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    • 5. 发明授权
    • Method for recording three-dimensional video data and medium recording the same
    • 用于记录三维视频数据和介质记录的方法
    • US08786593B2
    • 2014-07-22
    • US12135274
    • 2008-06-09
    • Do-Young JoungTae-Sung ParkYun-Je OhDoug-Young SuhGwang-Hoon ParkKyu-Heon KimYoon-Jin Lee
    • Do-Young JoungTae-Sung ParkYun-Je OhDoug-Young SuhGwang-Hoon ParkKyu-Heon KimYoon-Jin Lee
    • G06T15/00
    • G11B27/10H04N13/178H04N13/189H04N19/597H04N21/23412H04N21/4334H04N21/44012H04N21/4402H04N21/8146H04N21/84H04N21/85406
    • Disclosed is a method of storing scene comprising a three-dimensional image, which has been generated by converting an image input an apparatus supporting photographing of the three-dimensional image, into a recording medium. The method includes: loading, in a predetermined file type field, image type information indicating one of a single stereoscopic image and a synthetic image including a monoscopic image and a stereoscopic image; loading, in a configurative information container field, scene descriptor information indicating temporal and spatial relations between a plurality of media objects included in the three-dimensional image, object configurative information indicating object attributes of each media object of said plurality of media objects and a configurative relation between encoded streams of each of the media objects of said plurality, configurative information of the encoded streams, first metadata between the plurality of media objects, and second metadata between each media object of the plurality and the encoded stream thereof, and loading, in a media data container field, a bit stream of each media object included in the three-dimensional image, a bit stream for the first metadata, and a bit stream for the second metadata.
    • 公开了一种存储场景的方法,该场景包括通过将支持三维图像拍摄的设备的图像输入转换成记录介质而产生的三维图像。 该方法包括:在预定文件类型字段中加载指示单个立体图像和包括单视场图像和立体图像的合成图像之一的图像类型信息; 在配置信息容器字段中加载指示包括在三维图像中的多个媒体对象之间的时间和空间关系的场景描述符信息,指示所述多个媒体对象中的每个媒体对象的对象属性的对象配置信息和配置信息 所述多个媒体对象的编码流之间的关系,编码流的配置信息,多个媒体对象之间的第一元数据以及多个媒体对象之间的第二元数据及其编码流之间的关系,以及 媒体数据容器字段,包括在三维图像中的每个媒体对象的比特流,用于第一元数据的比特流和用于第二元数据的比特流。