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    • 4. 发明申请
    • SYSTEMS, METHODS AND TECHNIQUES FOR SAFELY AND EFFECTIVELY COORDINATING VIDEO GAME PLAY AND OTHER ACTIVITIES AMONG MULTIPLE REMOTE NETWORKED FRIENDS AND RIVALS
    • 系统,方法和技术,用于在多个远程联网的朋友和城市之间进行有效和协调的视频游戏和其他活动
    • US20070218997A1
    • 2007-09-20
    • US11464895
    • 2006-08-16
    • Wing Cho
    • Wing Cho
    • A63F9/24
    • A63F13/795A63F13/12A63F13/327A63F13/335A63F13/87A63F2300/406A63F2300/407A63F2300/556A63F2300/5566
    • Real time interactive networked gaming is provided with two different classes of bookmarked online game players: “Friends” and “Rivals.” “Friends” are game players that are known personally. “Rivals” are game players who are not known personally but whom one has played against in the past in an online gaming scenario. Game software may allow chatting or other direct communication with “Friends” but not with “Rivals.” Rivals may be tracked to a limited degree so that for example it is possible to play against the Rival when he or she is online. Rivals may for example be players who you wish to track or keep track of, but in a manner that is safe for both you and the “rival.” When a player goes online again, he or she can see whether his or her Rivals are online and invite them to play another game. Inviting Rivals to play may be selectable, so an online player can invite Friends, Rivals or both to play.
    • 实时互动网络游戏提供两种不同类别的书签网络游戏玩家:“朋友”和“对手”。 “朋友”是个人知道的游戏玩家。 “对手”是游戏玩家,他们在过去的网络游戏场景中不是个人认为的,而是曾经玩过的游戏玩家。 游戏软件可能允许与“朋友”进行聊天或其他直接通信,但不能与“对手”进行直接通信。 对手可能在有限的程度上被追踪到,例如,当他或她在线时可能会对抗对手。 比如对手可能是要跟踪或跟踪的玩家,但是对于你和对手都是安全的。 当玩家再次上线时,他或她可以看到他或她的对手是否在线,并邀请他们玩另一个游戏。 邀请对手可以选择,所以在线玩家可以邀请好友,对手或两者玩。