会员体验
专利管家(专利管理)
工作空间(专利管理)
风险监控(情报监控)
数据分析(专利分析)
侵权分析(诉讼无效)
联系我们
交流群
官方交流:
QQ群: 891211   
微信请扫码    >>>
现在联系顾问~
热词
    • 3. 发明授权
    • Motor control device
    • 电机控制装置
    • US08395339B2
    • 2013-03-12
    • US13018897
    • 2011-02-01
    • Koichi KatoKeisuke NishimuraZhiqian ChenSubrata Saha
    • Koichi KatoKeisuke NishimuraZhiqian ChenSubrata Saha
    • H02P6/18
    • H02P6/183H02P21/26
    • A motor control device that has a high-frequency component, and a DC bias component that has a magnitude which causes a motor to be magnetically saturated and take on a certain value over a predetermined period, and is positively and negatively symmetrical are impressed as an observation command on a d-axis current command. The polarity of the magnetic pole of a permanent magnet is identified based on a relationship of large and small magnitudes between a first amplitude, which is attained during a period during which a DC bias component takes on a positive certain value, among amplitudes of a high-frequency component contained in a d-axis response voltage computed based on a feedback current respondent to the observation command, and a second amplitude attained during a period during which the DC bias component takes on a negative certain value.
    • 具有高频分量的电动机控制装置和具有使电动机在一定时间内达到一定值并且呈正负对称的电动机饱和并达到一定值的大小的直流偏压分量作为 观察指令在d轴电流指令。 基于在DC偏置分量取正值之间达到的第一幅度之间的大和小幅度之间的关系来识别永磁体的磁极的极性 - 包括在基于对观察命令的响应的反馈电流计算的d轴响应电压中的频率分量,以及在DC偏置分量承受负特定值的时段期间获得的第二幅度。
    • 6. 发明申请
    • CONTROL DEVICE
    • 控制装置
    • US20130187582A1
    • 2013-07-25
    • US13876970
    • 2011-12-08
    • Keisuke NishimuraTakeshi Aoki
    • Keisuke NishimuraTakeshi Aoki
    • H02P6/14
    • H02P6/145G01D5/24471H02P6/10H02P6/15H02P23/14
    • A control device that controls an electric motor drive device including a DC/AC conversion section that converts a DC voltage into an AC voltage using a detected angle detected by a resolver provided in an AC electric motor to supply the resulting AC voltage to the AC electric motor. The control device includes a correction information acquisition section that acquires first correction information on the basis of the rotational speed, and that acquires the second correction information on the basis of the modulation rate at the angle acquisition time point in the case where the rotational speed at the angle acquisition time point is less than the rotational speed threshold. A detected angle correction section corrects the detected angle on the basis of the correction information acquired by the correction information acquisition section.
    • 一种控制电动机驱动装置的控制装置,该电动机驱动装置包括:DC / AC转换部,其利用设置在交流电动机中的旋转变压器检测到的检测角度将直流电压转换为交流电压,将交流电压提供给交流电 发动机。 控制装置包括校正信息获取部,其基于转速获取第一校正信息,并且根据在角度获取时间点的调制率获取第二校正信息,在转速为 角度获取时间点小于转速阈值。 检测角度校正部根据由校正信息获取部获取的校正信息来校正检测角度。
    • 9. 发明授权
    • Video game machine and after-image display method of video game machine
    • 视频游戏机和视频游戏机的后图像显示方法
    • US07014562B2
    • 2006-03-21
    • US10148385
    • 2000-12-01
    • Keisuke Nishimura
    • Keisuke Nishimura
    • A63F13/00G06T15/70
    • A63F13/55A63F13/005A63F13/245A63F13/812A63F2300/1062A63F2300/8011
    • An after-image of a ball is displayed on traces of the ball so that each gamer recognizes in which direction and at which speed the shot ball flies. A real ball 30 really exists in a virtual space on a screen and flies from the left to the right in the figure. After-images 311 to 314 of the real ball 30 are displayed at the back of the real ball 30. The after-image 312 is displayed at a position of the real ball 30 before one interval (corresponding to 1/60 sec), the after-image 312 is displayed at a position of the real ball 30 before two intervals, the after-image 313 is displayed at a position of the real ball 30 before three intervals, and the after-image 314 is displayed at a position of the real ball 30 before four intervals. As the after-image is more apart from the real ball 30, the degree of transparency is higher.
    • 在球的痕迹上显示球的后图像,使得每个玩家识别射击球以哪个方向和速度识别。 一个真正的球30真的存在于屏幕上的虚拟空间中,并从图中的左侧向右侧飞。 在真实球30的后面显示实际球30的后图像31 <1> 1 至31 。 在一个间隔(对应于1/60秒)之前,在真球30的位置显示后图像31 <2>,显示后图像31 <2> 在两个间隔之前的真球30的位置处,在三个间隔之前的实球30的位置处显示后图像31 3 3,并且后图像31“ / SUB>在四个间隔之前显示在真球30的位置。 由于背景图像远离真实球30,透明度更高。