会员体验
专利管家(专利管理)
工作空间(专利管理)
风险监控(情报监控)
数据分析(专利分析)
侵权分析(诉讼无效)
联系我们
交流群
官方交流:
QQ群: 891211   
微信请扫码    >>>
现在联系顾问~
热词
    • 1. 发明授权
    • Game system and storage medium storing game program
    • 游戏系统和存储媒体存储游戏程序
    • US07635305B2
    • 2009-12-22
    • US11121914
    • 2005-05-05
    • Yoichi YamadaMinoru Narita
    • Yoichi YamadaMinoru Narita
    • A63F13/12
    • A63F13/327A63F13/12A63F13/31A63F13/92A63F2300/204A63F2300/402A63F2300/405
    • A game system includes a plurality of game apparatus that can carry out short-range wireless communication with one another. One of the game apparatus functions as a parent apparatus, and at least one other game apparatus functions as a child apparatus. The parent apparatus transmits transmission verification data a predetermined number of times. Accordingly, the child apparatus receives the transmission verification data from the parent apparatus, and transmits to the parent apparatus the same number of piece(s) of reception verification data as those of the received transmission verification data. The parent apparatus receives the reception verification data from the child apparatus, and detects the number of the received piece(s) of reception verification data. Also, the parent apparatus varies a game process according to the number of the received piece(s) of data detected in communication with each child apparatus, and, for example, decides a communication priority rank of each child character based on the number of the received piece(s) of data. In addition, the child apparatus varies a game process according to the number of the received piece(s) of data corresponding to this apparatus itself.
    • 游戏系统包括能够进行彼此短距离无线通信的多个游戏装置。 游戏装置中的一个作为父装置而起作用,并且至少一个其他游戏装置用作儿童装置。 父设备发送预定次数的发送验证数据。 因此,子装置从母装置接收发送验证数据,向父装置发送与接收的发送验证数据相同数量的接收验证数据。 父设备从子设备接收接收验证数据,并检测接收到的接收检验数据的数量。 此外,父装置根据与每个子设备的通信中检测到的数据的数量的数量来改变游戏过程,并且例如,基于每个子设备的数量来确定每个子字符的通信优先级等级 收到的一些数据。 此外,儿童装置根据与该装置本身相对应的数据的数量来改变游戏处理。
    • 2. 发明授权
    • Game apparatus and storage medium storing game program
    • 存储游戏程序的游戏装置和存储介质
    • US07618325B2
    • 2009-11-17
    • US11121916
    • 2005-05-05
    • Yoichi YamadaMinoru Narita
    • Yoichi YamadaMinoru Narita
    • A63F13/12
    • A63F13/327A63F13/12A63F13/31A63F13/69A63F13/92A63F2300/204A63F2300/402A63F2300/405A63F2300/535
    • A game system includes a plurality of game apparatuses that can carry out short-range wireless communication with one another. Link strength is detected for wireless communication between a parent apparatus and a child apparatus selected as a communication partner thereof. If the link strength is not equal to or more than a predetermined value, the image of a rare item piece is not displayed and the image of a normal item piece alone is displayed even though the partner has the rare item pieces in its possession, for example. Also, the use of the rare item is not permitted. On the other hand, if the link strength is equal to or more than the predetermined value, the use of the rare item is permitted and, if the combination of rare item pieces is successful, for example, the rare item is used.
    • 一种游戏系统包括能够进行彼此短距离无线通信的多个游戏装置。 检测到父设备和被选择为其通信伙伴的子设备之间的无线通信的链路强度。 如果链接强度不等于或大于预定值,则不显示罕见项目的图像,并且即使对象具有其拥有的罕见项目,也仅显示正常项目的图像,为了 例。 此外,不允许使用稀有物品。 另一方面,如果链接强度等于或大于预定值,则允许使用少数项目,并且如果罕见项目的组合成功,则使用例如稀有项目。
    • 3. 发明授权
    • Game system and storage medium storing game program
    • 游戏系统和存储媒体存储游戏程序
    • US08393966B2
    • 2013-03-12
    • US12643539
    • 2009-12-21
    • Yoichi YamadaMinoru Narita
    • Yoichi YamadaMinoru Narita
    • A63F13/12
    • A63F13/327A63F13/12A63F13/31A63F13/92A63F2300/204A63F2300/402A63F2300/405
    • A game system includes a plurality of game apparatuses that can carry out short-range wireless communication with one another. One of the game apparatuses functions as a parent apparatus, and at least one other game apparatus functions as a child apparatus. The parent apparatus transmits transmission verification data a predetermined number of times. Accordingly, the child apparatus receives the transmission verification data from the parent apparatus, and transmits to the parent apparatus the same number of pieces of reception verification data as those of the received transmission verification data. The parent apparatus receives the reception verification data from the child apparatus, and detects the number of the received pieces of reception verification data. Also, the parent apparatus varies a game process according to the number of the received pieces of data detected in communication with each child apparatus, and, for example, decides a communication priority rank of each child character based on the number of the received pieces of data. In addition, the child apparatus varies a game process according to the number of the received pieces of data corresponding to this apparatus itself.
    • 一种游戏系统包括能够进行彼此短距离无线通信的多个游戏装置。 其中一个游戏装置用作母装置,并且至少一个其它游戏装置用作儿童装置。 父设备发送预定次数的发送验证数据。 因此,子设备从父设备接收发送验证数据,并向父设备发送与所接收的发送验证数据相同数量的接收验证数据。 父设备从子设备接收接收验证数据,并检测接收到的接收验证数据的数量。 而且,父设备根据与每个子设备的通信中检测到的接收的数据段的数量来改变游戏过程,并且例如,基于所接收的每个子设备的数量来确定每个子字符的通信优先级等级 数据。 另外,儿童装置根据与该装置本身对应的接收到的数据的数量来改变游戏处理。
    • 6. 发明申请
    • Game system and storage medium storing game program
    • 游戏系统和存储媒体存储游戏程序
    • US20060079329A1
    • 2006-04-13
    • US11121914
    • 2005-05-05
    • Yoichi YamadaMinoru Narita
    • Yoichi YamadaMinoru Narita
    • A63F9/24
    • A63F13/327A63F13/12A63F13/31A63F13/92A63F2300/204A63F2300/402A63F2300/405
    • A game system includes a plurality of game apparatuses that can carry out short-range wireless communication with one another. One of the game apparatuses functions as a parent apparatus, and at least one other game apparatus functions as a child apparatus. The parent apparatus transmits transmission verification data a predetermined number of times. Accordingly, the child apparatus receives the transmission verification data from the parent apparatus, and transmits to the parent apparatus the same number of piece(s) of reception verification data as those of the received transmission verification data. The parent apparatus receives the reception verification data from the child apparatus, and detects the number of the received piece(s) of reception verification data. Also, the parent apparatus-varies a game process according to the number of the received piece(s) of data detected in communication with each child apparatus, and, for example, decides a communication priority rank of each child character based on the number of the received piece(s) of data. In addition, the child apparatus varies a game process according to the number of the received piece(s) of data corresponding to this apparatus itself.
    • 一种游戏系统包括能够进行彼此短距离无线通信的多个游戏装置。 其中一个游戏装置用作母装置,并且至少一个其它游戏装置用作儿童装置。 父设备发送预定次数的发送验证数据。 因此,子装置从母装置接收发送验证数据,向父装置发送与接收的发送验证数据相同数量的接收验证数据。 父设备从子设备接收接收验证数据,并检测接收到的接收检验数据的数量。 另外,父设备根据与每个子设备的通信中检测到的数据的数量的数量来改变游戏过程,并且例如,基于每个子设备的数量来确定每个子字符的通信优先级等级 收到的数据片段。 此外,儿童装置根据与该装置本身相对应的数据的数量来改变游戏处理。
    • 8. 发明授权
    • Composition for permanent magnet
    • 永久磁铁组成
    • US5942053A
    • 1999-08-24
    • US089222
    • 1998-06-03
    • Shigenobu SekineHiroji SatoMinoru Narita
    • Shigenobu SekineHiroji SatoMinoru Narita
    • C22C38/00H01F1/053H01F1/057
    • H01F1/0577H01F1/057
    • The object of the invention is to provide a composition for permanent magnet with excellent magnetic properties exhibiting well the latent ability of the RFeB system tetragonal compounds. The composition for permanent magnet according to the present invention is a complex of (1) a crystalline RFeB or RFeCoB system compound having a tetragonal crystal structure with lattice constants of a.sub.o about 8.8 .ANG. and c.sub.o about 12 .ANG., in which R is at least one of rare earth elements, and (2) a crystalline neodymium oxide having a cubic crystal structure, in which both crystal grains are epitaxially connected and the RFeB or RFeCoB crystal grains are oriented to the c.sub.o direction. The lattice constant a.sub.o of the cubic Nd.sub.2 O.sub.3 is about 4.4 .ANG. which is the half length of the lattice constant a.sub.o about 8.8 .ANG. for the RFeB or RFeCoB tetragonal crystal, and the epitaxial connection is achieved, and the RFeB or RFeCoB crystal grains are oriented to the c.sub.o direction.
    • 本发明的目的是提供一种具有优异磁性能的永磁体组合物,其表现出良好的RFeB系四正方晶化合物的潜能。 根据本发明的永磁体组合物是(1)具有四方晶系结构的结晶RFeB或RFeCoB体系化合物的复合物,其晶格常数大约为8.8安培和约12安培姆,其中R为至少一个 的稀土元素,和(2)具有立方晶体结构的结晶钕氧化物,其中两个晶粒外延连接,并且RFeB或RFeCoB晶粒取向于共方向。 立方Nd2O3的晶格常数ao为约4.4 ANGSTROM,其为RFeB或RFeCoB四方晶体的晶格常数ao约为8.8Ag的一半长度,并且实现了外延连接,并且RFeB或RFeCoB晶粒取向为 公司方向。