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    • 1. 发明申请
    • Transformable Toy and Leg Structure for Toys
    • 玩具可变玩具和腿结构
    • US20080233833A1
    • 2008-09-25
    • US10597163
    • 2005-01-14
    • Ryosuke ToriyamaTetsuro ItamiShinichi HanamotoKoji Okamoto
    • Ryosuke ToriyamaTetsuro ItamiShinichi HanamotoKoji Okamoto
    • A63H3/36A63H17/00A63H3/00
    • A63H17/21A63H3/003A63H17/02
    • The present invention provides a transformable toy with which the user can enjoy the transforming process of the figure of the toy much more than ever. A movable toy includes an assembly composed of a plurality of components. The assembly is mounted onto an upper body of a toy doll to constitute an exterior 30 for the upper body of a toy robot. The assembly includes a first assembly constituent section, a second assembly constituent section, and a third assembly constituent section. The first assembly constituent section (13A, 14, 15) is disposed in a front side of the toy doll. The second assembly constituent section (11, 13B, 17) is connected to the first assembly constituent section and disposed in a back side of the toy doll. A handle (16A, 16B) composing the third assembly constituent section connects the first and second assembly constituent sections. The first, second and third assembly constituent sections are assembled together in an annular shape to constitute the exterior 30.
    • 本发明提供了一种可变形玩具,用户可以比以往任何时候都更享受玩具人物的转换过程。 可动玩具包括由多个部件组成的组件。 该组件安装在玩具娃娃的上身上,构成玩具机器人上部的外部30。 组件包括第一组件构成部分,第二组件构件部分和第三组件构件部分。 第一组装构成部分(13A,14,15)设置在玩具娃娃的前侧。 第二组装构成部分(11,13B,17)连接到第一组装构件部分并且设置在玩具娃娃的后侧。 组成第三组件构成部分的手柄(16A,16B)连接第一和第二组装构件部分。 第一,第二和第三组装构件部分以环形形式组装在一起以构成外部30。
    • 3. 发明申请
    • GAME MACHINE, GAME SYSTEM, AND COMPUTER-READABLE STORAGE MEDIUM
    • 游戏机,游戏系统和计算机可读存储介质
    • US20090275409A1
    • 2009-11-05
    • US12096065
    • 2006-11-24
    • Tetsuro ItamiYukie Yamazaki
    • Tetsuro ItamiYukie Yamazaki
    • A63F13/00A63F9/24
    • A63F13/825A63F13/10A63F13/54A63F13/69A63F2300/8047A63F2300/8058
    • A game machine of playing a game is provided in which music unique to a character is generated as the character advances its morphologic changes. The game machine of the present invention obtains a morphology changing factor and changes a morphologic change status of a character. When the morphologic change status of the character satisfies any of the evolution requirements provided to the next evolution stage of the current character, the game machine sets the evolution morphology correlated to the evolution requirement as a character morphology. It also generates an evolution melody on the basis of the character melody for the character and a morphology melody which is a melody unique to the evolution morphology of the character, and sets the evolution melody generated as an advanced character melody.
    • 提供了一种玩游戏的游戏机,其中随着角色进行其形态变化而产生一个角色独特的音乐。 本发明的游戏机获得形态变化因子并改变角色的形态变化状态。 当角色的形态变化状态满足提供给当前角色的下一个进化阶段的任何进化要求时,游戏机将与演化要求相关的进化形态设置为角色形态。 它还在角色的角色旋律和形态旋律的基础上产生进化旋律,这是一种旋律,它是人物进化形态独特的旋律,并将演化旋律设定为高级角色旋律。
    • 4. 发明授权
    • Transformable toy and leg structure for toys
    • 玩具可变形玩具和腿部结构
    • US07568965B2
    • 2009-08-04
    • US10597163
    • 2005-01-14
    • Ryosuke ToriyamaTetsuro ItamiShinichi HanamotoKoji Okamoto
    • Ryosuke ToriyamaTetsuro ItamiShinichi HanamotoKoji Okamoto
    • A63H13/00A63H17/00A63H3/04A63H3/12
    • A63H17/21A63H3/003A63H17/02
    • The present invention provides a transformable toy with which the user can enjoy the transforming process of the figure of the toy much more than ever. A movable toy includes an assembly composed of a plurality of components. The assembly is mounted onto an upper body of a toy doll to constitute an exterior 30 for the upper body of a toy robot. The assembly includes a first assembly constituent section, a second assembly constituent section, and a third assembly constituent section. The first assembly constituent section (13A, 14, 15) is disposed in a front side of the toy doll. The second assembly constituent section (11, 13B, 17) is connected to the first assembly constituent section and disposed in a back side of the toy doll. A handle (16A, 16B) composing the third assembly constituent section connects the first and second assembly constituent sections. The first, second and third assembly constituent sections are assembled together in an annular shape to constitute the exterior 30.
    • 本发明提供了一种可变形玩具,用户可以比以往任何时候都更享受玩具人物的转换过程。 可动玩具包括由多个部件组成的组件。 该组件安装在玩具娃娃的上身上,构成玩具机器人上部的外部30。 组件包括第一组件构成部分,第二组件构件部分和第三组件构件部分。 第一组装构成部(13A,14,15)设置在玩具娃娃的前侧。 第二组装构成部分(11,13b,17)连接到第一组装构件部分并且设置在玩具娃娃的后侧。 组成第三组件构成部分的把手(16A,16B)连接第一和第二组件构成部分。 第一,第二和第三组装构件部分以环形形式组装在一起以构成外部30。
    • 5. 发明申请
    • MUSIC GENRE JUDGING DEVICE AND GAME MACHINE HAVING THE SAME
    • 音乐基因判断装置和具有相同功能的游戏机
    • US20100234108A1
    • 2010-09-16
    • US12305876
    • 2007-06-26
    • Tetsuro ItamiYukie YamazakiMatsumi SuzukiYasushi YoshidaHajime Suzuki
    • Tetsuro ItamiYukie YamazakiMatsumi SuzukiYasushi YoshidaHajime Suzuki
    • A63F9/24
    • G10H1/00A63F2300/6072A63F2300/8047G10H2210/036G10H2230/015G10H2230/035
    • A music genre judging device able to judge a genre of music in a relatively simple structure.The music genre judging device is provided with a signal input part 4 which takes in music reproduction signal outputted from a music reproduction device 100; a signal processing part 10 which outputs an integration value and a differential value of a low frequency component and a differential value of a high frequency component of the music reproduction signal taken in by the signal input part 4; a data generating part 30 which takes in the integration value and the differential values outputted from the signal processing part 10 for each prescribed sampling unit time Tn, judges whether the integration value and the differential value of the low frequency component and the differential value of the high frequency component exceed respective prescribed levels within the sampling unit time Tn, and generates analysis data D1 obtained by totalizing numbers of times of judgment when a value exceeding the prescribed level is detected for each prescribed sampling cycle Tm and each of the integration value and the differential values; and a data analysis part 31 which calculates respective average values M0 to M2 of the totalized values and respective coefficients of variation CV1, CV2 of the totalized values, which are described with respect to the respective differential values of the low frequency component and the high frequency component in the analysis data D1, and judges a genre of music outputted from the music reproduction device based on the calculation result.
    • 一种能够以相对简单的结构判断音乐类型的音乐流派判断装置。 该音乐流派判断装置设置有从音乐再现装置100输出的音乐再现信号的信号输入部4; 信号处理部10输出由信号输入部4取入的音乐再现信号的低频分量和高频分量的微分值的积分值和微分值; 对于每个规定的采样单位时间Tn,从信号处理部10输出的积分值和差分值的数据生成部30判断低频分量的积分值和微分值以及差分值 高频分量在采样单位时间Tn内超过相应的规定水平,并且产生通过在针对每个规定的采样周期Tm检测超过规定水平的值时合计判断次数而获得的分析数据D1,并且积分值和 微分值 以及数据分析部件31,其计算相对于低频分量和高频率的各个差分值所描述的累加值的各个平均值M0至M2以及各个累积值的变化系数CV1,CV2 分析数据D1中的分量,并且根据计算结果判断从音乐再现装置输出的音乐的类型。
    • 6. 发明申请
    • INFORMATION PROCESSING DEVICE, METHOD OF CONTROLLING AN INFORMATION PROCESSING DEVICE, AND INFORMATION STORAGE MEDIUM
    • 信息处理装置,控制信息处理装置的方法和信息存储介质
    • US20120218209A1
    • 2012-08-30
    • US13405541
    • 2012-02-27
    • Tetsuro ITAMI
    • Tetsuro ITAMI
    • G06F3/041
    • G06F3/041G06F3/0488
    • A determination unit executes determination on whether or not a target area, which is set based on one of a plurality of contact points where a user has touched a touch panel and which includes the one of the plurality of contact points, includes any other contact point out of the plurality of contact points. If the target area includes the any other contact point, a setting unit sets, as a new target area, an area that includes an area other than an area formerly set as the target area and that includes the one the plurality of contact points and the any other contact point. If the determination unit executes the determination multiple times, processing is executed based on the one of the plurality of contact points and on each contact point determined as being included in the target area.
    • 确定单元执行基于用户已经触摸触摸面板并且包括多个接触点中的一个的多个接触点中的一个设置的目标区域是否包括任何其他接触点的确定 在多个接触点中。 如果目标区域包括任何​​其他接触点,则设置单元将包括除了原先设置为目标区域的区域之外的区域并且包括多个接触点中的一个和 任何其他联络点。 如果确定单元多次执行确定,则基于多个接触点中的一个和被确定为包括在目标区域中的每个接触点执行处理。
    • 7. 发明授权
    • Music genre judging device and game machine having the same
    • 音乐流派判断装置和游戏机具有相同的功能
    • US08060224B2
    • 2011-11-15
    • US12305876
    • 2007-06-26
    • Tetsuro ItamiYukie YamazakiMatsumi SuzukiYasushi YoshidaHajime Suzuki
    • Tetsuro ItamiYukie YamazakiMatsumi SuzukiYasushi YoshidaHajime Suzuki
    • G06F19/00G06F7/00A63F13/00
    • G10H1/00A63F2300/6072A63F2300/8047G10H2210/036G10H2230/015G10H2230/035
    • A music genre judging device able to judge a genre of music in a relatively simple structure.The music genre judging device is provided with a signal input part 4 which takes in music reproduction signal outputted from a music reproduction device 100; a signal processing part 10 which outputs an integration value and a differential value of a low frequency component and a differential value of a high frequency component of the music reproduction signal taken in by the signal input part 4; a data generating part 30 which takes in the integration value and the differential values outputted from the signal processing part 10 for each prescribed sampling unit time Tn, judges whether the integration value and the differential value of the low frequency component and the differential value of the high frequency component exceed respective prescribed levels within the sampling unit time Tn, and generates analysis data D1 obtained by totalizing numbers of times of judgment when a value exceeding the prescribed level is detected for each prescribed sampling cycle Tm and each of the integration value and the differential values; and a data analysis part 31 which calculates respective average values M0 to M2 of the totalized values and respective coefficients of variation CV1, CV2 of the totalized values, which are described with respect to the respective differential values of the low frequency component and the high frequency component in the analysis data D1, and judges a genre of music outputted from the music reproduction device based on the calculation result.
    • 一种能够以相对简单的结构判断音乐类型的音乐流派判断装置。 该音乐流派判断装置设置有从音乐再现装置100输出的音乐再现信号的信号输入部4; 信号处理部10输出由信号输入部4取入的音乐再现信号的低频分量和高频分量的微分值的积分值和微分值; 对于每个规定的采样单位时间Tn,从信号处理部10输出的积分值和差分值的数据生成部30判断低频分量的积分值和微分值以及差分值 高频分量在采样单位时间Tn内超过相应的规定水平,并且产生通过在针对每个规定的采样周期Tm检测超过规定水平的值时合计判断次数而获得的分析数据D1,并且积分值和 微分值 以及数据分析部件31,其计算相对于低频分量和高频率的各个差分值所描述的累加值的各个平均值M0至M2以及各个累积值的变化系数CV1,CV2 分析数据D1中的分量,并且根据计算结果判断从音乐再现装置输出的音乐的类型。
    • 8. 发明申请
    • GAME MACHINE AND COMPUTER GAME PROGRAM
    • 游戏机和电脑游戏程序
    • US20110218041A1
    • 2011-09-08
    • US13124361
    • 2009-10-09
    • Tetsuro ItamiYumi MatsuuraMiyuki Ariga
    • Tetsuro ItamiYumi MatsuuraMiyuki Ariga
    • G06F17/00
    • A63F13/42A63F13/10A63F13/12A63F13/812A63F2300/405A63F2300/8011
    • There is provided a game machine configured such that the activity is enhanced in a game where points are gained depending on the state of the plural component objects being piled up in a game image.The shot line to be moved out of the lines of ball masses BM, BM100 constituted by plural balls B, B100, by the moving line determination operation by a player, and the moving distance for which the moving line ML is moved is determined by the moving distance determination operation by the player. The plural balls B, B100 on the determined moving line are moved in the line direction depending on the determined moving distance. In the case that, after the moving line moving, the plural balls B, B100 in the ball masses BM establish a predetermined state, the plural balls B, B100 are deleted, and the balls B, B100 arranged on the column of the deleted balls B, B100 are moved in the column direction.
    • 提供了一种游戏机,其配置为使得根据在游戏图像中堆积的多个组件对象的状态获得积分的游戏中的活动增强。 通过游戏者的移动线确定操作,由多个球B,B100构成的球质量BM,BM100的线移动的射出线以及移动线ML移动的移动距离由 移动距离确定操作由玩家。 所确定的移动线上的多个球B,B100根据确定的移动距离在行方向移动。 在移动线移动之后,球块BM中的多个球B,B100建立预定状态,多个球B,B100被删除,而排列在删除球的列上的球B,B100 B,B100在列方向移动。