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    • 1. 发明授权
    • Token aligning three-dimensional strategy game and method of play
    • 令牌对齐三维策略游戏和玩法
    • US4979748A
    • 1990-12-25
    • US306197
    • 1989-02-02
    • Ann C. DanielakJeffrey Breslow
    • Ann C. DanielakJeffrey Breslow
    • A63F3/00A63F9/00A63F11/00
    • A63F11/00A63F3/00094A63F2003/00406A63F2003/00416
    • A token aligning three-dimensional strategy game for a number of players includes aligned tubes defining passageways with each tube having an opaque upper portion and a transparent lower portion. Graphically distinguished sets of tokens are provided for each player. The tokens are capable of passing from the top of the opaque upper portion through to the bottom of the transparent lower portion. However, passage of the tokens is blocked by a removable pin extending through all of the passageways so that tokens are retained in the opaque upper portion until the pin is pulled. Each player, in turn, place tokens in the passageways attempting to obtain a predetermined number of the tokens in a line. Once a player thinks the required alignment has been achieved in the opaque upper portion, the player pulls the pin and all of the tokens drop down into the transparent lower portion to disclose whether or not the alignment has been achieved.
    • 用于多个玩家的令牌对齐三维策略游戏包括限定通道的对准管,每个管具有不透明的上部和透明的下部。 为每位玩家提供了图形化的令牌组。 令牌能够从不透明的上部的顶部通过到透明下部的底部。 然而,令牌的通过被延伸穿过所有通道的可移除销阻塞,使得令牌被保持在不透明的上部中,直到销被拉动。 反过来,每个玩家在通道中设置令牌,试图获得一行中的预定数量的令牌。 一旦玩家认为在不透明的上部部分已经实现了所需的对准,玩家将销钉和所有的令牌下拉到透明的下部,以公开是否已经实现了对准。
    • 2. 发明授权
    • Toy vehicle and handheld pneumatic launcher
    • 玩具车和手持气动发射器
    • US4897065A
    • 1990-01-30
    • US302887
    • 1989-01-30
    • John K. FertigThomas P. McQueenyHoward J. Morrison
    • John K. FertigThomas P. McQueenyHoward J. Morrison
    • A63H17/00A63H27/14
    • A63H17/008A63H27/14
    • A toy vehicle and a handheld pneumatic launcher combination includes a piston and an elongated hollow cylinder with a flange adjacent one end of the cylinder providing grips for a child which simulate an airplane control yoke. While supporting lateral extensions of the flange with the fingers of each hand, the child's thumbs are free to press upon an actuator at one end of the piston forcing the piston head into the cylinder. Attached at the other end of the elongated cylinder, in pneumatic communication with the cylinder, is a launch tube that fits into a socket adjacent the bottom of a toy vehicle that is made predominantly of a lightweight plastic foam. The axis of the launch tube is preferably offset from the axis of the cylinder. In addition, the launch tube is tapered and has a closed end with perforations through the sidewalls of the tube adjacent the closed end.
    • 一种玩具车和手持式气动发射器组合包括一个活塞和一个细长的中空圆柱体,该圆柱体具有邻近气缸一端的凸缘,为模拟飞机控制轭的小孩提供夹具。 当用手指的方向支撑法兰的侧向延伸时,儿童的拇指可自由地压在活塞的一端的致动器上,迫使活塞头进入气缸。 在与圆柱体气动连通的细长圆柱体的另一端处附接有发射管,该发射管适合主要由轻质塑料泡沫制成的玩具车底部附近的插座。 发射管的轴线优选地偏离气缸的轴线。 此外,发射管是锥形的,并且具有封闭端,穿过穿过封闭端的管的侧壁的穿孔。
    • 3. 发明授权
    • Front and back grids comprising puzzle with movable squares
    • 前后网格包含可移动广场的谜题
    • US4863172A
    • 1989-09-05
    • US152441
    • 1988-02-05
    • Donald A. RosenwinkelJohn V. ZarubaWayne A. Kuna
    • Donald A. RosenwinkelJohn V. ZarubaWayne A. Kuna
    • A63F9/00A63F9/08A63F9/24A63F13/00
    • A63F9/0857A63F9/0098A63F9/24
    • A puzzle in which alphabet letters or other graphics are displayed in movable squares forming a grid on a front side of the puzzle. On the back side of the puzzle is another grid of movable squares containing alphabet letters or other graphics. Each square is a part of each of two mutually transverse, continuous bands. One band comprises aligned front side and back side rows while the other transverse band comprises aligned front side and back side columns. The relationship of each square in the puzzle may be changed with respect to every other square. As squares are moved out of the front side grid, they wrap around, out of sight, and change the grid of squares on the back side while bringing an out of sight square into the front side grid. In one electronic version of the puzzle, movement of a square is effected by touching the front side square to be moved and then touching the position on the front side row or column to which the square is to be moved. Grids in a mechanical version have moveable pieces carried in transverse intersecting slots formed by parts mounted on posts and spaced from a core.
    • 在拼图的前侧形成网格的可移动正方形中显示字母或其他图形的难题。 在拼图的背面是另一个包含字母或其他图形的可移动方格网格。 每个正方形是两个相互横向,连续的带中的每一个的一部分。 一个带包括对准的前侧和后侧行,而另一个横带包括对准的前侧和后侧列。 拼图中每个方块的关系可能会相对于每个其他正方形而改变。 当正方形移出正面格栅时,它们会绕开,不在视线之内,并且在背面改变正方形的格子,同时将视线方向移动到前侧格栅中。 在拼图的一个电子版中,正方形的移动通过触摸要移动的前侧方块然后接触正方形移动到的前侧行或列的位置来实现。 机械版本的网格具有由在安装在柱上并与芯间隔开的部分形成的横向相交槽中承载的可移动件。
    • 5. 发明授权
    • Electronic game with animated host
    • 电子游戏与动画主机
    • US4799678A
    • 1989-01-24
    • US12084
    • 1987-02-06
    • Rouben T. TerzianJeffrey D. BreslowDonald A. RosenwinkelJohn V. Zaruba
    • Rouben T. TerzianJeffrey D. BreslowDonald A. RosenwinkelJohn V. Zaruba
    • A63F9/06A63F9/18A63F9/24A63H3/48G06F19/00A63F9/00A63H13/00
    • A63H3/48A63F9/183A63F2009/0643A63F2009/241A63F2009/2476
    • An electronic game playing device including an animated character and a synthesized voice. Game play instructions, required responses and awards, are contained in a program memory within a base on which the character is mounted. Carried by the base are a player input touch pad including the letters of the alphabet and individual player input buttons as well as a gridwork of lightable spaces. Animation of different features of the character is initiated at different times in response to audio signals emanating from the voice synthesis, or from an interfaced tape player, through an animation drive powered by a single motor. The animiation drive includes a shaft carrying relatively rotatable components some of which are rotated by other of the components after a predetermined amount of rotation by such other components. Movement of the character's mouth is accomplished by a second motor having a drive engaging the edge of an inner extension of the lower jaw.
    • 一种包括动画人物和合成声音的电子游戏装置。 游戏说明,所需的答复和奖励,包含在安装字符的基础中的程序存储器中。 由基地进行的是播放器输入触摸板,其包括字母表和个人播放器输入按钮的字母以及可照明空间的格栅。 响应于从语音合成发出的音频信号或通过由单个电动机驱动的动画驱动器从接口的带式播放器,在不同的时间启动该角色的不同特征的动画。 动画驱动器包括承载相对可旋转部件的轴,其中一些轴由这些其他部件在预定量的旋转之后被其它部件旋转。 角色的嘴的移动通过具有与下颚的内延伸部的边缘接合的驱动器的第二电动机来实现。
    • 7. 发明授权
    • Projectile propelling attachment for toy figures
    • 用于玩具人物的弹丸推动附件
    • US4710146A
    • 1987-12-01
    • US827245
    • 1986-02-06
    • Russell G. RasmussenLeonard J. StubenfollHarry Disko
    • Russell G. RasmussenLeonard J. StubenfollHarry Disko
    • A63H13/08A63H13/10A63H33/18F41B7/08A63H33/30
    • A63H13/10
    • Projectile propelling attachments are provided for toy figures that have an arm connected at the shoulder end for pivotal movement relative to the torso through approximately ninety degrees. The attachments include an apparatus releasably mountable on the figure in engagement with the arm. A front end bore receives a projectile from which a tether extends out the back end of the apparatus through a smaller diameter bore. In the larger diameter bore there is a coil compression spring. At the free end of the tether a retainer prevents the tether passing back through the apparatus. In one form, the back end of the tether is attached to a reel carried on the back of the figure. Pulling on the tether pivots the arm to the firing position and then compresses the spring. When the tether is released, the spring propels the projectile.
    • 为玩具图形提供了弹射推进附件,玩具图形具有连接在肩端的手臂,用于相对于躯干枢转运动大约九十度。 附件包括可释放地安装在图上与臂接合的装置。 前端孔容纳一个弹丸,一个系绳通过较小直径的孔从该装置的后端延伸出来。 在较大直径的孔中有一个线圈压缩弹簧。 在系绳的自由端,保持器防止系绳穿过设备。 在一种形式中,系绳的后端连接到承载在图背上的卷轴上。 拉动系绳将臂旋转到发射位置,然后压缩弹簧。 当系绳释放时,弹簧推动弹丸。