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    • 2. 发明申请
    • Virtual Credit in Simulated Environments
    • 模拟环境中的虚拟信贷
    • US20130339223A1
    • 2013-12-19
    • US13902637
    • 2013-05-24
    • SEARETE LLC, a Limited Liability Corporation of the State of Delaware
    • Edward K.Y. JungRoyce A. LevienMark A. MalamudJohn D. Rinaldo, JR.
    • G06Q20/24
    • G06Q20/24G06Q30/06G06Q40/00
    • A method and system provides for the use of credit arrangements in simulated environments. A user can participate in credit transactions involving purchases of virtual products, virtual services, and virtual items of value. Feedback is provided to the user regarding results of the credit transactions. In some embodiments multiple users can make simulated purchases or incur simulated credit obligations that are posted to virtual accounts, and the multiple users can also make simulated compensation against balances due or obligations owed for said virtual accounts. The user is also provided with an opportunity of engaging in real-world financial transactions related to the virtual credit arrangement. In some implementations of the system and method, multiple players at different locations can use virtual charge accounts and/or real world financial accounts in connection with arranging or resolving a virtual credit transaction.
    • 一种方法和系统提供了在模拟环境中使用信用安排。 用户可以参与涉及购买虚拟产品,虚拟服务和虚拟物品的信用交易。 向用户提供关于信用交易结果的反馈。 在一些实施例中,多个用户可以进行模拟购买或者发布被发布到虚拟账户的模拟信用义务,并且多个用户还可以针对所述虚拟帐户所欠的欠款或义务进行模拟补偿。 还向用户提供了与虚拟信用安排相关的真实世界金融交易的机会。 在系统和方法的一些实现中,不同位置处的多个玩家可以使用虚拟费用账户和/或真实世界金融账户来配置或解决虚拟信用交易。
    • 4. 发明申请
    • Third Party Control Over Virtual World Characters
    • 第三方控制虚拟世界人物
    • US20140335948A1
    • 2014-11-13
    • US14025519
    • 2013-09-12
    • SEARETE LLC, a limited liability corporation of the State of Delaware
    • Edward K.Y. JungRoyce A. LevienRobert W. LordMark A. MalamudJohn D. Rinaldo, JR.
    • A63F13/00
    • A63F13/00A63F2300/63G06Q30/06
    • A method and system provides arrangements creating a relationship between a real-world entity and a virtual world environment. A participant or player can participate in various virtual world experiences including activities, settings, events, purchases, sales and diverse transactions to acquire virtual products, virtual services, and/or virtual items of value. Feedback may be provided and records kept regarding the virtual world participation. In some circumstances, multiple persons can participate as a group or participate as individuals in the virtual world environment. Some embodiments provide an oversight procedure that enables a supervisory entity to exercise direct or indirect control over certain virtual world aspects of a participant or player. In some implementations the oversight procedure is at least partially based on an attribute related to the participant or player.
    • 一种方法和系统提供了创建真实世界实体和虚拟世界环境之间关系的布置。 参与者或玩家可以参与各种虚拟世界体验,包括活动,设置,事件,购买,销售和各种交易,以获取虚拟产品,虚拟服务和/或虚拟物品。 可能会提供反馈信息,并记录关于虚拟世界参与的记录。 在某些情况下,多人可以作为一个团体参与,或者作为个人参加虚拟世界的环境。 一些实施例提供监督程序,使得监督实体能够对参与者或玩家的某些虚拟世界方面进行直接或间接的控制。 在一些实施方式中,监督程序至少部分地基于与参与者或玩家相关的属性。