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    • 1. 发明申请
    • GAME MACHINE AND COMPUTER GAME PROGRAM
    • 游戏机和电脑游戏程序
    • US20110218041A1
    • 2011-09-08
    • US13124361
    • 2009-10-09
    • Tetsuro ItamiYumi MatsuuraMiyuki Ariga
    • Tetsuro ItamiYumi MatsuuraMiyuki Ariga
    • G06F17/00
    • A63F13/42A63F13/10A63F13/12A63F13/812A63F2300/405A63F2300/8011
    • There is provided a game machine configured such that the activity is enhanced in a game where points are gained depending on the state of the plural component objects being piled up in a game image.The shot line to be moved out of the lines of ball masses BM, BM100 constituted by plural balls B, B100, by the moving line determination operation by a player, and the moving distance for which the moving line ML is moved is determined by the moving distance determination operation by the player. The plural balls B, B100 on the determined moving line are moved in the line direction depending on the determined moving distance. In the case that, after the moving line moving, the plural balls B, B100 in the ball masses BM establish a predetermined state, the plural balls B, B100 are deleted, and the balls B, B100 arranged on the column of the deleted balls B, B100 are moved in the column direction.
    • 提供了一种游戏机,其配置为使得根据在游戏图像中堆积的多个组件对象的状态获得积分的游戏中的活动增强。 通过游戏者的移动线确定操作,由多个球B,B100构成的球质量BM,BM100的线移动的射出线以及移动线ML移动的移动距离由 移动距离确定操作由玩家。 所确定的移动线上的多个球B,B100根据确定的移动距离在行方向移动。 在移动线移动之后,球块BM中的多个球B,B100建立预定状态,多个球B,B100被删除,而排列在删除球的列上的球B,B100 B,B100在列方向移动。