会员体验
专利管家(专利管理)
工作空间(专利管理)
风险监控(情报监控)
数据分析(专利分析)
侵权分析(诉讼无效)
联系我们
交流群
官方交流:
QQ群: 891211   
微信请扫码    >>>
现在联系顾问~
热词
    • 4. 发明授权
    • Methods and systems for reusing memory addresses in a graphics system
    • 在图形系统中重复使用存储器地址的方法和系统
    • US07999820B1
    • 2011-08-16
    • US11953812
    • 2007-12-10
    • Adam Clark WeitkemperSteven E. MolnarMark J. FrenchCass W. Everitt
    • Adam Clark WeitkemperSteven E. MolnarMark J. FrenchCass W. Everitt
    • G06F12/02G06F12/10G06F12/06
    • G06F12/0223G06F12/10G09G5/39G09G2360/122
    • Methods and systems for reusing memory addresses in a graphics system are disclosed, so that instances of address translation hardware can be reduced. One embodiment of the present invention sets forth a method, which includes mapping a footprint on a display screen to a group of contiguous physical memory locations in a memory system, determining an anchor physical memory address from a first transaction associated with the footprint, wherein the anchor physical memory address corresponds to an anchor in the group of contiguous physical memory locations, determining a second transaction that is also associated with the footprint, determining a set of least significant bits (LSBs) associated with the second transaction, and combining the anchor physical memory address with the set of LSBs associated with the second transaction to generate a second physical memory address for the second transaction, thereby avoiding a second full address translation.
    • 公开了用于重新使用图形系统中的存储器地址的方法和系统,从而可以减少地址转换硬件的实例。 本发明的一个实施例提出了一种方法,其包括将显示屏幕上的占位面积映射到存储器系统中的一组连续物理存储器位置,从与所述覆盖区相关联的第一事务确定锚物理存储器地址,其中, 锚物理存储器地址对应于连续物理存储器位置组中的锚点,确定也与占用空间相关联的第二事务,确定与第二事务相关联的一组最低有效位(LSB),以及组合锚物理 存储器地址与与第二事务相关联的一组LSB产生用于第二事务的第二物理存储器地址,从而避免第二次完全地址转换。
    • 6. 发明授权
    • Early Z testing for multiple render targets
    • 早期Z测试为多个渲染目标
    • US08228328B1
    • 2012-07-24
    • US11934046
    • 2007-11-01
    • Mark J. FrenchPhillip KeslinSteven E MolnarAdam Clark Weitkemper
    • Mark J. FrenchPhillip KeslinSteven E MolnarAdam Clark Weitkemper
    • G06T15/40G09G5/36G09G5/37
    • G06T15/40
    • The current invention involves new systems and methods for computing per-sample post-z test coverage when the memory is organized in multiple partitions that may not match the number of shaders. Shaded pixels output by the shaders can be processed by one of several z raster operations units. The shading processing capability can be configured independent of the number of memory partitions and number of z raster operations units. The current invention also involves new systems and method for using different z test modes with multiple render targets with a single or multiple memory partitions. Rendering performance may be improved by using an early z testing mode is used to eliminate non-visible samples prior to shading.
    • 当本发明涉及当将存储器组织在可能不匹配着色器数量的多个分区中时,用于计算每个样本后z测试覆盖的新系统和方法。 着色器输出的阴影像素可以由几个z光栅操作单元之一处理。 可以独立于存储器分区的数量和z光栅操作单元的数量来配置着色处理能力。 本发明还涉及使用具有单个或多个存储器分区的具有多个渲染目标的不同z测试模式的新系统和方法。 渲染性能可以通过使用早期z测试模式来改善,用于在阴影之前消除不可见样本。
    • 7. 发明授权
    • Late Z testing for multiple render targets
    • Late Z测试用于多个渲染目标
    • US08243069B1
    • 2012-08-14
    • US11934051
    • 2007-11-01
    • Mark J. FrenchPhillip KeslinSteven E MolnarAdam Clark Weitkemper
    • Mark J. FrenchPhillip KeslinSteven E MolnarAdam Clark Weitkemper
    • G06T15/40G09G5/36G09G5/37
    • G06T15/40
    • The current invention involves new systems and methods for computing per-sample post-z test coverage when the memory is organized in multiple partitions that may not match the number of shaders. Shaded pixels output by the shaders can be processed by one of several z raster operations units. The shading processing capability can be configured independent of the number of memory partitions and number of z raster operations units. The current invention also involves new systems and method for using different z test modes with multiple render targets with a single or multiple memory partitions. Rendering performance may be improved by using an early z testing mode is used to eliminate non-visible samples prior to shading.
    • 当本发明涉及当将存储器组织在可能不匹配着色器数量的多个分区中时,用于计算每个样本后z测试覆盖的新系统和方法。 着色器输出的阴影像素可以由几个z光栅操作单元之一处理。 可以独立于存储器分区的数量和z个光栅操作单元的数量来配置着色处理能力。 本发明还涉及使用具有单个或多个存储器分区的具有多个渲染目标的不同z测试模式的新系统和方法。 渲染性能可以通过使用早期z测试模式来改善,用于在阴影之前消除不可见样本。