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    • 1. 发明授权
    • Strategy attack game
    • 战略攻击游戏
    • US5401031A
    • 1995-03-28
    • US195116
    • 1994-02-14
    • Wayne A. KunaRalph J. Kulesza
    • Wayne A. KunaRalph J. Kulesza
    • A63F3/00A63F3/02
    • A63F3/00075A63F2003/00419A63F2003/00719A63F2003/0075A63F2003/00886A63F3/00574
    • A strategy attack game including two consoles separated by an opaque shield and each having two 10.times.10 hole screens. Each console is also provided with one or two smaller, 7.times.7 screens that are movable with respect to the 10.times.10 screens. Players are provided with a fighter plane target token, an attack token and a number of tracer tokens. Each player attacks in turn using a movable screen to find the exact coordinates of the opponent's target token. In an attack, a movable smaller screen is positioned by its centermost hole on each side of the console at an attacker selected coordinate. Should that centermost location coincide with the target token, a direct hit is scored and the game is won. The movable screen has concentric bands of holes in defined outer, inner and innermost zones. If the target token is within any of the three zones, the attacked player must advise the attacking player of the target token's location and then move the target. Movement of the target token is limited by the zone in which the target token is found. Previous positions of the target token are marked by the tracer tokens and the attacked player is not permitted to again occupy a previous position. If the target token is not within any of the zones of the movable screen, the attacked player need not identify its location and it may be moved to any new, previously unoccupied position.
    • 一种策略攻击游戏,包括由不透明屏蔽分隔开的两个控制台,每个具有两个10x10孔屏幕。 每个控制台还配有一个或两个较小的7x7屏幕,可以相对于10x10屏幕移动。 玩家提供了一个战斗机目标令牌,攻击令牌和许多示踪器令牌。 每个玩家依次使用可移动屏幕来攻击对手的目标标记的确切坐标。 在攻击中,可移动的较小的屏幕位于控制台每侧的最中心的位置,以攻击者选择的坐标。 如果最中心的位置与目标标记一致,则直接命中得分,并且游戏获胜。 可移动屏幕在限定的外部,内部和最内部区域中具有同心的孔洞带。 如果目标标记位于三个区域中的任何一个区域内,则被攻击的玩家必须向攻击玩家提供目标令牌的位置,然后移动目标。 目标令牌的移动受到找到目标令牌的区域的限制。 目标令牌的先前位置由示踪者令牌标记,受攻击的玩家不得再次占据先前的位置。 如果目标令牌不在可移动屏幕的任何区域内,则被攻击的玩家不需要识别其位置,并且可能移动到任何新的先前未占用的位置。
    • 2. 发明授权
    • Electrical hidden movement game
    • 电动隐藏运动游戏
    • US4616832A
    • 1986-10-14
    • US707238
    • 1985-03-01
    • Guy H. Groner
    • Guy H. Groner
    • A63F3/00A63F3/02
    • A63F3/00075A63F3/00643A63F2003/00419A63F2003/00652
    • A game comprising a game board having at least a pair of substantially identical playing surfaces, one for each game player, with each playing surface positioned so that the playing surface for any one game player is obscured from the view of all other game players, and a plurality of playing pieces. Each playing surface has a plurality of receptacles arranged in substantially identical patterns for positioning playing pieces. Receptacles on one playing surface have respective electrical terminals for common connection to one terminal of an A.C. power source while the receptacles on a second playing surface have respective electrical terminals adapted to be connected to an opposite polarity terminal of the A.C. power source. The playing pieces have a pair of electrical contacts with a first diode connected thereacross, and a second diode and an electrically powered light source also connected across said contacts with the anode of one diode and the cathode of the other diode being commonly connected to the same contact. Each of the playing pieces has one of its contacts positioned to contact a receptacle terminal and its other contact positioned to be brought into electrical contact connection with the other contact of a playing piece positioned in a corresponding receptacle on a second playing surface whereby both light sources are energized.
    • 一种游戏,包括具有至少一对基本上相同的播放表面的游戏板,每个游戏玩家一个游戏板,其中每个游戏表面被定位成使得任何一个游戏玩家的游戏表面从所有其他游戏玩家的视野中被遮蔽,以及 多个播放片。 每个游戏表面具有以基本相同的图案布置的多个插座,用于定位玩具。 一个游戏表面上的插座具有各自的电气端子,用于与交流电源的一个端子共同连接,而第二播放表面上的插座具有适于连接到交流电源的相反极性端子的相应的电气端子。 播放件具有一对电触头,其中连接有第一二极管,并且第二二极管和电源光源也连接在所述触点与一个二极管的阳极之间,另一个二极管的阴极共同连接到该二极管 联系。 每个玩具的触点中的一个触点被定位成接触插座端子,并且其另一触点被定位成与定位在第二播放表面上的相应插座中的玩具的另一触点电接触连接,由此两个光源 被激励。
    • 3. 发明授权
    • Military game apparatus
    • 军事游戏机
    • US5154428A
    • 1992-10-13
    • US732613
    • 1991-07-19
    • Charles J. Woolhouse
    • Charles J. Woolhouse
    • A63F3/00
    • A63F3/00075A63F2003/00413A63F2003/00419A63F2003/0094
    • A housing assembly includes a first housing hingedly mounted to a second housing, wherein each housing includes a first inner wall playing field, with a second playing field relative to each first playing field pivotally mounted thereto, with each first playing field including a plurality of wings hingedly mounted thereto, wherein each wing is pivotal from a first horizontal position to a second vertical position relative to the first playing field, wherein adjacent pairs of first wing upper edges are cooperative with respective upper edges of the second playing fields to receive "T" shaped locking members to secure the playing fields together. Each first playing field includes a first grid, and the second playing field includes a second grid, wherein the second grid includes apertures corresponding to first grid spaces for receiving indicator pegs therewithin. Field pieces includes various first, second, and third tokens representing various military articles initially positionable as desired, with the first token representative of a tank configuration displaceable along the first playing field of each player during play of the game. A modification of the invention includes the second playing piece configured as an artillery and operative as a catapult to project various projectile members against an opposing first token for a deadlock game or to expedite termination of a game to attempt to strike the first, and particularly the third, tokens of an opposing player.
    • 壳体组件包括铰链地安装到第二壳体的第一壳体,其中每个壳体包括第一内壁运动场,相对于枢转地安装到其上的每个第一运动场具有第二运动场,每个第一运动场包括多个翼 铰接地安装在其上,其中每个翼相对于第一运动场从第一水平位置枢转到第二垂直位置,其中相邻的第一翼上边缘对与第二运动场的相应上边缘协作以接收“T” 形状的锁定构件以将运动场固定在一起。 每个第一运动场包括第一格栅,而第二运动场包括第二格栅,其中第二格栅包括对应于第一网格空间的孔,用于在其中接收指示桩。 现场作品包括代表根据需要最初可定位的各种军事物品的各种第一,第二和第三标记,其中代表罐配置的第一标记可以在游戏过程中沿每个玩家的第一个游戏区域移动。 本发明的修改包括被配置为火炮并作为弹射器操作的第二播放器,用于针对针对死锁游戏的相对的第一令牌投射各种射弹成员,或者加速终止游戏以尝试击中第一,尤其是 第三,对手的标记。
    • 4. 发明授权
    • Board game
    • 棋盘游戏
    • US4593910A
    • 1986-06-10
    • US709130
    • 1985-03-07
    • Linda T. Font
    • Linda T. Font
    • A63F3/00
    • A63F3/00A63F2003/00274A63F2003/00419A63F2003/00425
    • A game is played by two teams of two players who are positioned about the four sides of a rotatable playing board. The play area of each player is shielded from the others by four vanes which extend radially at 90.degree. spacings from a shaft mounted on the playing board. The board, shaft and vanes are rotatable through 180.degree.. Identical play cards, information cards and pins are distributed to the players and the play cards are provided with holes corresponding to data on the information cards. The players place their play cards on their play areas and each player attempts to insert a pin in each correct hole.
    • 一个游戏由两个玩家组成的两个玩家组成,这两个玩家围绕可旋转的棋盘的四边定位。 每个玩家的游戏区域与其他人通过四个叶片进行屏蔽,四个叶片从安装在游戏板上的轴线以90度的距离径向延伸。 板,轴和叶片可旋转180度。 相同的扑克牌,信息卡和针被分配给玩家,并且玩牌被提供有与信息卡上的数据相对应的孔。 玩家将玩牌放在玩家区域,每位玩家尝试在每个正确的孔中插入一个针。
    • 5. 发明申请
    • GAME TOWER
    • 游戏塔
    • US20110115157A1
    • 2011-05-19
    • US12946509
    • 2010-11-15
    • Andrew S. FiloDavid G. CapperCharles Albert
    • Andrew S. FiloDavid G. CapperCharles Albert
    • A63F3/00A63F9/24
    • A63F3/00A63F3/00006A63F3/00072A63F3/00643A63F2003/00078A63F2003/00347A63F2003/00419A63F2003/00652A63F2009/241A63F2009/2419A63F2009/2445A63F2009/2451A63F2009/2457A63F2009/247A63F2009/2486A63F2009/2494
    • A game apparatus and a method using a light source, a convex mirror and an optical sensor, all disposed within a housing, are described. The housing is transparent to the range of wavelengths from the light source and is composed of a low distortion scratch-resistant material. A game board is also used along with retro-reflective elements, such as moveable playing markers or game tokens, cards or regions affixed to and integrated into the game board. A data store stores the locations of the reflective elements and other game-related data, such as data needed to measure a player's score or position in a game or data to provide guided play. The convex mirror is disposed inside the housing such that light reflects from the light source, off the convex mirror, through the housing, and onto the game board. The one or more retro-reflective elements, when placed on the game board, receive light emanated from the light source. The light received by the one or more retro-reflective elements reflects off of the convex mirror and along substantially the same path from which the light was received. The optical sensor receives light reflected from the one or more retro-reflective elements, senses increases and decreases in the intensity of the reflected light, and signals changes in the intensity of the reflected light greater than or equal to a predefined level. A processor, or computer, is responsive to signals from the sensor and the data in the data store.
    • 描述了全部设置在壳体内的使用光源,凸面镜和光学传感器的游戏装置和方法。 外壳对于来自光源的波长范围是透明的,并且由低变形防刮材料构成。 游戏板还与回溯元件一起使用,例如可移动的游戏标记或游戏令牌,附加到游戏板并且集成到游戏板中的卡片或区域。 数据存储器存储反射元件和其​​他游戏相关数据的位置,诸如测量玩家在游戏中的得分或位置所需的数据或数据,以提供指导游戏。 凸面镜设置在壳体内,使得光从光源,凸出的镜子,通过壳体反射到游戏板上。 当放置在游戏板上时,一个或多个回射元件接收从光源发出的光。 由一个或多个后向反射元件接收的光从凸面镜反射出并沿着基本上与光接收的相同路径反射。 光学传感器接收从一个或多个后向反射元件反射的光,感测反射光的强度的增加和减小,并且反射光的强度的信号变化大于或等于预定水平。 处理器或计算机响应来自传感器的信号和数据存储器中的数据。
    • 6. 发明授权
    • Game for improving communication skills
    • 改进沟通技巧的游戏
    • US3768176A
    • 1973-10-30
    • US3768176D
    • 1972-02-02
    • HUDDLESTON T
    • HUDDLESTON T
    • A63F3/00G09B19/00
    • G09B19/00A63F2003/00419
    • A game for testing and improving the communication skills of its participants comprising a set of blocks for each participant, each set of blocks being identical and each having a plurality of blocks therein, each block within a set having identifiable parameters, and each being adaptable for assembly with the other blocks in its set in a variety of ways. One of the participants is selected to communicate a structure made from his blocks to the other participant (s) who in turn is/are required to duplicate the communicated structure. Means are provided for blocking visual contact of the selected participant''s blocks by the other participant(s).
    • 一种用于测试和改进其参与者的通信技能的游戏,其包括用于每个参与者的一组块,每组块相同,并且每个具有多个块,其中每个块具有可识别的参数,并且每个块适于 与其他块的组合以其各种方式组合。 其中一名参与者选择将从他的区块制作的结构传达给另一参与者,而另一参与者又被要求复制传达的结构。 提供了用于阻止所选参与者的块由另一参与者的视觉联系的装置。
    • 7. 发明授权
    • Pneumatic board game apparatus
    • 气动板游戏装置
    • US3752481A
    • 1973-08-14
    • US3752481D
    • 1972-03-03
    • FABRICANT N
    • FABRICANT N
    • A63F7/06A63F3/00A63F9/00
    • A63F3/00075A63F9/0079A63F2003/00419
    • A toy including a playing board having two groups of holes in its top face and supporting a partition which prevents each player from seeing his opponent''s group of holes. An air channel interconnects each hole of one group with only one hole of the other group. Each player is furnished with a set of playing pieces, fewer in number than the number of holes in his group, and a pump means. Each playing piece has an extension which can be slidably accommodated in any of the holes, and each pump means has a nozzle which can be accommodated in any of the holes. Thus, if a playing piece is engaged with a hole in the first group, the pump nozzle is engaged with a hole in the second group, and the engaged holes are connected by a channel, operation of the pump means causes an impulse of air to travel through the channel and the playing piece is ejected from the board. The pump means may be a bellows. The air channels may be created by forming the board of two layers, the top layer having grooves in its lower surface which are closed by a bottom layer.
    • 一种玩具,其包括在其顶面具有两组孔的游戏板,并且支撑防止每个玩家看到对手的一组孔的隔板。 空气通道将一组中的每个孔与另一组的仅一个孔相互连接。 每个玩家都配备了一组玩具,数量少于他的组中的孔数,以及泵装置。 每个玩具具有可滑动地容纳在任何孔中的延伸部,并且每个泵装置具有可容纳在任何孔中的喷嘴。 因此,如果玩具与第一组中的孔接合,则泵喷嘴与第二组中的孔接合,并且接合孔通过通道连接,泵装置的操作引起空气的冲击 通过通道行进,棋盘弹出。 泵装置可以是波纹管。 空气通道可以通过形成两层的板来形成,顶层在其下表面具有由底层封闭的凹槽。
    • 8. 发明授权
    • Ultra-enigma code game
    • 超谜代码游戏
    • US5297800A
    • 1994-03-29
    • US62598
    • 1993-05-18
    • Gordon J. Delaney
    • Gordon J. Delaney
    • A63F3/00A63F3/04A63F9/18A63F9/00
    • A63F9/183A63F3/0421A63F2003/00419
    • The cryptography game is an electrical device having a sending panel and opposite receiving panel, with a privacy extending upwardly between them. A probe is provided which engages within jacks on the sending panel which are identified with letters of the alphabet. The jacks engage one end of a cable via a connector assembly to the other end of which a plurality of LED's on the receiving panel are connected via a further connecter assembly. Power is provided from a battery having a resistor in the line to control current. When the probe is engaged within the jack completing the circuit a cooperating LED lights, indicating a specific letter of the alphabet. The "code" is determined by positioning of the cable connectors, which each have 26 slots, over an equal number of pins of two forty pin connectors, the position of the cable connectors creating multiple encryption possibilities by their specific positioning.
    • 加密游戏是具有发送面板和相对的接收面板的电气设备,其隐藏在它们之间向上延伸。 提供了一个探针,该探头与发送面板上的标有字母表字母的插孔接合。 千斤顶通过连接器组件将电缆的一端接合到另一端,接收面板上的多个LED经由另外的连接器组件连接。 从具有线路中的电阻器的电池提供电力以控制电流。 当探头接合在插孔内完成电路时,配合的LED灯亮起,表示字母表的特定字母。 “代码”通过在两个40针连接器的相同数量的引脚上定位每个具有26个插槽的电缆连接器来确定,电缆连接器的位置通过其特定定位产生多个加密可能性。
    • 9. 发明授权
    • Military boardgame
    • 军事板游戏
    • US4801148A
    • 1989-01-31
    • US121227
    • 1987-11-16
    • Donald J. Lamb
    • Donald J. Lamb
    • A63F3/00A63F3/02
    • A63F3/00075A63F3/0023A63F2003/00233A63F2003/00343A63F2003/00419
    • A board game apparatus for playing is provided. The apparatus includes a set of game boards, each having a matrix of holes arranged in mutually orthogonal rows and columns for receiving game pieces that are coded according to the adversary and the type and size of military unit they represent and that are deployed according to the discretion of each player. A variety of actual topographical map sets, representing scenes of battle, may be secured under transparent overlays bearing lines of latitude and longitude, each point of intersection of which corresponds to a hole in a game board. Dice, spinning devices and cards are also provided to define such game variables as unit movement, limiting weather conditions, missions, support, special situations and battle objectives.
    • 提供一种用于播放的棋盘游戏装置。 该装置包括一组游戏板,每组游戏板具有以相互正交的行排列的孔矩阵,用于接收根据对手编码的游戏件以及它们所代表的军事单元的类型和尺寸,并根据 每个玩家的自由裁量权。 可以在承载纬度和经度线的透明叠层下确保代表场面的各种实际地形图集,每个交点对应于游戏板中的一个孔。 还提供骰子,旋转装置和卡片,以定义游戏变量,如单位运动,限制天气状况,任务,支持,特殊情况和战斗目标。