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    • 6. 再颁专利
    • Casino style game of chance apparatus
    • 赌场风格的机会游戏
    • USRE45679E1
    • 2015-09-29
    • US13679362
    • 2012-11-16
    • Mark H. Jones
    • Mark H. Jones
    • A63F3/00
    • A63F3/00A63F3/00157A63F7/048A63F2003/00164G07C15/006G07F17/3216
    • A casino style game apparatus preferably having a table layout for playing a roulette or roulette-like game without a roulette wheel. The preferred embodiment uses a ball blower to select a numbered ball from a set of thirty-eight numbered balls. A monitor displays the selected ball as viewed from a video camera mounted above the ball blower. The number displayed constitutes the random number decision generation replacing the use of a roulette wheel. An additional embodiment uses a random number generator to select a number from one to thirty-eight for random number decision generation. Another embodiment uses a shuffled thirty-eight card deck from which a numbered card is selected constituting the random number decision generation. An additional embodiment uses a remote control activated by a player to initiate the random number generator for selection of a number from one to thirty-eight to constitute the random number decision generation.
    • 一种赌场式游戏装置,优选地具有用于玩轮盘或轮盘式游戏而不具有轮盘赌轮的桌布局。 优选实施例使用球鼓风机从一组三十八个编号的球中选择编号的球。 监视器显示从安装在滚珠鼓风机上方的摄像机观察的所选球。 显示的数字构成代替轮盘赌轮的使用的随机数决定生成。 附加实施例使用随机数生成器来选择一到三十八个用于随机数决定生成的数字。 另一个实施例使用混洗的三十八个卡片卡,选择构成随机数决定生成的编号卡。 附加实施例使用由播放器激活的遥控器来启动随机数发生器,用于选择从一到三十八个的数字以构成随机数决定生成。
    • 9. 发明申请
    • SYSTEM AND METHOD FOR ADDING A SKILL ASPECT TO GAMES OF CHANCE
    • 将技能方面添加到游戏机的系统和方法
    • US20140179405A1
    • 2014-06-26
    • US14052958
    • 2013-10-14
    • CANTOR GAMING LIMITED
    • Fergus A. LeenSam B. LawrenceDavid G. McNallyClive HetheringtonDavid M. McDowellKevin R. O'Neal
    • A63F13/00
    • A63F13/005A63F9/0468A63F11/00G07C15/006
    • A system and methods are provided in which a certain level of the chance aspect of a game or other application is removed and a certain level of a skill aspect is added. This may be accomplished by using an indicator to establish a predetermined number of move numbers for one or more players in the game. For example, the indicator may be used to determine a first group of move numbers for a first player and a second group of move numbers for a second player. The players use the pre-established move numbers to advance according to the rules of the game. Depending on the particular embodiment, the move numbers within a group may be sequenced or non-sequenced. Move numbers may be replaced at each player's turn or when all or a subset of the move numbers of a group are used. Move numbers may be established by any type of indicator such as dice, dominos, or a random number generator. In some embodiments, move numbers may be traded in. Move numbers may or may not be visible at predetermined times to one or more players.
    • 提供了一种系统和方法,其中游戏或其他应用程序的机会方面的某一级别被去除并且添加了一定程度的技能方面。 这可以通过使用指示符来为游戏中的一个或多个玩家建立预定数量的移动号码来实现。 例如,指示符可以用于确定第一玩家的第一组移动号码和第二玩家的第二组移动号码。 玩家使用预先确定的移动号码根据游戏规则进行。 根据特定实施例,组内的移动数可以被排序或不排序。 移动号码可能会在每个玩家轮到时或者当使用组的移动号码的全部或一个子集时被替换。 可以通过任何类型的指标(例如骰子,多米诺骨牌或随机数发生器)建立移动数字。 在一些实施例中,可以交易移动数字。在预定时间,移动数字可以或不可见到一个或多个玩家。