the rotation of the device.
    • 示例性的设备和方法涉及通过基于由游戏者持有或以其他方式与玩家相关联的控制和显示设备的三维位置和方向来控制游戏来提供的视频游戏者的改进的沉浸式体验。 该位置由包括与计算机游戏相关联的三维空间中的玩家的一部分的三维位置和方向的数据确定。 根据设备的位置和设备的方位确定设备的面向和旋转。 该方向可以由来自装置中或装置上的运动传感器的数据来确定。 至少部分地基于设备的位置,设备的面部以及设备的旋转来控制计算机化游戏的示例性设备和方法。
    • 3. 发明申请
    • SYSTEMS AND METHODS FOR TRACKING A MODEL
    • 跟踪模型的系统和方法
    • WO2010138431A2
    • 2010-12-02
    • PCT/US2010/035899
    • 2010-05-24
    • MICROSOFT CORPORATION
    • MATHE, Zsolt
    • A63F13/00A63F13/06G06F3/00
    • G06T17/05G06K9/00342
    • An image such as a depth image of a scene may be received, observed, or captured by a device and a model of a user in the depth image may be generated. The background of a received depth image may be removed to isolate a human target in the received depth image. A model may then be adjusted to fit with in the isolated human target in the received depth image. To adjust the model, a joint or a bone may be magnetized to the closest pixel of the isolated human target. The joint or the bone may then be refined such that the joint or the bone may be further adjusted to a pixels equidistant between two edges the body part of the isolated human target where the joint or bone may have been magnetized.
    • 可以由设备接收,观察或捕获诸如场景的深度图像的图像,并且可以生成深度图像中的用户的模型。 可以去除所接收的深度图像的背景以在接收的深度图像中隔离人类目标。 然后可以调整模型以适应所接收的深度图像中的孤立的人类目标。 为了调整模型,关节或骨骼可以被磁化到孤立的人类目标的最接近的像素。 然后可以将关节或骨骼细化,使得关节或骨骼可以被进一步调整为在关节或骨骼已经被磁化的孤立的人类靶标的身体部分的两个边缘之间等距的像素。