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    • 1. 发明授权
    • Regulated gaming trusted energy saving
    • 规管游戏值得信赖的节能
    • US08235810B2
    • 2012-08-07
    • US12395637
    • 2009-02-28
    • Thierry Brunet de CourssouAlexander PopovichCameron Anthony FilipourAdam Singer
    • Thierry Brunet de CourssouAlexander PopovichCameron Anthony FilipourAdam Singer
    • A63F9/24A63F13/00G06F17/00G06F19/00G06F1/26G06F1/32
    • G07F17/3202F24F11/47G07F17/32
    • Trusted Energy Saving (TES) methods applied to server based distributed downloadable gaming for allowing casino operators to significantly reduce their energy bills by placing the main controller of selected unused gaining machines into low-power mode while retaining total control and trust. Trusted Energy Saving is accomplished by: (1) establishing a secure “out-of-band” communication (or equivalent) between gaming machines and the casino's management system such that full network security is maintained while the main controller is in low power standby mode, (2) employing intelligent strategies to wake-up and turn-off the main controller of selected gaming machines by anticipating player use, (3) waiving the lengthy security verification required by regulation upon every gaming machine start-up and optionally (4) by displaying video promotional content on each turned-off gaming machine to continue to attract prospective players and to use the timing of each player approach to intelligently structure game menus based on the promotional content that has successfully attracted the player. The mapping of the TES gaming machines that are turned-on and in low-power mode may be periodically forwarded to the air-conditioning management system and/or to the lighting management system for energy optimization.
    • 可信赖的节能(TES)方法应用于基于服务器的分布式可下载游戏,允许赌场运营商通过将选定的未使用的获取机的主控制器置于低功耗模式,同时保持完全控制和信任,从而显着降低其能源费用。 可信赖的节能是通过以下方式实现的:(1)在游戏机和娱乐场的管理系统之间建立安全的“带外”通信(或等同物),使得在主控制器处于低功率待机模式的同时保持完整的网络安全 (2)采用智能策略,通过预期玩家使用来唤醒和关闭所选游戏机的主控制器,(3)放弃每个游戏机启动时规则所要求的漫长的安全验证,以及(4) 通过在每个关闭游戏机上显示视频促销内容来继续吸引潜在玩家,并且基于已经成功吸引玩家的促销内容来利用每个玩家方法的时机智能地构建游戏菜单。 打开和低功耗模式的TES游戏机的映射可以定期转发到空调管理系统和/或照明管理系统以进行能量优化。
    • 3. 发明授权
    • Methods and systems for intelligent dispute resolution within next generation casino games
    • 下一代赌场游戏中智能争议解决的方法和系统
    • US08062127B2
    • 2011-11-22
    • US12497806
    • 2009-07-06
    • Cameron Anthony FilipourThierry Brunet de CourssouAlexander PopovichAdam Singer
    • Cameron Anthony FilipourThierry Brunet de CourssouAlexander PopovichAdam Singer
    • A63F9/24
    • G07F17/3244G07F17/3227G07F17/3232G07F17/3237G07F17/3241G07F17/3255G07F17/3295
    • A dispute resolution model for next generation action/skill casino games comprising a variety of friendly onscreen methods to demonstrate the fairness of a disputed game or simply to allow the player to eliminate confusion created by fast action wagering. Such methods may include running on-demand instant replays of segments of wagered games to allow both players and operators to verify those games' fairness and providing the player with historical information regarding the operation of the casino game and/or the gaming machine. The historical information includes historical win information to demonstrate the distribution of previous wins; Skill vs. luck historical information to demonstrate the exact role both luck and skill played in a player's game outcome; and peer comparison historical information to enable the player to compare the recent payback history of a given game to identical games on the casino floor, and to show the player which machines have been the luckiest over a given period of time.
    • 下一代动作/技能赌场游戏的争议解决模型包括各种友好的屏幕上的方法来演示有争议的游戏的公平性,或者简单地允许玩家消除由快速动作投注产生的混乱。 这样的方法可以包括对下注游戏的片段进行按需即时重放,以允许玩家和操作者验证这些游戏的公平性并向玩家提供关于娱乐场游戏和/或游戏机的操作的历史信息。 历史信息包括历史胜利信息,以展示以前的胜利分布; 技能与运气的历史信息,以展示玩家游戏结果中运气和技能的确切作用; 和对等体比较历史信息,以使玩家能够将娱乐场上的相同游戏的给定游戏的近期回报历史进行比较,并且向玩家显示在给定时间段内哪个机器是最幸运的。
    • 5. 发明授权
    • Return-driven casino game outcome generator
    • 回归驱动的赌场游戏结果发生器
    • US08628408B2
    • 2014-01-14
    • US12110132
    • 2008-04-25
    • Alexander PopovichCameron Anthony FilipourAdam SingerThierry Brunet de Courssou
    • Alexander PopovichCameron Anthony FilipourAdam SingerThierry Brunet de Courssou
    • A63F13/00A63F13/06A63F13/10A63F9/00
    • G07F17/3262G07F17/32G07F17/3295
    • The Return Driven Casino Game Outcome Generator makes the first true class of casino video game possible by creating games that measure and reward skills like fast reflexes and manual dexterity while earning consistent and reliable profits for game operators. An RDOG gaming machine may include a game that includes a reward generating assets and a graphic shown on a display. The graphic is at least partially controlled by the player and configured to interact with the reward generating asset. A reward table is associated with the reward generating assets and is configured such that when the graphic successfully interacts therewith on the display, a random number is obtained and used as an index into the reward table to derive a reward multiplier. The reward due the player for successfully interacting with the reward generating asset may then be determined by a product of the reward multiplier and a collision wager that is dependent upon a time interval since a last successful interaction with the reward generating asset.
    • 返回驱动的赌场游戏结果发生器通过创建游戏来衡量和奖励技能,如快速反应和手动灵巧,为游戏运营商赢得一致可靠的利润,使第一类真正的赌场视频游戏成为可能。 RDOG游戏机可以包括包括奖励生成资产和在显示器上显示的图形的游戏。 该图形至少部分地由玩家控制并被配置为与奖励生成资产进行交互。 奖励表与奖励生成资产相关联,并且被配置为使得当图形在显示器上成功地与其进行交互时,获得随机数并将其用作奖励表中的索引以导出奖励乘数。 玩家能够与奖励生成资产成功交互的奖励可以由奖励乘数和碰撞下注的乘积来确定,该冲突下注依赖于与奖励生成资产的最后成功的交互之间的时间间隔。
    • 6. 发明授权
    • Regulated gaming trusted energy saving
    • 规管游戏值得信赖的节能
    • US08506385B2
    • 2013-08-13
    • US13540305
    • 2012-07-02
    • Thierry Brunet De CourssouAlexander PopovichCameron Anthony FilipourAdam Singer
    • Thierry Brunet De CourssouAlexander PopovichCameron Anthony FilipourAdam Singer
    • A63F9/24
    • G07F17/3202F24F11/47G07F17/32
    • Casino operators can reduce their energy bills by placing the main controller of selected unused gaming machines into low-power mode while retaining total control and trust. Trusted Energy Saving is accomplished by: (1) establishing a secure “out-of-band” communication (or equivalent) between gaming machines and the casino's management system such that full network security is maintained while the main controller is in low power standby mode, (2) employing intelligent strategies to wake-up and turn-off the main controller of selected gaming machines by anticipating player use, (3) waiving the lengthy security verification required by regulation upon every gaming machine start-up and optionally (4) by displaying video promotional content on each turned-off gaming machine to continue to attract prospective players and to use the timing of each player approach to intelligently structure game menus based on the promotional content that has successfully attracted the player.
    • 赌场运营商可以通过将所选未使用的游戏机的主控制器置于低功耗模式,同时保持完全控制和信任,从而减少其能源费用。 可信赖的节能是通过以下方式实现的:(1)在游戏机和娱乐场的管理系统之间建立安全的“带外”通信(或等同物),使得在主控制器处于低功率待机模式的同时保持完整的网络安全 (2)采用智能策略,通过预期玩家使用来唤醒和关闭所选游戏机的主控制器,(3)放弃每个游戏机启动时规则所要求的漫长的安全验证,以及(4) 通过在每个关闭游戏机上显示视频促销内容来继续吸引潜在玩家,并且基于已经成功吸引玩家的促销内容来利用每个玩家方法的时机智能地构建游戏菜单。
    • 7. 发明授权
    • Return-driven casino game outcome generator
    • 回归驱动的赌场游戏结果发生器
    • US08360854B2
    • 2013-01-29
    • US12110140
    • 2008-04-25
    • Alexander PopovichCameron Anthony FilipourAdam SingerThierry Brunet de Courssou
    • Alexander PopovichCameron Anthony FilipourAdam SingerThierry Brunet de Courssou
    • A63F13/00
    • G07F17/3262G07F17/32G07F17/3295
    • A method of the present invention includes requiring a player to purchase a predetermined amount of playing time for a predetermined amount of money; inputting an initial average Return-To-Player (RTP) percentage of the regulated game; initiating the regulated game, and during the purchased predetermined amount of playing time: providing a plurality of reward generating assets and enabling the player to interact therewith, a successful interaction with a reward generating asset generating a reward for the player, and providing a plurality of time penalty inducing assets, interaction with one of which imposes a predetermined time penalty during which the player is prevented from interacting with any of the plurality of reward generating assets whereby, after interaction with one of the plurality of penalty inducing assets, the initial average RTP percentage is reduced by an amount proportional to a length of the predetermined time penalty.
    • 本发明的方法包括要求玩家以预定金额购买预定量的游戏时间; 输入受规管游戏的初始平均回合玩家(RTP)百分比; 启动调节游戏,并且在购买的预定量的播放时间期间:提供多个奖励生成资产并使得玩家能够与之相互作用,与奖励生成资产的成功交互产生奖励给玩家,并且提供多个 时间罚款诱导资产,与其中之一的互动施加预定的时间惩罚,在此期间玩家被阻止与多个奖励产生资产中的任何一个进行交互,由此在与多个罚款诱导资产之一相互作用之后,初始平均RTP 百分比减少与预定时间惩罚的长度成比例的量。
    • 9. 发明申请
    • Return-driven casino game outcome generator
    • 回归驱动的赌场游戏结果发生器
    • US20090061997A1
    • 2009-03-05
    • US12110125
    • 2008-04-25
    • Alexander POPOVICHCameron Anthony FilipourAdam SingerThierry Brunet De Courssou
    • Alexander POPOVICHCameron Anthony FilipourAdam SingerThierry Brunet De Courssou
    • A63F9/24
    • G07F17/3262G07F17/32G07F17/3295
    • The Return Driven Casino Game Outcome Generator makes the first true class of casino video game possible by creating games that measure and reward skills like fast reflexes and manual dexterity while earning consistent and reliable profits for game operators. In RDOG, a method of determining a reward due to a player of a regulated game may include steps of enabling the player to interact with one or more reward generating assets within the regulated game; measuring a level of skill of the player in interacting with reward generating assets, and determining the reward due to the player for each successful interaction with a reward generating asset, the reward being determined according to the measured skill level, a random number and a time elapsed since a last successful interaction with any one of the reward generating asset.
    • 返回驱动的赌场游戏结果发生器通过创建游戏来衡量和奖励技能,如快速反应和手动灵巧,为游戏运营商赢得一致可靠的利润,使第一类真正的赌场视频游戏成为可能。 在RDOG中,确定由受监管游戏的玩家所产生的奖赏的方法可以包括使玩家能够与受规定的游戏内的一个或多个奖励生成资产交互的步骤; 测量玩家与奖励生成资产交互的技能水平,以及确定与玩家对于与奖励生成资产的每次成功交互的奖励,奖励根据测量的技能水平确定,随机数和时间 自从与任何一个奖励生成资产的最后一次成功互动之后过去了。