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    • 4. 发明申请
    • AIRCRAFT SIMULATING APPARATUS FOR HELICOPTER HOVER SIMULATION
    • 用于直升机模拟的飞机模拟装置
    • US20160049086A1
    • 2016-02-18
    • US14382179
    • 2013-02-04
    • INFOCOPTER GMBH
    • Peter Mayr
    • G09B9/08G09B9/30G09B9/20G09B9/46G09B9/16
    • G09B9/085G09B9/16G09B9/203G09B9/30G09B9/46
    • An aircraft simulating apparatus for helicopter hover simulation comprises a cabin containing in its interior a user interface with operating means adapted for simulating flight controls and at least one seat to accommodate a user in a pilot position to operate the flight controls, a carrying portion for supporting and moving the cabin, and a controller adapted to control-movements of the cabin in accordance with a hover simulation characteristics and dependent on the operation of the operating means for simulating flight controls. The carrying portion is adapted to move the cabin along translational movements in three spatial directions (X, Y, Z) and rotational movements around axes in three spatial directions (X, Y, Z), and includes a self-driven support vehicle adapted to perform movement on a ground surface at least along a forward direction (X′) and around one rotation axis (Z′) for rotating the forward direction (X′), and a robot arm supported by the support vehicle to be moved therewith while holding and supporting the cabin.
    • 一种用于直升机悬停模拟的飞机模拟装置,包括在其内部包含适于模拟飞行控制的操作装置的用户界面和至少一个座位,以容纳用户操纵飞行控制的驾驶员位置,用于支撑 并且移动所述舱室,以及控制器,其适于根据悬停的模拟特性控制所述舱的运动,并且取决于用于模拟飞行控制的操作装置的操作。 承载部分适于沿三个空间方向(X,Y,Z)的平移运动和围绕三个空间方向(X,Y,Z)的轴线的旋转运动来移动舱室,并且包括自驱动支撑车辆,其适于 至少沿前进方向(X')和围绕一个旋转轴线(Z')在地面上进行运动以旋转向前方向(X'),以及由支撑车辆支撑的机器人手臂,同时保持 并支持机舱。
    • 7. 发明授权
    • Real-time simulation procedure for a helicopter rotor
    • 直升机转子的实时仿真程序
    • US08589131B2
    • 2013-11-19
    • US12673670
    • 2007-08-16
    • Miguel Gonzalez Cuadrado
    • Miguel Gonzalez Cuadrado
    • G06F17/50G06F7/60G06G7/48
    • G09B9/46
    • This procedure proposes the appropriate equations that determine the rotor movement in order to obtain the aerodynamic actions for each blade in each iteration (the forces that are transmitted to the helicopter and the moments with respect to the articulations), and they are resolved by discretizations made in the rotor disc, such that that the blade elements of the partition are connected to the disc, which does not rotate, instead of to each blade. The blades pass through an azimuth range in each iteration, making a division of each blade longitudinally into ne elements, and the rotor disc into na sectors, corresponding to divisions of the range of azimuth angles. Therefore, partitions are made on ne·na blade elements, identifying each blade element by means of its distance to the rotor axis and its azimuth angle.
    • 该过程提出了确定转子运动的适当方程,以便在每次迭代中获得每个叶片的空气动力学动作(传递到直升机的力和相对于关节的力矩),并且它们通过离散化来解决 在转子盘中,使得分隔件的叶片元件连接到不旋转的盘而不是每个叶片。 叶片在每次迭代中通过方位角范围,使得每个叶片纵向分割成ne元素,并且转子盘分成与扇形方位角范围的分割相对应的na个扇区。 因此,分隔是在ne·na叶片元件上制成的,通过其与转子轴的距离及其方位角来识别每个叶片元件。
    • 9. 发明授权
    • Full motion two seat interactive simulator
    • 全动双座交互式模拟器
    • US06283757B1
    • 2001-09-04
    • US09415951
    • 1999-10-08
    • Rupert L. A. MeghnotJohn D. Younkin
    • Rupert L. A. MeghnotJohn D. Younkin
    • G09B946
    • G09B9/46
    • Full motion interactive simulator for use by two or more persons that can play a simulation game running on a display screen, where each player can alternate controlling the pitch and roll of a motion base platform supporting a vehicle on which the players sit. A joystick mounted in front of each player can be moved forward, backward, side-to-side, and in 360 degree circles to cause the platform to pitch and roll along any angle. The joystick can have separate buttons for firing weapons at targets on the display screen, controlling the position of images on the screen and answering questions by the system such as yes, and no to certain questions. Each player can have a set of foot pedals in front of their seats, where a left pedal can cause the screen image to rotate to the left, and the right pedal can cause the screen image to rotate to the right. The active player on the joystick controls both pedals at one time. A collective lever can be positioned between the players, where pulling up the lever causes an upward altitude on the display image and pushing the lever down causes the display image to move downward. The vehicle can be an a helicopter, an airplane, a jet, an automobile, a motorcycle, a truck, a military tank, a speedboat, a submarine and a jetski.
    • 全身运动交互式模拟器,由两个或多个人使用,可以播放在显示屏幕上运行的模拟游戏,其中每个玩家可以交替地控制支撑运动员坐在其上的车辆的运动平台的俯仰和滚动。 安装在每个玩家前面的操纵杆可以向前,后向,侧向和360度圆周移动,以使平台沿着任何角度俯仰和滚动。 操纵杆可以具有单独的按钮,用于在显示屏上的目标上发射武器,控制屏幕上图像的位置,并回答系统的问题,例如是,否定某些问题。 每个玩家可以在其座位前方设置一组脚踏板,其中左踏板可使屏幕图像向左旋转,右踏板可使屏幕图像向右旋转。 操纵杆上的主动玩家一次控制两个踏板。 集体杠杆可以定位在玩家之间,其中拉动杆导致显示图像上的向上高度,并且向下推动杆使得显示图像向下移动。 车辆可以是直升机,飞机,喷气式飞机,汽车,摩托车,卡车,军事坦克,快艇,潜艇和喷气式飞机。