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    • 6. 发明授权
    • Apparatus, method, and computer program product for toy vehicle
    • 玩具车的装置,方法和计算机程序产品
    • US07988519B2
    • 2011-08-02
    • US11163769
    • 2005-10-29
    • Scott EckermanPhillip H. Neal
    • Scott EckermanPhillip H. Neal
    • A63H30/00
    • A63H17/395A63H17/28A63H17/32A63H29/22A63H29/24
    • An apparatus, method, and computer program product for an interactive toy vehicle that provides new structures and combinations of features for enhancing education and amusement, particularly for an improved small-scale vehicle toy that produces feedback (e.g., sounds or lights and a motorized output event) directly related to the amount of a child's input. The apparatus, method, and computer program product for a toy vehicle includes: a chassis; a motive element, coupled to the chassis, for moving the chassis; an impulse detector for generating an impulse signal responsive to one or more impulses applied to the chassis; and a controller, coupled to the chassis and responsive to the impulse signal, for: counting a number N of impulse signals received during a setup period; determining an operational mode responsive to the number N; setting a duty mode for the motive element responsive to the operational mode.
    • 一种用于交互式玩具车的装置,方法和计算机程序产品,其提供用于增强教育和娱乐的新的结构和特征的组合,特别是用于产生反馈的改进的小型车玩具(例如,声音或灯光和电动输出 事件)与孩子的投入量直接相关。 用于玩具车的装置,方法和计算机程序产品包括:底盘; 耦合到底盘的用于移动底盘的动力元件; 脉冲检测器,用于响应于施加到所述底盘的一个或多个脉冲产生脉冲信号; 以及控制器,其耦合到所述机箱并响应于所述脉冲信号,用于:在建立周期期间接收到的数量N个脉冲信号; 确定响应于数量N的操作模式; 响应于操作模式设定动作元件的占空比模式。
    • 8. 发明授权
    • Modular toy vehicle accessory mounts
    • 模块化玩具车配件安装
    • US07717767B2
    • 2010-05-18
    • US11735995
    • 2007-04-16
    • Donald W. AmadioJames V. MendilloYuk Kei Chan
    • Donald W. AmadioJames V. MendilloYuk Kei Chan
    • A63H17/26
    • A63H17/262A63H17/28A63H30/04
    • A toy vehicle design having two distinctly different methods to attach accessories. Accessories that attach to the front, sides, rear and bottom of the vehicle can connect to the chassis via a tab and slot system. Strategically positioned slots on the chassis undercarriage can accept tabs that extend from those accessories. The various accessories can be interchangeable and can be easily attached and removed without the need for tools. For front, side, rear and bottom fitting accessories, slots can be located along the outer perimeter of the vehicle chassis' undercarriage. The accept tabs can extend from the various accessories. Accessories that attach to the hood, roof and truck beds, magnets are built into the underside of the vehicle body with magnets of the opposite polarity attached to the inside of the accessories. For electronic accessories, the present invention can utilize female electrical connectors that can be located along the sides of the chassis undercarriage to accept male electrical connectors attached to accessories.
    • 一种具有两种明显不同的附件附件的玩具车设计。 附着在车辆的前部,侧面,后部和底部的附件可以通过卡舌和插槽系统连接到机箱。 在底盘起落架上的策略性定位插槽可以接收从这些附件延伸的卡舌。 各种配件可以互换,并且可以轻松地安装和拆卸,无需工具。 对于前部,侧面,后部和底部配件附件,可以沿着车辆底盘的底盘的外周定位槽。 接收片可以从各种附件延伸。 附着在发动机罩,车顶和卡车车床上的附件,磁铁内置于车体的下侧,附带相反极性的磁铁附在附件内部。 对于电子附件,本发明可以利用可沿着底盘底架的侧面定位的阴电连接器来接纳连接到附件的阳电连接器。
    • 9. 发明授权
    • Interactive play device and method
    • 交互式播放设备和方法
    • US07491108B2
    • 2009-02-17
    • US10663616
    • 2003-09-17
    • Nabil N. Ghaly
    • Nabil N. Ghaly
    • A63H30/00G09B23/28
    • A63H29/22A63H3/28A63H17/28A63H17/32A63H33/26A63H2200/00
    • An interactive play device, method and apparatus, is disclosed that includes means for generating a plurality of interactions, input control mechanisms, means for storing responses to interactions, and control means to select the next interaction based on memorized responses. This invention provides a new class of interactive play devices, which is founded on personalizing a play device so that its current functionality is based on how the player has interacted with it in prior playing sessions. The invention also discloses a doll device and a car device, which operate in a plurality of states that mimic human behavior. Further, the specification describes a game during which the player is challenged to transform a play device from an initial state to a desired state by providing appropriate responses to interactions initiated by the device.
    • 公开了一种交互式播放设备,方法和装置,其包括用于产生多个交互的装置,输入控制机制,用于存储对交互的响应的装置,以及基于存储的响应来选择下一个交互的控制装置。 本发明提供了一类新的交互式播放设备,其基于个性化播放设备而建立,使得其当前功能基于玩家在以前的播放会话中如何与其进行交互。 本发明还公开了一种娃娃装置和汽车装置,其以模仿人的行为的多种状态操作。 此外,本说明书描述了一种游戏,在该游戏过程中通过提供对由该设备发起的交互的适当响应来挑战玩家将游戏设备从初始状态转换到期望状态。
    • 10. 发明授权
    • Interactive play device and method
    • 交互式播放设备和方法
    • US07018265B2
    • 2006-03-28
    • US10663615
    • 2003-09-17
    • Nabil N. Ghaly
    • Nabil N. Ghaly
    • A63H17/385
    • A63H29/22A63H3/28A63H17/28A63H17/32A63H33/26A63H2200/00
    • An interactive play device, method and apparatus, is disclosed which includes means to generate a plurality of interactions, entry control means, means to store responses to interactions and control means to select the next interaction based on memorized responses. One object of this invention is to provide a new class of interactive play devices, which is founded on personalizing a play device so that its current functionality is based on past interactions with a player rather than providing an identical operation or a randomly activated function each time the device is turned “on.” The invention also provides a plurality of toy devices, which operate in a plurality of states that mimic human behavior. A preferred embodiment discloses an interactive doll device, which generates interactions that require responses from the player. The responses are memorized by the doll device and are used to select the next interaction. An alternate embodiment discloses an interactive toy car device, which uses the same concept of memorizing responses to interactions to generate the next interaction. Both the doll and car play devices are controlled by a generic flow diagram disclosed in the specification.
    • 公开了一种交互式播放装置,方法和装置,其包括产生多个交互的手段,输入控制装置,存储对交互作用的响应的装置以及基于存储的响应选择下一个交互的控制装置。 本发明的一个目的是提供一种新的交互式游戏装置,其基于个性化游戏装置,使得其当前功能基于与玩家的过去交互而不是每次提供相同的操作或随机激活的功能 设备已打开。 本发明还提供了多个玩具装置,其以模仿人的行为的多种状态操作。 优选实施例公开了一种交互式娃娃装置,其产生需要来自玩家的响应的交互。 响应由玩偶装置记忆并用于选择下一个交互。 替代实施例公开了一种交互式玩具车装置,其使用相同的概念来记忆对交互的响应以产生下一个交互。 娃娃和汽车玩具都由本说明书中公开的通用流程图来控制。