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    • 3. 发明申请
    • SAFETY METAL STRAP
    • 安全金属条
    • US20140158582A1
    • 2014-06-12
    • US13711890
    • 2012-12-12
    • Scott CurryRich Dicker
    • Scott CurryRich Dicker
    • B65D19/44
    • B65D71/04
    • A method and apparatus to provide for a safe way to attach and remove metal strapping from a pallet or other shipping structure. The metal strapping is attached to a safety device which receives the metal strap before it is tightened around shipping materials. The metal strap is then tightened and the safety device is secured to the metal strap. After the materials reach their destination, the metal strap is then cut at the safety device and the safety device restrains the metal strap from whipping back and causing injury to anyone.
    • 一种提供安全方式来从托盘或其他运输结构附接和移除金属捆扎的方法和装置。 金属捆扎带附着在安全装置上,在将其紧固在运输材料周围之前接收金属带。 然后拧紧金属带,并将安全装置固定在金属带上。 在材料到达目的地后,金属带在安全装置上被切割,安全装置限制金属带被甩回并造成任何人的伤害。
    • 7. 发明授权
    • Safety metal strap
    • 安全金属表带
    • US09387967B2
    • 2016-07-12
    • US13711890
    • 2012-12-12
    • Scott CurryRich Dicker
    • Scott CurryRich Dicker
    • B26B27/00B65B69/00B65D71/04
    • B65D71/04
    • A method and apparatus to provide for a safe way to attach and remove metal strapping from a pallet or other shipping structure. The metal strapping is attached to a safety device which receives the metal strap before it is tightened around shipping materials. The metal strap is then tightened and the safety device is secured to the metal strap. After the materials reach their destination, the metal strap is then cut at the safety device and the safety device restrains the metal strap from whipping back and causing injury to anyone.
    • 一种提供安全方式来从托盘或其他运输结构附接和移除金属捆扎的方法和装置。 金属捆扎带附着在安全装置上,在将其紧固在运输材料周围之前接收金属带。 然后拧紧金属带,并将安全装置固定在金属带上。 在材料到达目的地后,金属带在安全装置上被切割,安全装置限制金属带被甩回并造成任何人的伤害。
    • 10. 发明授权
    • Wagering game based on Bayes' theorem
    • 基于贝叶斯定理的投注游戏
    • US08201828B2
    • 2012-06-19
    • US12617467
    • 2009-11-12
    • Scott CurryRich Dicker
    • Scott CurryRich Dicker
    • A63F1/18
    • A63F1/00A63F3/00157G07F17/32G07F17/3293
    • A method to implement a casino card game. After the player places an ante wager, the dealer can deal three cards and the player selects a player selected card and the dealer randomly selects a dealer selected card. The goal for both the player and the dealer is to pick the highest (or strongest) card. The dealer will then reveal the lowest (or weakest) of the two remaining cards that are not the dealer selected card. The player can then place an optional raise wager, and the dealer may randomly switch the dealer selected card. All three cards are then revealed, and if the player picked the highest (strongest) card and the dealer did not pick the highest (strongest) card, then the player wins a payout on the ante wager and any raise wager placed. If the dealer picked the highest (strongest) card and the player did not pick the highest (strongest) card, then the player loses his or her ante wager and any raise wager placed.
    • 一种实现赌场卡牌游戏的方法。 玩家放置赌注后,经销商可以交易三张牌,玩家选择玩家选择的牌,经销商随机选择经销商选择的牌。 玩家和经销商的目标是选择最高(或最强)的卡。 然后,经销商将会显示剩下的两张卡,而不是经销商所选卡的最低(或最弱)。 然后玩家可以放置可选的加注赌注,经销商可以随机切换经销商所选择的卡。 然后,所有三张卡都会被显示出来,如果玩家选择最高(最强)的牌,并且经销商没有选择最高(最强)的牌,那么玩家在赌注下获得支付,并且投注赌注。 如果经销商选择了最高(最强)的牌,并且玩家没有选择最高(最强)的牌,则玩家失去了他或她的赌注,并且任何筹码下注。