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    • 3. 发明授权
    • Regulated gaming trusted energy saving
    • 规管游戏值得信赖的节能
    • US08506385B2
    • 2013-08-13
    • US13540305
    • 2012-07-02
    • Thierry Brunet De CourssouAlexander PopovichCameron Anthony FilipourAdam Singer
    • Thierry Brunet De CourssouAlexander PopovichCameron Anthony FilipourAdam Singer
    • A63F9/24
    • G07F17/3202F24F11/47G07F17/32
    • Casino operators can reduce their energy bills by placing the main controller of selected unused gaming machines into low-power mode while retaining total control and trust. Trusted Energy Saving is accomplished by: (1) establishing a secure “out-of-band” communication (or equivalent) between gaming machines and the casino's management system such that full network security is maintained while the main controller is in low power standby mode, (2) employing intelligent strategies to wake-up and turn-off the main controller of selected gaming machines by anticipating player use, (3) waiving the lengthy security verification required by regulation upon every gaming machine start-up and optionally (4) by displaying video promotional content on each turned-off gaming machine to continue to attract prospective players and to use the timing of each player approach to intelligently structure game menus based on the promotional content that has successfully attracted the player.
    • 赌场运营商可以通过将所选未使用的游戏机的主控制器置于低功耗模式,同时保持完全控制和信任,从而减少其能源费用。 可信赖的节能是通过以下方式实现的:(1)在游戏机和娱乐场的管理系统之间建立安全的“带外”通信(或等同物),使得在主控制器处于低功率待机模式的同时保持完整的网络安全 (2)采用智能策略,通过预期玩家使用来唤醒和关闭所选游戏机的主控制器,(3)放弃每个游戏机启动时规则所要求的漫长的安全验证,以及(4) 通过在每个关闭游戏机上显示视频促销内容来继续吸引潜在玩家,并且基于已经成功吸引玩家的促销内容来利用每个玩家方法的时机智能地构建游戏菜单。
    • 5. 发明申请
    • Return-driven casino game outcome generator
    • 回归驱动的赌场游戏结果发生器
    • US20090061997A1
    • 2009-03-05
    • US12110125
    • 2008-04-25
    • Alexander POPOVICHCameron Anthony FilipourAdam SingerThierry Brunet De Courssou
    • Alexander POPOVICHCameron Anthony FilipourAdam SingerThierry Brunet De Courssou
    • A63F9/24
    • G07F17/3262G07F17/32G07F17/3295
    • The Return Driven Casino Game Outcome Generator makes the first true class of casino video game possible by creating games that measure and reward skills like fast reflexes and manual dexterity while earning consistent and reliable profits for game operators. In RDOG, a method of determining a reward due to a player of a regulated game may include steps of enabling the player to interact with one or more reward generating assets within the regulated game; measuring a level of skill of the player in interacting with reward generating assets, and determining the reward due to the player for each successful interaction with a reward generating asset, the reward being determined according to the measured skill level, a random number and a time elapsed since a last successful interaction with any one of the reward generating asset.
    • 返回驱动的赌场游戏结果发生器通过创建游戏来衡量和奖励技能,如快速反应和手动灵巧,为游戏运营商赢得一致可靠的利润,使第一类真正的赌场视频游戏成为可能。 在RDOG中,确定由受监管游戏的玩家所产生的奖赏的方法可以包括使玩家能够与受规定的游戏内的一个或多个奖励生成资产交互的步骤; 测量玩家与奖励生成资产交互的技能水平,以及确定与玩家对于与奖励生成资产的每次成功交互的奖励,奖励根据测量的技能水平确定,随机数和时间 自从与任何一个奖励生成资产的最后一次成功互动之后过去了。
    • 7. 发明申请
    • Return-driven casino game outcome generator
    • 回归驱动的赌场游戏结果发生器
    • US20090061998A1
    • 2009-03-05
    • US12110132
    • 2008-04-25
    • Alexander POPOVICHCameron Anthony FilipourAdam SingerThierry Brunet De Courssou
    • Alexander POPOVICHCameron Anthony FilipourAdam SingerThierry Brunet De Courssou
    • A63F9/24A63F13/00
    • G07F17/3262G07F17/32G07F17/3295
    • The Return Driven Casino Game Outcome Generator makes the first true class of casino video game possible by creating games that measure and reward skills like fast reflexes and manual dexterity while earning consistent and reliable profits for game operators. An RDOG gaming machine may include a game that includes a reward generating assets and a graphic shown on a display. The graphic is at least partially controlled by the player and configured to interact with the reward generating asset. A reward table is associated with the reward generating assets and is configured such that when the graphic successfully interacts therewith on the display, a random number is obtained and used as an index into the reward table to derive a reward multiplier. The reward due the player for successfully interacting with the reward generating asset may then be determined by a product of the reward multiplier and a collision wager that is dependent upon a time interval since a last successful interaction with the reward generating asset.
    • 返回驱动的赌场游戏结果发生器通过创建游戏来衡量和奖励技能,如快速反应和手动灵巧,为游戏运营商赢得一致可靠的利润,使第一类真正的赌场视频游戏成为可能。 RDOG游戏机可以包括包括奖励生成资产和在显示器上显示的图形的游戏。 该图形至少部分地由玩家控制并被配置为与奖励生成资产进行交互。 奖励表与奖励生成资产相关联,并且被配置为使得当图形在显示器上成功地与其进行交互时,获得随机数并将其用作奖励表中的索引以导出奖励乘数。 玩家能够与奖励生成资产成功交互的奖励可以由奖励乘数和碰撞下注的乘积来确定,该冲突下注依赖于与奖励生成资产的最后成功的交互之间的时间间隔。
    • 8. 发明授权
    • Universal player control for casino game graphic assets
    • 通用玩家控制赌场游戏图形资产
    • US08814676B2
    • 2014-08-26
    • US12028627
    • 2008-02-08
    • Thierry Brunet De CourssouCameron Anthony Filipour
    • Thierry Brunet De CourssouCameron Anthony Filipour
    • G06F13/00G07F17/32
    • G07F17/32G07F17/3262
    • Universal Player Controls for regulated pay computer-controlled video games afford players an efficient, intuitive method for customizing the layout and appearance of their favorite electronic games. A popup control featuring a jog wheel for fast selection and geometric control using the touch screen may be attached to each predetermined group of graphic assets allowing players to move, resize, dim, animate, temporary hide or overlap them. Predetermined presentation styles (skins) may be successively rendered. Whereas the displays on the regulated pay computer-controlled video games of the prior art were often visually cluttered and not visually appealing to adult game console players, the present Universal Player Controls enables the players to tailor the game appearance then save it in a player profile for latter retrieval.
    • 通用播放器控制用于受管制的计算机控制的视频游戏,为玩家提供了一种高效,直观的方法来定制他们喜欢的电子游戏的布局和外观。 具有用于快速选择和使用触摸屏的几何控制的滚轮的弹出控制可附接到每个预定组的图形资产,允许玩家移动,调整大小,变暗,动画,临时隐藏或重叠它们。 可以连续呈现预定的呈现样式(皮肤)。 虽然现有技术的受管制的支付计算机控制的视频游戏上的显示器通常在视觉上混乱,而不是视觉上吸引成人游戏机玩家,但是当前的通用播放器控制使玩家能够定制游戏外观,然后将其保存在播放器配置文件中 用于后期检索。