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    • 2. 发明申请
    • METHOD AND SYSTEM FOR TRANSPARENTLY DIRECTING GRAPHICS PROCESSING TO A GRAPHICAL PROCESSING UNIT (GPU) OF A MULTI-GPU SYSTEM
    • 用于图形处理图形处理单元(GPU)的多GPU系统的方法和系统
    • US20110134132A1
    • 2011-06-09
    • US12630541
    • 2009-12-03
    • Andreas Wolf
    • Andreas Wolf
    • G06T1/00G06F15/16G09G5/36
    • G06F9/5027G06F3/1423G06F3/1454G09G5/363G09G2360/02G09G2360/06G09G2370/022
    • A method for transparently directing data in a multi-GPU system. A driver application receives a first plurality of graphics commands from a first graphics application and selects a first GPU from the multi-GPU system to exclusively process the first plurality of graphics commands. The first plurality of graphics commands is transmitted to the first GPU for processing and producing a first plurality of renderable data. The first plurality of renderable data is stored in a first frame buffer associated with the first GPU. A second plurality of graphics commands is received from a second graphics application and a second GPU is selected to exclusively process the second plurality of graphics commands. The second GPU processing the second plurality of graphics commands produces a second plurality of renderable data. The second plurality of renderable data is stored in a second frame buffer associated with the second GPU.
    • 一种在多GPU系统中透明地指导数据的方法。 驾驶员应用程序从第一图形应用程序接收第一多个图形命令,并从多GPU系统中选择第一GPU以专门处理第一多个图形命令。 第一多个图形命令被发送到第一GPU,用于处理和产生第一多个可渲染数据。 第一多个可渲染数据被存储在与第一GPU相关联的第一帧缓冲器中。 从第二图形应用接收第二多个图形命令,并且选择第二GPU来专门处理第二多个图形命令。 处理第二多个图形命令的第二GPU产生第二多个可渲染数据。 第二多个可渲染数据被存储在与第二GPU相关联的第二帧缓冲器中。
    • 6. 发明授权
    • System, method, and computer program product for consistent image synthesis
    • 系统,方法和计算机程序产品,用于一致的图像合成
    • US08558835B2
    • 2013-10-15
    • US12512782
    • 2009-07-30
    • Alexander KellerCarsten A. WächterMichael R. Kaplan
    • Alexander KellerCarsten A. WächterMichael R. Kaplan
    • G06T17/00G06T15/00
    • G06T1/00
    • A system, method, and computer program product are provided for focusing computing power to a region of interest that can be changed interactively and arbitrarily during the process of image synthesis. In operation, a problem domain is partitioned utilizing a first selected technique. Additionally, a number of samples to be drawn per partition are assigned utilizing a second selected technique. Furthermore, the assigned number of samples are drawn for each partition, where the samples are generated by only one deterministic sample sequence. Still yet, the partitioning, assigning, and drawing are capable of being repeated such that existing partitions and assignments are capable of remaining unchanged during sampling and a convergence speed is adapted without compromising convergence in at least one of a sequential computing environment or a parallel computing environment. In this way, the convergence of image synthesis is not compromised. In fact, the image synthesis process may converge to the same solution that would have been obtained without interaction.
    • 提供了一种系统,方法和计算机程序产品,用于将计算能力聚焦到在图像合成过程中可以交互地和任意地改变的感兴趣区域。 在操作中,利用第一选择的技术来划分问题域。 另外,利用第二选择的技术来分配要分割的多个样本。 此外,为每个分区绘制分配的样本数,其中样本仅由一个确定性样本序列生成。 仍然,分区,分配和绘图能够被重复,使得现有的分区和分配能够在采样期间保持不变,并且适应收敛速度而不损害顺序计算环境或并行计算中的至少一个中的收敛 环境。 以这种方式,图像合成的收敛性不受影响。 事实上,图像合成过程可能会收敛到在没有交互的情况下获得的相同解决方案。