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    • 5. 发明申请
    • FIRE SIMULTATION METHOD WITH PARTICLE FUEL
    • 具有颗粒燃料的灭火方法
    • US20110148882A1
    • 2011-06-23
    • US12857940
    • 2010-08-17
    • Byung Seok RohSeung Hyup ShinSoon Hyoung PyoBon Ki Koo
    • Byung Seok RohSeung Hyup ShinSoon Hyoung PyoBon Ki Koo
    • G06T11/20
    • G09B23/12
    • Disclosed is a fire simulation method using particle fuel. The fire simulation method includes: preparing a grid and a fuel particle in an initial state; calculating speed of the fuel particle by using the speed of the grid; calculating advection of the fuel particle; tracking and finding a fuel surface; setting temperature at the fuel surface; calculating buoyancy generated by the combustion of the fuel particle; calculating a vortex effect generated by the combustion of the fuel particle; calculating the speed of the grid meeting a incompressible condition based on a calculated result value for the buoyancy and the vortex effect; and obtaining a result of temperature transition from the change in temperature field advection and temperature based on the speed of the grid meeting the incompressible condition.
    • 公开了使用粒子燃料的火灾模拟方法。 火灾模拟方法包括:准备初始状态下的格栅和燃料粒子; 通过使用网格的速度来计算燃料粒子的速度; 计算燃料颗粒的对流; 跟踪和查找燃料表面; 燃油表面的设定温度; 计算由燃料颗粒燃烧产生的浮力; 计算由燃料颗粒的燃烧产生的涡流效应; 基于浮力和涡流效应的计算结果值,计算满足不可压缩条件的网格的速度; 并根据满足不可压缩条件的电网速度从温度场平流和温度变化中获得温度转换结果。
    • 6. 发明申请
    • METHOD FOR CALCULATING FORCE ACTING ON INTERFACE BETWEEN IMMISCIBLE FLUIDS IN FLUID SIMULATION
    • 计算在流体模拟中不可控流体之间接口的力计算方法
    • US20100161298A1
    • 2010-06-24
    • US12487285
    • 2009-06-18
    • Young Hee KIMBon Ki Koo
    • Young Hee KIMBon Ki Koo
    • G06G7/48G06F17/11
    • G06F17/5009G06F2217/16
    • A method for calculating a force acting on an interface between immiscible fluids in an SPH (Smoothed Particle Hydrodynamics) based fluid simulation includes: calculating a force caused by viscosities of the fluids; calculating a force caused by pressures of the fluids; calculating an external force applied to the fluids from outside; and calculating an interactive force caused by interaction between the fluids. The force acting on the interface between the immiscible fluids are obtained by using sum of the force caused by the viscosities, the force caused by the pressures, the external force and the interactive force. The interactive force is a surface tensional force calculated based on a pressure acting on the interface between the fluids.
    • 一种用于计算在SPH(平滑粒子流体动力学)流体模拟中的不混溶流体之间的界面上的力的方法包括:计算由流体的粘度引起的力; 计算由流体压力引起的力; 计算从外部施加到流体的外力; 并计算由流体之间的相互作用引起的交互力。 通过使用由粘度,由压力引起的力,外力和相互作用力引起的力的和来获得作用在不混溶流体之间的界面上的力。 相互作用力是基于作用在流体之间的界面上的压力计算的表面张力。
    • 7. 发明授权
    • Method for calculating force acting on interface between immiscible fluids in fluid simulation
    • 在流体模拟中计算作用于不混溶流体界面的力的方法
    • US08335676B2
    • 2012-12-18
    • US12487285
    • 2009-06-18
    • Young Hee KimBon Ki Koo
    • Young Hee KimBon Ki Koo
    • G06G7/50
    • G06F17/5009G06F2217/16
    • A method for calculating a force acting on an interface between immiscible fluids in an SPH (Smoothed Particle Hydrodynamics) based fluid simulation includes: calculating a force caused by viscosities of the fluids; calculating a force caused by pressures of the fluids; calculating an external force applied to the fluids from outside; and calculating an interactive force caused by interaction between the fluids. The force acting on the interface between the immiscible fluids are obtained by using sum of the force caused by the viscosities, the force caused by the pressures, the external force and the interactive force. The interactive force is a surface tensional force calculated based on a pressure acting on the interface between the fluids.
    • 一种用于计算在SPH(平滑粒子流体动力学)流体模拟中的不混溶流体之间的界面上的力的方法包括:计算由流体的粘度引起的力; 计算由流体压力引起的力; 计算从外部施加到流体的外力; 并计算由流体之间的相互作用引起的交互力。 通过使用由粘度,由压力引起的力,外力和相互作用力引起的力的和来获得作用在不混溶流体之间的界面上的力。 相互作用力是基于作用在流体之间的界面上的压力计算的表面张力。
    • 9. 发明申请
    • LOCAL MULTI-RESOLUTION 3-D FACE-INHERENT MODEL GENERATION APPARATUS AND METHOD AND FACIAL SKIN MANAGEMENT SYSTEM
    • 本地多解决方案3-D面向模型生成装置和方法和皮肤护理管理系统
    • US20130050434A1
    • 2013-02-28
    • US13563367
    • 2012-07-31
    • Kap Kee KIMSeung Uk YoonBon Woo HwangJi Hyung LeeBon Ki Koo
    • Kap Kee KIMSeung Uk YoonBon Woo HwangJi Hyung LeeBon Ki Koo
    • G06T17/00H04N13/02
    • G06T17/00G06T2200/08
    • The present invention provides a local multi-resolution 3-D face-inherent model generation apparatus, including one or more 3-D facial model generation cameras for photographing a face of an object at various angles in order to obtain one or more 3-D face models, a 3-D face-inherent model generation unit for generating a 3-D face-inherent model by composing the one or more 3-D face models, a local photographing camera for photographing a local part of the face of the object, a control unit for controlling the position of the local photographing camera on the 3-D face-inherent model, and a local multi-resolution 3-D face-inherent model generation unit for generating a local multi-resolution face-inherent model by composing an image captured by the local photographing camera and the 3-D face-inherent model, a local multi-resolution 3-D face-inherent model generation using the local multi-resolution 3-D face-inherent model generation apparatus, and a skin management system.
    • 本发明提供了一种局部多分辨率3-D面部固有模型生成装置,包括一个或多个三维面部模型生成摄像机,用于以各种角度拍摄对象的脸部,以获得一个或多个3-D 面部模型,3-D面部固有模型生成单元,用于通过组合一个或多个3-D脸部模型来产生3-D面部固有模型,用于拍摄对象的脸部的局部部分的本地摄影相机 用于控制3-D面部固有模型上的本地拍摄相机的位置的控制单元和用于通过以下方式产生局部多分辨率面部固有模型的局部多分辨率3-D面部固有模型生成单元 组合本地拍摄照相机和3-D面部固有模型拍摄的图像,使用本地多分辨率3-D面部固有模型生成装置的局部多分辨率3-D面部固有模型生成,以及 皮肤管理系统。
    • 10. 发明授权
    • Method and apparatus for reconstructing 3D shape model of object by using multi-view image information
    • 使用多视图图像信息重建物体的3D形状模型的方法和装置
    • US08270704B2
    • 2012-09-18
    • US12314678
    • 2008-12-15
    • Ho Won KimChang Woo ChuBon Ki Koo
    • Ho Won KimChang Woo ChuBon Ki Koo
    • G06K9/00G06T15/00H04N13/00
    • G06T17/20G06T15/205
    • A method for reconstructing a 3D shape model of an object by using multi-view image information, includes: inputting multi-view images obtained by photographing the object from multiple viewpoints in a voxel space, and extracting silhouette information and color information of the multi-view images; reconstructing visual hulls by silhouette intersection using the silhouette information; and approximating polygons of cross-sections of the visual hulls to a natural geometric shape of the object by using the color information. Further, the method includes expressing a 3D geometric shape of the object by connecting the approximated polygons to create a mesh structure; extracting color textures of a surface of the object by projecting meshes of the mesh structure to the multi-view image; and creating a 3D shape model by modeling natural shape information and surface color information of the object.
    • 一种用于通过使用多视点图像信息来重建对象的3D形状模型的方法包括:输入通过在体素空间中从多个视点拍摄对象而获得的多视图图像,以及提取多视点图像信息的轮廓信息和颜色信息, 查看图像; 使用剪影信息通过剪影交点重建视觉船体; 以及通过使用颜色信息将视觉外壳的横截面的多边形近似为对象的自然几何形状。 此外,该方法包括通过连接近似多边形以形成网格结构来表达对象的3D几何形状; 通过将网格结构的网格投影到多视点图像来提取对象的表面的颜色纹理; 以及通过对对象的自然形状信息和表面颜色信息进行建模来创建3D形状模型。