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    • 1. 发明申请
    • Mobile Device Localization Using Audio Signals
    • 使用音频信号的移动设备本地化
    • US20120263020A1
    • 2012-10-18
    • US13089033
    • 2011-04-18
    • Stuart TaylorTimothy ReganPhilip GossetDinan GunawardenaEno Thereska
    • Stuart TaylorTimothy ReganPhilip GossetDinan GunawardenaEno Thereska
    • G01S3/80
    • G01S3/8006G01S5/18H04W64/00
    • Mobile device localization using audio signals is described. In an example, a mobile device is localized by receiving a first audio signal captured by a microphone located at the mobile device and a second audio signal captured from a further microphone. A correlation value between the first audio signal and second audio signal is computed, and this is used to determine whether the mobile device is in proximity to the further microphone. In one example, the mobile device can receive the audio signals from the further microphone and calculate the correlation value. In another example, a server can receive the audio signals from the mobile device and the further microphone and calculate the correlation value. In examples, the further microphone can be a fixed microphone at a predetermined location, or the further microphone can be a microphone located in another mobile device.
    • 描述使用音频信号的移动设备定位。 在一个示例中,通过接收由位于移动设备处的麦克风捕获的第一音频信号和从另一个麦克风捕获的第二音频信号来定位移动设备。 计算第一音频信号和第二音频信号之间的相关值,并且这用于确定移动设备是否位于另外的麦克风附近。 在一个示例中,移动设备可以从另外的麦克风接收音频信号并计算相关值。 在另一示例中,服务器可以从移动设备和另外的麦克风接收音频信号,并计算相关值。 在示例中,另外的麦克风可以是预定位置处的固定麦克风,或者另外的麦克风可以是位于另一移动设备中的麦克风。
    • 2. 发明授权
    • Mobile device localization using audio signals
    • 移动设备本地化使用音频信号
    • US08830792B2
    • 2014-09-09
    • US13089033
    • 2011-04-18
    • Stuart TaylorTimothy ReganPhilip GossetDinan GunawardenaEno Thereska
    • Stuart TaylorTimothy ReganPhilip GossetDinan GunawardenaEno Thereska
    • G01S3/80G01S5/18
    • G01S3/8006G01S5/18H04W64/00
    • Mobile device localization using audio signals is described. In an example, a mobile device is localized by receiving a first audio signal captured by a microphone located at the mobile device and a second audio signal captured from a further microphone. A correlation value between the first audio signal and second audio signal is computed, and this is used to determine whether the mobile device is in proximity to the further microphone. In one example, the mobile device can receive the audio signals from the further microphone and calculate the correlation value. In another example, a server can receive the audio signals from the mobile device and the further microphone and calculate the correlation value. In examples, the further microphone can be a fixed microphone at a predetermined location, or the further microphone can be a microphone located in another mobile device.
    • 描述使用音频信号的移动设备定位。 在一个示例中,通过接收由位于移动设备处的麦克风捕获的第一音频信号和从另一个麦克风捕获的第二音频信号来定位移动设备。 计算第一音频信号和第二音频信号之间的相关值,并且这用于确定移动设备是否位于另外的麦克风附近。 在一个示例中,移动设备可以从另外的麦克风接收音频信号并计算相关值。 在另一示例中,服务器可以从移动设备和另外的麦克风接收音频信号,并计算相关值。 在示例中,另外的麦克风可以是预定位置处的固定麦克风,或者另外的麦克风可以是位于另一移动设备中的麦克风。
    • 3. 发明授权
    • Instant messaging for multi-user computers
    • 多用户电脑的即时通讯
    • US07640341B2
    • 2009-12-29
    • US10600237
    • 2003-06-19
    • Timothy Regan
    • Timothy Regan
    • G06F15/16
    • H04L51/04H04N21/4788
    • An instant messaging system provides instant message communication between computers, including multi-user computers. The system provides multiple concurrent instant message user logins on a multi-user computer, one of the multiple concurrent instant message user logins being a registered buddy of a user of a second computer. The second computer is provided an indication that the registered buddy is one of multiple concurrent instant message user logins on a multi-user computer. The user of the second computer can send a message appropriate to be viewed on the multi-user computer. A video display may be rendered concurrently with the multiple concurrent instant message user logins. Instant messages are rendered over a portion of the video display. As a result, the instant messaging can operate smoothly with multi-user computers, protecting the privacy of instant messaging while minimizing the disruptiveness of instant messaging to accommodate shared use of a multi-user computer.
    • 即时消息系统提供计算机之间的即时消息通信,包括多用户计算机。 该系统在多用户计算机上提供多个并发即时消息用户登录,多个并发即时消息用户登录之一是第二计算机的用户的注册好友。 第二计算机被提供指示登记好友是多用户计算机上的多个并发即时消息用户登录之一。 第二计算机的用户可以发送适合于在多用户计算机上观看的消息。 可以与多个并发即时消息用户登录同时呈现视频显示。 即时消息呈现在视频显示的一部分上。 因此,即时消息可以与多用户计算机平滑地运行,保护即时消息的隐私,同时最小化即时消息的中断以适应多用户计算机的共享使用。
    • 5. 发明授权
    • Communications pricing and charging maintenance sub-system and process
    • 通讯定价及收费维护子系统及流程
    • US5943657A
    • 1999-08-24
    • US723410
    • 1996-09-30
    • David FreestoneAnthony HeritageBrian S. KerrTimothy ReganPaul H ThompsonClazien D WezemanJeremy Wilson
    • David FreestoneAnthony HeritageBrian S. KerrTimothy ReganPaul H ThompsonClazien D WezemanJeremy Wilson
    • G06Q30/02G06Q30/04H04M15/00G06F17/60
    • G06Q30/04G06Q30/0283H04M15/00H04M15/44H04M2215/0104
    • Pricing and charging arrangements available to communication network operators or service providers take account of factors such as taxes which affect the billable value and which may be put in place in many different ways and at variable times in relation to data processing exercises which need to be carried out. A system is provided which can be used in generating bills by applying modifying factors which can be changed or added to in a relatively easy manner. An object-oriented front end for a legacy system can be used in design and subsequently embedded. Programs developed in an object oriented environment are converted into instructions implementable by a procedurally based processing device. An activity hierarchy of functions is created for each object, a data subject area is created for each object and a main calling program specifies the relationship between the programs and data areas so as to retain encapsulation of the original object oriented definition. This is particularly useful for developing new systems in an object oriented environment which may then be embedded into existing procedurally based systems.
    • 通信网络运营商或服务提供商的定价和收费安排考虑到影响可收费价值的税收等因素,并且可能以许多不同的方式和在需要携带的数据处理演习的可变时间中实施 出来 提供一种系统,其可以通过应用可以以相对容易的方式改变或添加的修改因子来产生票据。 用于遗留系统的面向对象的前端可以在设计中使用并随后被嵌入。 在面向对象环境中开发的程序被转换为可由基于过程的处理设备实现的指令。 为每个对象创建功能的活动层次,为每个对象创建数据主题区域,主调用程序指定程序和数据区域之间的关系,以保持原始对象定义的封装。 这对于在面向对象环境中开发新系统特别有用,然后可以将其嵌入到现有的基于程序的系统中。