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    • 1. 发明申请
    • ELECTRONIC GAME ARRANGEMENT
    • 电子游戏安排
    • US20160217643A1
    • 2016-07-28
    • US14733407
    • 2015-06-08
    • Abacus Solutions International IP B.V.
    • Simon ButlerAlex BursteinNick Green
    • G07F17/32A63F3/08G07C15/00A63F9/24
    • G07F17/329A63F3/081A63F9/24A63F13/10A63F13/12A63F2003/088G07C15/006G07F17/323G07F17/3246
    • A method is proposed for processing a game participation request. The method comprises receiving, from a terminal, a participation request comprising a prize amount indication and based on the prize amount, determining a winning criterion for a random number to meet for the game participation request to yield a winning participation. The method further comprises receiving a random number from a number generator, determining whether the number meets the winning criterion and communicating a message that the participation is a winning participation if the random number meets the criterion. With a prize amount a priori unknown by a game server as the electronic gaming arrangement, it is advantageous to relate winning for to the specific prize amount. In order to remain profitable, it is preferred to attribute lower winning chances for higher prize amounts. This is enabled by relating the winning criterion to the prize amount communicated to the server.
    • 提出了一种处理游戏参与请求的方法。 该方法包括从终端接收包括奖金量指示并基于奖金数量的参与请求,确定随机数的获胜标准以满足游戏参与请求以产生获胜参与。 所述方法还包括从数字发生器接收随机数,确定所述数量是否满足所述获胜标准,并且如果所述随机数满足所述准则,则传达参与是获胜参与的消息。 通过游戏服务器作为电子游戏装置的先验未知数量,将获胜与特定奖励金额相关联是有利的。 为了保持盈利,最好将获奖机会归功于更高的奖金数额。 这是通过将获胜标准与传递给服务器的奖励金额相关联来实现的。
    • 5. 发明申请
    • Game based on combinations of words and implemented by a computer system
    • 基于单词组合的游戏,由计算机系统实现
    • US20070072672A1
    • 2007-03-29
    • US11233501
    • 2005-09-23
    • Roland Moreno
    • Roland Moreno
    • A63F9/24
    • A63F3/08A63F2003/082A63F2003/086A63F2003/088
    • A computer-implemented game including at least one terminal controlled by a player, a remote game site coupled to each of the terminals, and a search engine. The terminal and the site are designed to apply a request to the search engine, the request containing a word or a combination of words, and to receive therefrom in response a numerical score representative of the number of hits for the word or the combination of words in a set of web pages indexed by the search engine. Players add additional words to the search terms in an effort to reduce the numerical score to a desired target value or target range of values without falling below that value or range. Prizes are awarded on the basis of the number of words needed to reach the target, the time required, or other suitable criteria.
    • 一种计算机实现的游戏,包括由玩家控制的至少一个终端,耦合到每个终端的远程游戏站点和搜索引擎。 终端和站点旨在将请求应用于搜索引擎,包含单词或单词组合的请求,并且响应于表示单词的匹配数或单词组合的数字分数 在搜索引擎索引的一组网页中。 玩家在搜索词中添加额外的单词,以努力将数值分数降低到所需目标值或目标范围值,而不会低于该值或范围。 奖品是根据到达目标所需的单词数量,所需时间或其他合适的标准来确定的。
    • 9. 发明授权
    • System and method of providing a platform for providing sweepstakes and sponsored puzzles for crossword puzzles and other word-based games
    • 提供用于提供抽奖活动的平台的系统和方法,以及用于填字游戏和其他基于字的游戏的赞助谜题
    • US08753186B2
    • 2014-06-17
    • US13668721
    • 2012-11-05
    • James Balise, III
    • James Balise, III
    • G06F17/00
    • A63F13/005A63F13/335A63F13/61A63F13/80A63F2003/0428A63F2003/088
    • The disclosure relates to systems and methods for providing an integrated online platform for gameplay of word-based games, obtaining and using virtual assets related to the word-based games such as crossword puzzle games and word search puzzle games, providing sponsored word-based games, and facilitating sweepstakes entries based on the word-based games. The systems and methods may provide an integrated online platform that facilitates the convergence of word-based games, sponsored brands, sweepstakes, prizes, and obtaining and using virtual assets related to the word-based games across social networks, mobile networks, and/or other networks. The integrated online platform leverages the use of various puzzles such as puzzles from third party puzzle providers, custom puzzles, and/or other puzzles for gameplay of the word-based games. The sponsored word-based games may provide opportunities for the user to win items such as branded items and the sponsor to engage an audience.
    • 本公开涉及用于提供用于基于单词的游戏的游戏的集成在线平台的系统和方法,获得和使用与基于词的游戏相关的虚拟资产,例如纵横字谜游戏和字搜索益智游戏,提供赞助的基于游戏的基于游戏 并且基于基于单词的游戏来促进抽奖活动。 这些系统和方法可以提供一个综合的在线平台,促进基于单词的游戏,赞助品牌,抽奖,奖品的融合,以及获得和使用与社交网络,移动网络和/或基于单词的游戏相关的虚拟资产 其他网络。 集成的在线平台利用各种拼图,例如来自第三方拼图提供者的谜题,自定义拼图和/或其他谜题,用于基于单词的游戏的游戏。 赞助的基于字的游戏可以为用户赢得诸如品牌商品和赞助商之类的项目以吸引观众。
    • 10. 发明申请
    • ONLINE GAMING WITH REAL-WORLD DATA
    • 在线游戏与真实世界数据
    • US20120004036A1
    • 2012-01-05
    • US12829156
    • 2010-07-01
    • Otho Dale Hill
    • Otho Dale Hill
    • A63F9/24
    • A63F3/00643A63F3/08A63F2003/088
    • A method, system, and apparatus provide for online games integrating sensory data and/or gameplay data from a live game that was played with physical game elements. Sensory data and/or gameplay data from the original live game are recorded for delayed playback or streaming. Data from the live game is incorporated into an online game. A remote player is able to participate in the online game as if the remote player had been present at the, live game. The remote player may play the position/seat occupied by one or more of the original real-world players in the live game. In card games with individual hands of cards, the remote player receives cards as they were dealt to the same position/seat in the live game. The remote player can make strategic decisions that differ from those of the real-world player may affect the outcome of the game for the remote player.
    • 一种方法,系统和装置提供用于整合来自用实体游戏元素播放的实况游戏的感觉数据和/或游戏数据的在线游戏。 记录来自原始直播游戏的感觉数据和/或游戏数据用于延迟播放或流媒体。 实时游戏的数据被并入在线游戏。 远程玩家能够像现场直播游戏一样参与在线游戏。 远程玩家可以在现场游戏中玩一个或多个原始真实玩家所占据的位置/座位。 在带有个人手牌的纸牌游戏中,远程玩家在实时游戏中处理相同的位置/座位时接收卡片。 远程玩家可以做出与真实世界玩家不同的战略决策可能会影响远程玩家的游戏结果。