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    • 1. 发明申请
    • SYSTEM AND METHOD FOR ADDING A SKILL ASPECT TO GAMES OF CHANCE
    • 将技能方面添加到游戏机的系统和方法
    • US20140179405A1
    • 2014-06-26
    • US14052958
    • 2013-10-14
    • CANTOR GAMING LIMITED
    • Fergus A. LeenSam B. LawrenceDavid G. McNallyClive HetheringtonDavid M. McDowellKevin R. O'Neal
    • A63F13/00
    • A63F13/005A63F9/0468A63F11/00G07C15/006
    • A system and methods are provided in which a certain level of the chance aspect of a game or other application is removed and a certain level of a skill aspect is added. This may be accomplished by using an indicator to establish a predetermined number of move numbers for one or more players in the game. For example, the indicator may be used to determine a first group of move numbers for a first player and a second group of move numbers for a second player. The players use the pre-established move numbers to advance according to the rules of the game. Depending on the particular embodiment, the move numbers within a group may be sequenced or non-sequenced. Move numbers may be replaced at each player's turn or when all or a subset of the move numbers of a group are used. Move numbers may be established by any type of indicator such as dice, dominos, or a random number generator. In some embodiments, move numbers may be traded in. Move numbers may or may not be visible at predetermined times to one or more players.
    • 提供了一种系统和方法,其中游戏或其他应用程序的机会方面的某一级别被去除并且添加了一定程度的技能方面。 这可以通过使用指示符来为游戏中的一个或多个玩家建立预定数量的移动号码来实现。 例如,指示符可以用于确定第一玩家的第一组移动号码和第二玩家的第二组移动号码。 玩家使用预先确定的移动号码根据游戏规则进行。 根据特定实施例,组内的移动数可以被排序或不排序。 移动号码可能会在每个玩家轮到时或者当使用组的移动号码的全部或一个子集时被替换。 可以通过任何类型的指标(例如骰子,多米诺骨牌或随机数发生器)建立移动数字。 在一些实施例中,可以交易移动数字。在预定时间,移动数字可以或不可见到一个或多个玩家。