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    • 3. 发明申请
    • Anergy-inducing cellular composition
    • 抗生素诱导细胞组成
    • US20070259329A1
    • 2007-11-08
    • US11418422
    • 2006-05-03
    • Jong-Yoon KimKazuaki MatsumuraYasuhiro IwanagaHajime SugaiSuong-Hyu Hyon
    • Jong-Yoon KimKazuaki MatsumuraYasuhiro IwanagaHajime SugaiSuong-Hyu Hyon
    • A01N1/02
    • A01N1/02A01N1/0226
    • The invention is directed to an anergy-inducing cellular composition comprising: cells having antigenic determinants on the cell surface and an anergy-inducing compound [e.g., (−)-epigallocatechin-3-o-gallate (EGCG)] attached by its chemical affinity to the antigenic determinants. In one embodiment, the anergy-inducing compound blocks co-stimulatory molecules among the antigenic determinants of the cells, which upon encountering with T-cell renders the latter anergic, that is, unresponsive toward alloantigens. In another embodiment, EGCG is of high purity for its efficient attachment to the antigenic determinants. The anergy-inducing cellular composition is prepared by immersing the cells in a culture media solution (RPMI 1640) containing 50-500 ppm EGCG at low physiological temperatures for one to two hours to minimize the cells' mortality. A specific use of the resulting anergic cellular composition is suggested, which is the attenuation of two undesirable acute allogenic responses resulting from major histocompatibility disparity, namely, transplant rejection and GVHD.
    • 本发明涉及一种免疫诱导细胞组合物,其包含:在细胞表面具有抗原决定簇的细胞和通过其化学亲合力附着的无能力诱导化合物[例如( - ) - 表没食子儿茶素-3-邻氯乙酸酯(EGCG)] 对抗原决定簇。 在一个实施方案中,所述无反应诱导化合物阻断所述细胞的抗原决定簇之间的共刺激分子,其在与T细胞相遇时使得后者不敏感,即对同种异体抗原无反应。 在另一个实施方案中,EGCG与抗原决定簇的有效连接具有高纯度。 通过将细胞浸入含有50-500ppm EGCG的培养基溶液(RPMI 1640)中在低生理温度下浸泡1至2小时来制备无能诱导细胞组合物,以使细胞的死亡率最小化。 提出了所得到的无菌细胞组合物的具体用途,其是由主要组织相容性差异(即移植排斥和GVHD)引起的两种不希望的急性同种异体反应的减弱。
    • 6. 发明授权
    • Game device, game processing method, information recording medium, and program
    • 游戏装置,游戏处理方法,信息记录介质和程序
    • US08360891B2
    • 2013-01-29
    • US12809970
    • 2008-12-17
    • Kazuaki Matsumura
    • Kazuaki Matsumura
    • A63F13/00
    • A63F13/67A63F13/10A63F13/56A63F13/822A63F2300/6027A63F2300/64A63F2300/807A63F2300/8076
    • In a game device (200), a memory unit (201) stores a position of a player character, a position of an enemy character, an elapsed time up to a present time after the enemy character has appeared, and candidates of a position where a new enemy character is to appear. A measuring unit (202) measures an elapsed time up to a present time after the enemy character has appeared, and stores the measured elapsed time in the memory unit (201). A calculating unit (203) calculates a reference distance which becomes a determination criterion for a position where a new enemy character appears based on the stored elapsed time. The reference distance monotonically increases relative to the increasing of the elapsed time. An appearance setting unit (204) selects a candidate having a distance to the player character closest to the reference distance among the candidates stored in the memory unit (201), and causes a new enemy character to appear at the selected candidate position.
    • 在游戏装置(200)中,存储单元(201)存储玩家角色的位置,敌人角色的位置,直到敌方角色出现之后的当前时间的经过时间,以及 一个新的敌人角色出现。 测量单元(202)测量出现敌人角色之后的当前时间的经过时间,并将所测量的经过时间存储在存储单元(201)中。 计算单元(203)基于所存储的经过时间计算作为新的敌人角色出现位置的确定标准的参考距离。 参考距离相对于经过时间的增加单调增加。 外观设置单元(204)选择存储在存储单元(201)中的候选者中与候选人角色最接近参考距离的候选,并使新的敌人角色出现在所选候选位置。
    • 7. 发明授权
    • Game device, method for controlling game device, program, and information storage medium
    • 游戏装置,游戏装置控制方法,程序和信息存储介质
    • US08485898B2
    • 2013-07-16
    • US13262173
    • 2009-10-22
    • Hiroyuki TomitaKazuaki MatsumuraTomomi Tsubakisawa
    • Hiroyuki TomitaKazuaki MatsumuraTomomi Tsubakisawa
    • G06F17/00
    • A63F13/525A63F2300/6045A63F2300/8011
    • To provide a game device capable of allowing a user, when selecting any selected image candidate, to experience a real feeling of the relationship with another selected image candidate. A determination unit (70a) determines whether or not the designated area designated by a user is included in the determination area for a selected image candidate. When the designated area is included in the determination area, the designation unit (72a) designates the selected image candidate corresponding to the determination area as a selected image. A determination area control unit (68) changes the size of a determination area for another selection candidate image, based on a parameter stored so as to be correlated to a combination of the selected image candidate designated as a selected image and the other selected image candidate. A designated area control unit (82) changes the size of the designated area, based on a parameter stored so as to be correlated to a combination of the selected image candidate designated as the selected image and a selected image candidate located closest to the designated area.
    • 为了提供能够允许用户在选择任何选择的图像候选者时体验与另一个选择的图像候选者的关系的真实感觉的游戏装置。 确定单元(70a)确定用户指定的指定区域是否包括在所选图像候选的确定区域中。 当指定区域包括在确定区域中时,指定单元(72a)将与确定区域相对应的所选择的图像候选指定为所选择的图像。 确定区域控制单元(68)基于存储的参数来改变另一选择候选图像的确定区域的大小,以便与被指定为所选图像的所选择的图像候选与另一个选择的图像候选者的组合相关联 。 指定区域控制单元(82)基于存储的参数来改变指定区域的大小,以便与被指定为所选择的图像的所选择的图像候选和最接近指定区域的选定图像候选者的组合相关联 。
    • 10. 发明申请
    • GAME DEVICE, METHOD FOR CONTROLLING GAME DEVICE, PROGRAM, AND INFORMATION STORAGE MEDIUM
    • 游戏设备,用于控制游戏设备的方法,程序和信息存储介质
    • US20120021830A1
    • 2012-01-26
    • US13262173
    • 2009-10-22
    • Hiroyuki TomitaKazuaki MatsumuraTomomi Tsubakisawa
    • Hiroyuki TomitaKazuaki MatsumuraTomomi Tsubakisawa
    • A63F13/00
    • A63F13/525A63F2300/6045A63F2300/8011
    • To provide a game device capable of allowing a user, when selecting any selected image candidate, to experience a real feeling of the relationship with another selected image candidate. A determination unit (70a) determines whether or not the designated area designated by a user is included in the determination area for a selected image candidate. When the designated area is included in the determination area, the designation unit (72a) designates the selected image candidate corresponding to the determination area as a selected image. A determination area control unit (68) changes the size of a determination area for another selection candidate image, based on a parameter stored so as to be correlated to a combination of the selected image candidate designated as a selected image and the other selected image candidate. A designated area control unit (82) changes the size of the designated area, based on a parameter stored so as to be correlated to a combination of the selected image candidate designated as the selected image and a selected image candidate located closest to the designated area.
    • 为了提供能够允许用户在选择任何选择的图像候选者时体验与另一个选择的图像候选者的关系的真实感觉的游戏装置。 确定单元(70a)确定用户指定的指定区域是否包括在所选图像候选的确定区域中。 当指定区域包括在确定区域中时,指定单元(72a)将与确定区域相对应的所选择的图像候选指定为所选择的图像。 确定区域控制单元(68)基于存储的参数来改变另一选择候选图像的确定区域的大小,以便与被指定为所选图像的所选择的图像候选与另一个选择的图像候选者的组合相关联 。 指定区域控制单元(82)基于存储的参数来改变指定区域的大小,以便与被指定为所选择的图像的所选择的图像候选和最接近指定区域的选定图像候选者的组合相关联 。