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    • 2. 发明申请
    • METHODS OF PRODUCING ARTICLES HAVING THREE-DIMENSIONAL TOPOGRAPHY
    • 生产具有三维地形的文章的方法
    • US20140290511A1
    • 2014-10-02
    • US13854533
    • 2013-04-01
    • ALCHEMY DIMENSIONAL GRAPHICS, LLC
    • William M. Stecker
    • B41M1/12B41M7/00G06T3/00
    • B41M1/12B41F15/0804B41F15/12B41L13/12B41M7/009B44C3/048H04N1/405
    • A method of making a bas relief from a two-dimensional image includes converting a two-dimensional image to a gray-scale image that comprises a plurality of shades of gray. Each shade of gray corresponds to a respective elevation of a three dimensional representation of the two-dimensional image. The gray-scale image is then converted to a half-tone bitmap image that is etched onto a print screen stencil. Meltable powder is forced through the open mesh areas of the print screen stencil to form a three-dimensional pattern of powder on a substrate positioned beneath the print screen stencil in spaced-apart relationship therewith. The three-dimensional pattern of the powder corresponds to the three-dimensional representation of the two-dimensional image. The three-dimensional pattern of powder is then heated to fuse the powder together to form a bas relief.
    • 从二维图像制作浅浮雕的方法包括将二维图像转换为包括多个灰度阴影的灰度图像。 每个灰色阴影对应于二维图像的三维表示的相应高度。 然后将灰度图像转换为蚀刻到打印屏幕模板上的半色调位图图像。 可熔融粉末被迫穿过印刷丝网模板的开放的网格区域,以与间隔开的关系形成位于印刷丝网模板下面的基底上的粉末的三维图案。 粉末的三维图案对应于二维图像的三维表示。 然后将粉末的三维图案加热以将粉末熔合在一起形成一个浮雕。
    • 3. 发明授权
    • Methods of producing articles having three-dimensional topography
    • 制备具有三维形貌的制品的方法
    • US09248682B2
    • 2016-02-02
    • US13854533
    • 2013-04-01
    • Alchemy Dimensional Graphics, LLC
    • William M. Stecker
    • B41M1/12B41M7/00B41F15/12H04N1/405B44C3/04B41F15/08B41L13/12
    • B41M1/12B41F15/0804B41F15/12B41L13/12B41M7/009B44C3/048H04N1/405
    • A method of making a bas relief from a two-dimensional image includes converting a two-dimensional image to a gray-scale image that comprises a plurality of shades of gray. Each shade of gray corresponds to a respective elevation of a three dimensional representation of the two-dimensional image. The gray-scale image is then converted to a half-tone bitmap image that is etched onto a print screen stencil. Meltable powder is forced through the open mesh areas of the print screen stencil to form a three-dimensional pattern of powder on a substrate positioned beneath the print screen stencil in spaced-apart relationship therewith. The three-dimensional pattern of the powder corresponds to the three-dimensional representation of the two-dimensional image. The three-dimensional pattern of powder is then heated to fuse the powder together to form a bas relief.
    • 从二维图像制作浅浮雕的方法包括将二维图像转换为包括多个灰度阴影的灰度图像。 每个灰色阴影对应于二维图像的三维表示的相应高度。 然后将灰度图像转换为蚀刻到打印屏幕模板上的半色调位图图像。 可熔融粉末被迫通过印刷丝网模板的开放的网格区域,以与其间隔开的关系在位于印刷丝网模板下方的基底上形成三维图案的粉末。 粉末的三维图案对应于二维图像的三维表示。 然后将粉末的三维图案加热以将粉末熔合在一起形成一个浮雕。