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    • 1. 发明授权
    • Wagering game with option to risk credit balance
    • 投注游戏有风险信贷余额的选择
    • US09589420B2
    • 2017-03-07
    • US14030693
    • 2013-09-18
    • WMS Gaming Inc.
    • Allon G. EnglmanJeremy M. HornikJoel R. Jaffe
    • G07F17/32G07F17/34
    • G07F17/3255G07F17/3213G07F17/3244G07F17/3262G07F17/3267G07F17/3288G07F17/34
    • A method of conducting a wagering game includes receiving a first wager amount from a player. The first wager amount initiating a first play of the wagering game. The first wager amount is deducted from an available-credits pool. An outcome of the first play is determined. In response to the outcome of the first play being a winning outcome, a credit amount associated with the winning outcome is added to the available-credits pool. Prior to a second play of the wagering game, it is determined that the available-credits pool is less than the first wager amount and, in response to that determination, an option to risk the available-credits pool is provided. The result of the risk being either (i) a triggering of the second play of the wagering game at the first wager amount or (ii) a reduction of the available-credits pool to zero.
    • 进行投注游戏的方法包括从玩家接收第一投注金额。 第一次投注金额开始投注游戏的第一场戏。 第一笔下注金额从可用信用卡中扣除。 第一场比赛的结果是确定的。 响应于第一场比赛的结果是获胜结果,与获胜结果相关联的信用额度被添加到可用信用池。 在第二次投注游戏之前,确定可用信用池小于第一投注金额,并且响应于该确定,提供风险可用信用池的选项。 风险的结果是(i)以第一次下注金额触发投注游戏的第二次游戏,或(ii)将可用信用积分减少到零。
    • 2. 发明授权
    • Wagering game having enhanced display of winning symbols
    • 投注游戏增强了胜利符号的显示
    • US09324214B2
    • 2016-04-26
    • US13783566
    • 2013-03-04
    • WMS Gaming Inc.
    • Dion K. AokiAllon G. EnglmanJoel R. Jaffe
    • G07F17/34G07F17/32
    • G07F17/34G07F17/3211
    • An outcome of a wagering game is evaluated to determine if it is a winning outcome. In response to the outcome being a winning outcome, it is determined if the winning outcome includes two or more groups of winning symbols. In response to determining that the winning outcome includes two or more groups of winning symbols, each of the two or more groups of winning symbols is visually highlight in a sequential fashion. Further, it is determined if each of the two or more groups includes winning symbols on two or more lines. In response to determining that one of the two or more groups includes winning symbols on two or more lines, the winning symbols on each of the two or more lines is visually highlighted in a sequential fashion.
    • 评估投注游戏的结果,以确定是否获胜。 响应结果是获胜结果,确定获胜结果是否包括两组或更多组获奖符号。 响应于确定获胜结果包括两组或更多组获奖符号,两组或更多组获奖符号中的每一组以连续的方式在视觉上突出显示。 此外,确定两个或更多个组中的每一个是否包括两行或更多行上的获胜符号。 响应于确定两个或更多个组中的一个组包括两行或更多行上的获胜符号,两个或更多行中的每一行上的获胜符号以连续的方式被视觉突出显示。
    • 3. 发明申请
    • SYSTEMS, METHODS, AND DEVICES FOR PLAYING WAGERING GAMES WITH SYMBOL CLUMPS AND NON-UNIFORM WEIGHTING OF REEL POSITIONS
    • 系统,方法和装置,用符号符号和非均匀加权的位置播放游戏
    • US20150279166A1
    • 2015-10-01
    • US14739420
    • 2015-06-15
    • WMS Gaming Inc.
    • Michael W. MastropietroAllon G. Englman
    • G07F17/34G07F17/32
    • G07F17/3213G07F17/3225G07F17/3244G07F17/326G07F17/34
    • Gaming devices, gaming systems, methods of conducting wagering games, and computer programs for executing wagering games are disclosed. A gaming system is disclosed which includes one or more processors and one or more memory devices storing instructions that, when executed by at least one of the processors, cause the gaming system to: receive a wager to play a wagering game with symbol-bearing reels, each of which has distinct reel positions populated by various symbols, at least one reel bearing a symbol clump; and, display via a display device a randomly determined outcome of the wagering game. Each wagering-game outcome includes predetermined symbols occupying distinct array positions in a displayed array. Each reel position has a weighted probability of occupying an array position in the array. The weighted probabilities are configured such that the symbol clump, when part of a wagering-game outcome, can only land in its entirety in the array.
    • 公开了游戏装置,游戏系统,进行投注游戏的方法,以及用于执行投注游戏的计算机程序。 公开了一种游戏系统,其包括一个或多个处理器和存储指令的一个或多个存储器设备,所述指令当由至少一个处理器执行时引起游戏系统:接收下注以玩符号承载卷轴的投注游戏 每个具有由各种符号填充的不同的卷轴位置,至少一个带有符号块的卷轴; 并且经由显示装置显示投注游戏的随机确定的结果。 每个投注游戏结果包括在显示的阵列中占据不同阵列位置的预定符号。 每个卷轴位置具有占据阵列中阵列位置的加权概率。 加权概率被配置为使得当投注游戏结果的一部分只能在阵列中整体登陆时的符号聚集。
    • 4. 发明申请
    • MODIFYING WAGERING GAMES BASED ON SECONDARY-PARTICIPANT DATA
    • 基于二次参与者数据修改WAGERING GAMES
    • US20150243131A1
    • 2015-08-27
    • US14711519
    • 2015-05-13
    • WMS Gaming, Inc.
    • Brian J. BarclayAllon G. EnglmanAndrew C. GuinnDaniel P. Louie
    • G07F17/32
    • G07F17/3225G07F17/32G07F17/3227G07F17/323G07F17/3255G07F17/3272G07F17/3274
    • A wagering game system and its operations are described herein. In some examples, the operations can include connecting the wagering game system to client devices via the network communication interface. The operations can further include detecting an electronic indication of wagering game activity performed via a first of the client devices. A first user account is associated with the first of the client devices. The operations can further include determining, via an electronic game processing unit, that a second user account, associated with a second of the client devices, is indicated in the first user account as a social contact. The operations can further include automatically increasing, via the electronic game processing unit, a chance that a first casino wagering game associated with the second of the client devices will result in a winning outcome based on the wagering game activity performed via the first of the client devices.
    • 本文描述了投注游戏系统及其操作。 在一些示例中,操作可以包括经由网络通信接口将投注游戏系统连接到客户端设备。 操作还可以包括检测通过第一客户端设备进行的投注游戏活动的电子指示。 第一个用户帐户与第一个客户端设备相关联。 这些操作可以进一步包括通过电子游戏处理单元确定与第二用户设备相关联的第二用户帐户在第一用户帐户中被指示为社交联系人。 操作可以进一步包括通过电子游戏处理单元自动地增加与第二客户端设备相关联的第一赌场投注游戏将基于经由第一客户端执行的投注游戏活动而导致获胜结果的机会 设备。
    • 5. 发明授权
    • Wagering game having free spin feature with variable quantities of reel arrays
    • 投注游戏具有可变数量的卷轴阵列的自由旋转功能
    • US08864571B2
    • 2014-10-21
    • US13801037
    • 2013-03-13
    • WMS Gaming Inc.
    • Benjamin T. GomezAllon G. EnglmanDaniel P. LouiePamela S. Smtih
    • G07F17/32G07F17/34
    • G07F17/34G07F17/32G07F17/3213G07F17/3267
    • A gaming system for conducting a wagering game includes at least one input device, at least one display device, at least one processor, and at least one memory device storing instructions. The instructions, when executed by the at least one processor, cause the gaming system to receive a wager for playing the wagering game, and trigger a free-spin event in which a plurality of free spins is awarded. For a first spin, a first number of arrays is randomly determined, displayed, and evaluated to determine whether an award condition is present. For a second spin, a second number of arrays is randomly determined, displayed, and evaluated to determine whether an award condition is present. The second number of arrays is non-equal to the first number of arrays. Any awards associated with each determined award condition are provided.
    • 用于进行投注游戏的游戏系统包括至少一个输入装置,至少一个显示装置,至少一个处理器以及存储指令的至少一个存储装置。 所述指令在由所述至少一个处理器执行时使所述游戏系统接收用于玩所述投注游戏的下注,并且触发其中授予多个自由旋转的自由旋转事件。 对于第一次旋转,随机确定,显示和评估第一组数组以确定是否存在奖励条件。 对于第二次旋转,随机确定,显示和评估第二数量的阵列,以确定是否存在奖励条件。 第二个数组不等于第一个数组。 提供与每个确定的奖励条件相关的任何奖励。
    • 6. 发明申请
    • WAGERING GAMES HAVING REDUCED MAXIMUM WAGERING LEVELS
    • 具有降低最大潮流水平的游戏
    • US20140274286A1
    • 2014-09-18
    • US13829980
    • 2013-03-14
    • WMS GAMING INC.
    • Dion K. AokiAllon G. EnglmanAndrew C. GuinnDaniel P. LouieMichael W. MastropietroJeremie D. Moll
    • G07F17/32
    • G07F17/3244G07F17/3213G07F17/3255G07F17/3267G07F17/34
    • A gaming system and method includes receiving a wager and in response thereto a basic game is conducted. The basic game includes a plurality of symbols that indicate a randomly selected outcome. In response to an offer trigger, an offer is displayed to conduct one or more subsequent plays of the basic game at a reduced maximum bet wager having a wager amount that is less than a normal maximum bet wager amount. A second input is received indicative of an acceptance of the offer for a reduced maximum bet wager. A randomly selected outcome is displayed. The plurality of possible outcomes each include a plurality of symbols arranged in an array. If the randomly selected outcome includes a winning symbol combination, an award is provided for any winning outcome. The provided award is determined as though a normal maximum bet wager amount was received.
    • 一种游戏系统和方法,包括接收下注并进行基本游戏的响应。 基本游戏包括指示随机选择的结果的多个符号。 响应于报价触发器,显示报价以减少最大投注下注进行基本游戏的一个或多个后续播放,其下注量小于正常的最大下注投注金额。 接收到第二个输入,指示接受降低的最大下注赌注的要约。 显示随机选择的结果。 多个可能的结果各自包括排列成阵列的多个符号。 如果随机选择的结果包括获胜符号组合,则为任何获胜结果提供奖励。 所提供的奖励被确定为接收到正常的最大下注赌注金额。
    • 7. 发明申请
    • WAGERING GAME WITH ENHANCED WAGER-PER-LINE FEATURE
    • 具有增强的WAGER-PER-LINE特征的游戏
    • US20140018162A1
    • 2014-01-16
    • US14030693
    • 2013-09-18
    • WMS Gaming Inc.
    • Allon G. EnglmanJeremy M. HornikJoel R. Jaffe
    • G07F17/32
    • G07F17/3255G07F17/3213G07F17/3244G07F17/3262G07F17/3267G07F17/3288G07F17/34
    • A gaming machine for conducting a wagering game by a player includes a display, a credit indicator and a controller. The display is for displaying a wagering-game outcome having a plurality of symbols arranged in an array. The array includes a plurality of paylines for indicating symbol combinations in the array. The player is required to play all of the plurality of paylines in exchange for a minimum wager amount. The credit indicator indicates the number of available credits for making a wager amount. The controller is in communication with the display and the credit indicator. In response to the number of available credits being less than the minimum wager amount, the controller causes the display to display a group of player options for allowing the player to select a disposition for the available credits. The group of player options includes a reduced-payline option to play less than all paylines for a subsequent wagering-game outcome.
    • 用于由玩家进行投注游戏的游戏机包括显示器,信用指示器和控制器。 显示器用于显示具有排列成阵列的多个符号的投注游戏结果。 阵列包括用于指示阵列中的符号组合的多个支付线。 播放器需要播放所有多个支付线以换取最小投注金额。 信用指标表示下注金额的可用信用额。 控制器与显示器和信用指示器通信。 响应于可用信用度的数量小于最小投注金额,控制器使得显示器显示一组玩家选项,以允许玩家选择可用信用的配置。 玩家选项组包括减少支付线选项,以便比以后的投注游戏结果的所有支付线少。
    • 8. 发明授权
    • Gaming system with play enhancement icons
    • 具有游戏增强图标的游戏系统
    • US08616956B2
    • 2013-12-31
    • US13706609
    • 2012-12-06
    • WMS Gaming Inc.
    • Allon G. EnglmanJeremy M. HornikDaniel P. Louie
    • A63F9/24A63F13/00G06F17/00G06F19/00
    • A63F9/24G07F17/3265G07F17/34
    • A gaming system comprises a wager input device for receiving a wager and a display for displaying a wagering game having a plurality of reels comprised of a plurality of symbols. A controller operates to (i) detect receipt of the wager; (ii) activate a play of the wagering game by spinning the reels on the display; (iii) display at least one play enhancement icon on the display; (iv) cause the spinning reels to stop and the display to display a randomly selected outcome of the wagering game; and (v) enhance the randomly selected outcome of the wagering game in response to the at least one play enhancement icon on the display at any time including at least one of before spinning the reels on the display, during spinning the reels on the display, and after spinning the reels on the display.
    • 游戏系统包括用于接收下注的下注输入装置和用于显示具有由多个符号组成的多个卷轴的投注游戏的显示器。 控制器操作以(i)检测投注的接收; (ii)通过旋转显示器上的卷轴来激活投注游戏的游戏; (iii)在显示器上显示至少一个播放增强图标; (iv)使旋转卷轴停止,显示器显示随机选择的投注游戏结果; 以及(v)在将所述卷轴旋转到所述显示器上时,随时响应于所述显示器上的所述至少一个播放增强图标来增强所述投注游戏的随机选择的结果,包括在将所述卷轴旋转到所述显示器之前的至少一个, 并在显示屏上旋转卷轴。
    • 9. 发明申请
    • PRESENTING NETWORK-WIDE EVENTS IN NETWORK WAGERING VENUE
    • 在网络中呈现网络广泛的活动WAGERING VENUE
    • US20130102374A1
    • 2013-04-25
    • US13709552
    • 2012-12-10
    • WMS Gaming, Inc.
    • Brian J. BarclayAllon G. EnglmanAndrew C. GuinnDaniel P. Louie
    • G07F17/32
    • G07F17/3225G07F17/32G07F17/3227G07F17/323G07F17/3255G07F17/3272G07F17/3274
    • A wagering game system and its operations are described herein. In embodiments, the operations can include determining a player account, from a network wagering venue, that is eligible to participate in a network-wide wagering game event, and selecting the player account to be a player that performs for an audience of other users from the network wagering venue. The player can win at least some portion of awards by playing a wagering game during the network-wide wagering game event. Audience member users can participate in the event using interactive features (e.g., betting features, chat features, etc.) presented in a presentation, or view, of the network-wide wagering game event. The operations can also include involving, or incorporating, the audience members, into the network-wide wagering game event in a variety of ways, such as assisting the player participant to perform better at the wagering game, engaging in side-bets, receiving awards, etc.
    • 本文描述了投注游戏系统及其操作。 在实施例中,操作可以包括从网络投注场地确定有资格参与网络范围的投注游戏事件的玩家帐户,并且选择玩家账户作为对其他用户的观众执行的玩家, 网络投注场地。 玩家可以通过在网络投注游戏活动期间玩下注游戏来赢得至少一部分奖励。 观众成员用户可以使用呈现在网络广告投注游戏事件的呈现或观看中的交互功能(例如,投注功能,聊天功能等)来参与该事件。 这些操作还可以包括以各种方式将观众参与或整合到网络范围的投注游戏中,例如协助玩家参与者在投注游戏中表现更好,从事边注,获得奖励 等等