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    • 8. 发明授权
    • Game apparatus, method of displaying moving picture, and game program product
    • 游戏装置,显示运动图像的方法和游戏程序产品
    • US06478680B1
    • 2002-11-12
    • US09522362
    • 2000-03-09
    • Kazuhiko YoshiokaMasashi KoudaTomohiko Tanabe
    • Kazuhiko YoshiokaMasashi KoudaTomohiko Tanabe
    • A63F900
    • A63F13/95A63F13/10A63F13/52A63F2300/66G06T13/40G06T15/04
    • A CD-ROM which records a game program and movie data is used to display a movie on part of a face of a character appearing in a game. A predetermined face object is placed in a virtual three-dimensional space. A region of which expression should be changed within the face object is specified. An image data reading unit sequentially reads frame images of movie data representative of a change of expression of the region from the CD-ROM to an image data buffer unit. An image data transferring unit sequentially stores the frame images into a plurality of buffer areas included in a texture data buffer unit, while switching the buffer areas. A texture mapping unit sequentially maps the frame images sequentially stored in the buffer areas within the texture data buffer unit to the region as texture data, in parallel to the storing operation.
    • 用于记录游戏程序和电影数据的CD-ROM用于在游戏中出现的角色的脸部的一部分上显示电影。 将预定的面部对象放置在虚拟三维空间中。 指定在面对象内更改表达式的区域。 图像数据读取单元顺序地读取表示从CD-ROM到图像数据缓冲器单元的区域的表达变化的电影数据的帧图像。 在切换缓冲区域的同时,图像数据传送单元将帧图像顺序地存储在包括在纹理数据缓冲器单元中的多个缓冲区域中。 纹理映射单元将存储在纹理数据缓冲器单元内的缓冲区域中的帧图像顺序地映射到作为纹理数据的区域,与存储操作并行。
    • 9. 发明授权
    • Instrument panel for air bag
    • 气囊仪表板
    • US6065771A
    • 2000-05-23
    • US171300
    • 1998-11-12
    • Yasushi KawakuboTakeshi YamajiKazuhiko YoshiokaShiro OzakiMasahiko Yanagihara
    • Yasushi KawakuboTakeshi YamajiKazuhiko YoshiokaShiro OzakiMasahiko Yanagihara
    • B29C59/00B60R21/2165B60R21/20
    • B60R21/2165B29C59/007B29L2031/3038B60R2021/21652
    • In order to reconcile the cleaving performance and the quality of appearance of an instrument panel for an bag, an instrument panel is provided having a skin member of a single layer structure, a cleaving section formed by a groove provided on the back of the skin member is composed of a longitudinal cleaving section which is substantially linear and a pair of "V " shaped lateral cleaving sections which are ramified respectively from both ends of the longitudinal cleaving section and which open forward and extend obliquely with respect to the direction of extension of the longitudinal cleaving section. Furthermore, where a skin member of a double-layered structure in which at least a cushion layer is disposed on the back of a skin layer, a door member is formed on the back of a skin member, in which a brittle section is created, as one body there with by injection-molding a resin material and a brittle section of the door member facing the brittle section of the skin member.
    • PCT No.PCT / JP97 / 04840 Sec。 371日期:1998年11月12日 102(e)日期1998年11月12日PCT 1997年12月25日PCT公布。 第WO98 / 36948号公报 日期1998年8月27日为了调节用于袋子的仪表板的劈裂性能和外观质量,提供了具有单层结构的皮肤构件的仪表板,由设置在其上的凹槽形成的劈开部分 皮肤部件的背部由基本上线性的纵向切开部分和一对“V”形横向分离部分组成,该分离部分分别从纵向切割部分的两端分开,并相对于 纵向切割部分的延伸方向。 此外,在皮肤层的背面设置有至少缓冲层的双层结构的皮肤部件的情况下,在形成有脆性部的皮肤部件的背面形成有门部件, 作为一体,通过注塑树脂材料和面对脆皮部分的门部件的脆性部分。