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    • 10. 发明授权
    • Method and apparatus for loop and branch instructions in a programmable graphics pipeline
    • 可编程图形管道中循环和分支指令的方法和装置
    • US06825843B2
    • 2004-11-30
    • US10302411
    • 2002-11-22
    • Roger L. AllenHarold Robert Feldman Zatz
    • Roger L. AllenHarold Robert Feldman Zatz
    • G06T1500
    • G06T15/005G06F9/3017G06F9/325G06F9/3853
    • A method and apparatus for executing loop and branch program instructions in a programmable graphics shader. The programmable graphics shader converts a sequence of instructions comprising a portion of a shader program and selects a first set of fragments to be processed. Subsequent sequences of instructions are converted until all of the instructions comprising the shader program have been executed on the first set of fragments. Each remaining set of fragments is processed by the shader program until all of the fragments are processed in the same manner. Furthermore, the instructions can contain one or more loop or branch program instructions that are conditionally executed. Additionally, when instructions within a loop as defined by a loop instruction are being executed a current loop count is pipelined through the programmable graphics shader and used as an index to access graphics memory.
    • 一种用于在可编程图形着色器中执行循环和分支程序指令的方法和装置。 可编程图形着色器转换包括着色器程序的一部分的指令序列,并选择要处理的第一组片段。 随后的指令序列被转换,直到包括着色器程序的所有指令已经在第一组碎片上被执行。 每个剩余的片段由着色器程序处理,直到所有片段以相同的方式处理。 此外,指令可以包含有条件地执行的一个或多个循环或分支程序指令。 另外,当正在执行由循环指令定义的循环内的指令时,当前循环计数通过可编程图形着色器流水线并用作访问图形存储器的索引。