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    • 1. 发明申请
    • VISUALLY ENCODING NODES REPRESENTING STAGES IN A MULTI-STAGE VIDEO COMPOSITING OPERATION
    • 在多级视频组合操作中视频编辑代表段
    • US20120011441A1
    • 2012-01-12
    • US13184477
    • 2011-07-15
    • Eric LarsenRon BrinkmannDan Candela
    • Eric LarsenRon BrinkmannDan Candela
    • G06F3/048
    • G11B27/031G11B27/34
    • Some embodiments of the invention provide a user interface of editing video through a multi-stage editing process. The user interface selects a particular stage in the editing process. A particular editing operation is performed on a set of video images during the particular stage. After the selection of the particular stage, the user interface uses a background rendering process to render the result of the particular editing operation on the particular set of video images. The background rendering process is a process that the user interface performs separately from the multi-stage video editing process, so that a user may continue editing the video sequence while the rendering occurs. Some embodiments provide a preview of the rendering process in a preview window. Some of these embodiments update the preview in real time. In some embodiments, the rendering occurs to a temporary location and then stores to a persistent storage. In some of these embodiments, an entry for the stored render's location is logged in a list of entries that allows the stored render to be catalogued and retrieved from the persistent storage. The temporary location and the persistent storage can be part of a non-volatile memory such as a hard drive.
    • 本发明的一些实施例提供了通过多阶段编辑过程编辑视频的用户界面。 用户界面在编辑过程中选择一个特定的阶段。 在特定阶段对一组视频图像执行特定的编辑操作。 在特定阶段的选择之后,用户界面使用背景渲染过程来呈现特定编辑操作的结果在特定视频图像集上。 背景渲染过程是用户界面与多级视频编辑处理分开执行的过程,使得用户可以在发生渲染时继续编辑视频序列。 一些实施例提供预览窗口中的呈现过程的预览。 这些实施例中的一些实时更新预览。 在一些实施例中,渲染发生到临时位置,然后存储到持久存储器。 在这些实施例中的一些实施例中,存储的渲染的位置的条目被记录在允许将所存储的渲染从永久存储器编目和检索的条目列表中。 临时位置和永久存储可以是非易失性存储器的一部分,例如硬盘驱动器。
    • 2. 发明授权
    • Visually encoding nodes representing stages in a multi-stage video compositing operation
    • 视觉编码代表多级视频合成操作阶段的节点
    • US08024657B2
    • 2011-09-20
    • US11271162
    • 2005-11-11
    • Eric LarsenRon BrinkmannDan Candela
    • Eric LarsenRon BrinkmannDan Candela
    • G06F3/00G11B27/00H04N5/93
    • G11B27/031G11B27/34
    • Some embodiments of the invention provide a user interface of editing video through a multi-stage editing process. The user interface selects a particular stage in the editing process. A particular editing operation is performed on a set of video images during the particular stage. After the selection of the particular stage, the user interface uses a background rendering process to render the result of the particular editing operation on the particular set of video images. The background rendering process is a process that the user interface performs separately from the multi-stage video editing process, so that a user may continue editing the video sequence while the rendering occurs. Some embodiments provide a preview of the rendering process in a preview window. Some of these embodiments update the preview in real time. In some embodiments, the rendering occurs to a temporary location and then stores to a persistent storage. In some of these embodiments, an entry for the stored render's location is logged in a list of entries that allows the stored render to be catalogued and retrieved from the persistent storage. The temporary location and the persistent storage can be part of a non-volatile memory such as a hard drive.
    • 本发明的一些实施例提供了通过多阶段编辑过程编辑视频的用户界面。 用户界面在编辑过程中选择一个特定的阶段。 在特定阶段对一组视频图像执行特定的编辑操作。 在特定阶段的选择之后,用户界面使用背景渲染过程来呈现特定编辑操作的结果在特定视频图像集上。 背景渲染过程是用户界面与多级视频编辑处理分开执行的过程,使得用户可以在发生渲染时继续编辑视频序列。 一些实施例提供预览窗口中的呈现过程的预览。 这些实施例中的一些实时更新预览。 在一些实施例中,渲染发生到临时位置,然后存储到持久存储器。 在这些实施例中的一些实施例中,存储的渲染的位置的条目被记录在允许将所存储的渲染从永久存储器编目和检索的条目列表中。 临时位置和永久存储可以是非易失性存储器的一部分,例如硬盘驱动器。
    • 3. 发明申请
    • LOCKING RELATIONSHIPS AMONG PARAMETERS IN COMPUTER PROGRAMS
    • 计算机程序参数中的锁定关系
    • US20110145743A1
    • 2011-06-16
    • US12972416
    • 2010-12-17
    • Ron BrinkmannDan CandelaEric Larsen
    • Ron BrinkmannDan CandelaEric Larsen
    • G06F3/048
    • G06F3/04847
    • Some embodiments provide a method for locking in a mathematical relationship between a set of at least two parameters in a computer program. The method selects a first parameter. The method defines a mathematical relationship that ties the value of the first parameter to the value of a second parameter. In some embodiments, the mathematical relationship can be a mathematical function, a Boolean function, or a lookup table. The relationship could be directly entered by the user, or the computer program itself could derive it from the user's actions. In some embodiments, the first parameter can be locked to the mathematical relationship. The lock prevents the value of that parameter from being changed, except by changing the value of the second parameter. Some embodiments implement this method by using a GUI with an intuitive set of controls.
    • 一些实施例提供了一种用于在计算机程序中的一组至少两个参数之间锁定数学关系的方法。 该方法选择第一个参数。 该方法定义了将第一个参数的值与第二个参数的值相关联的数学关系。 在一些实施例中,数学关系可以是数学函数,布尔函数或查找表。 该关系可以由用户直接输入,或者计算机程序本身可以从用户的动作中导出。 在一些实施例中,第一参数可以被锁定到数学关系。 除了通过改变第二个参数的值之外,锁可以防止该参数的值被改变。 一些实施例通过使用具有直观控制的GUI的GUI来实现该方法。
    • 4. 发明授权
    • Locking relationships among parameters in computer programs
    • 锁定计算机程序中参数之间的关系
    • US07873917B2
    • 2011-01-18
    • US11271081
    • 2005-11-11
    • Eric LarsenRon BrinkmannDan Candela
    • Eric LarsenRon BrinkmannDan Candela
    • G06F3/048
    • G06F3/04847
    • Some embodiments provide a method for locking in a mathematical relationship between a set of at least two parameters in a computer program. The method selects a first parameter. The method defines a mathematical relationship that ties the value of the first parameter to the value of a second parameter. In some embodiments, the mathematical relationship can be a mathematical function, a Boolean function, or a lookup table. The relationship could be directly entered by the user, or the computer program itself could derive it from the user's actions. In some embodiments, the first parameter can be locked to the mathematical relationship. The lock prevents the value of that parameter from being changed, except by changing the value of the second parameter. Some embodiments implement this method by using a GUI with an intuitive set of controls.
    • 一些实施例提供了一种用于在计算机程序中的一组至少两个参数之间锁定数学关系的方法。 该方法选择第一个参数。 该方法定义了将第一个参数的值与第二个参数的值相关联的数学关系。 在一些实施例中,数学关系可以是数学函数,布尔函数或查找表。 该关系可以由用户直接输入,或者计算机程序本身可以从用户的动作中导出。 在一些实施例中,第一参数可以被锁定到数学关系。 除了通过改变第二个参数的值之外,锁可以防止该参数的值被改变。 一些实施例通过使用具有直观控制的GUI的GUI来实现该方法。
    • 5. 发明申请
    • Locking relationships among parameters in computer programs
    • 锁定计算机程序中参数之间的关系
    • US20070113183A1
    • 2007-05-17
    • US11271081
    • 2005-11-11
    • Ron BrinkmannDan CandelaEric Larsen
    • Ron BrinkmannDan CandelaEric Larsen
    • G11B27/00G06F17/10
    • G06F3/04847
    • Some embodiments provide a method for locking in a mathematical relationship between a set of at least two parameters in a computer program. The method selects a first parameter. The method defines a mathematical relationship that ties the value of the first parameter to the value of a second parameter. In some embodiments, the mathematical relationship can be a mathematical function, a Boolean function, or a lookup table. The relationship could be directly entered by the user, or the computer program itself could derive it from the user's actions. In some embodiments, the first parameter can be locked to the mathematical relationship. The lock prevents the value of that parameter from being changed, except by changing the value of the second parameter. Some embodiments implement this method by using a GUI with an intuitive set of controls.
    • 一些实施例提供了一种用于在计算机程序中的一组至少两个参数之间锁定数学关系的方法。 该方法选择第一个参数。 该方法定义了将第一个参数的值与第二个参数的值相关联的数学关系。 在一些实施例中,数学关系可以是数学函数,布尔函数或查找表。 该关系可以由用户直接输入,或者计算机程序本身可以从用户的动作中导出。 在一些实施例中,第一参数可以被锁定到数学关系。 除了通过改变第二个参数的值之外,锁可以防止该参数的值被改变。 一些实施例通过使用具有直观控制的GUI的GUI来实现该方法。
    • 6. 发明申请
    • Visually encoding nodes representing stages in a multi-stage video compositing operation
    • 视觉编码代表多级视频合成操作阶段的节点
    • US20060233537A1
    • 2006-10-19
    • US11271162
    • 2005-11-11
    • Eric LarsenRon BrinkmannDan Candela
    • Eric LarsenRon BrinkmannDan Candela
    • H04N5/91G11B27/00
    • G11B27/031G11B27/34
    • Some embodiments of the invention provide a user interface of editing video through a multi-stage editing process. The user interface selects a particular stage in the editing process. A particular editing operation is performed on a set of video images during the particular stage. After the selection of the particular stage, the user interface uses a background rendering process to render the result of the particular editing operation on the particular set of video images. The background rendering process is a process that the user interface performs separately from the multi-stage video editing process, so that a user may continue editing the video sequence while the rendering occurs. Some embodiments provide a preview of the rendering process in a preview window. Some of these embodiments update the preview in real time. In some embodiments, the rendering occurs to a temporary location and then stores to a persistent storage. In some of these embodiments, an entry for the stored render's location is logged in a list of entries that allows the stored render to be catalogued and retrieved from the persistent storage. The temporary location and the persistent storage can be part of a non-volatile memory such as a hard drive.
    • 本发明的一些实施例提供了通过多阶段编辑过程编辑视频的用户界面。 用户界面在编辑过程中选择一个特定的阶段。 在特定阶段对一组视频图像执行特定的编辑操作。 在特定阶段的选择之后,用户界面使用背景渲染过程来呈现特定编辑操作的结果在特定视频图像集上。 背景渲染过程是用户界面与多级视频编辑处理分开执行的过程,使得用户可以在发生渲染时继续编辑视频序列。 一些实施例提供预览窗口中的呈现过程的预览。 这些实施例中的一些实时更新预览。 在一些实施例中,渲染发生到临时位置,然后存储到持久存储器。 在这些实施例中的一些实施例中,存储的渲染的位置的条目被记录在允许将所存储的渲染从永久存储器编目和检索的条目列表中。 临时位置和永久存储可以是非易失性存储器的一部分,例如硬盘驱动器。
    • 8. 发明授权
    • Displaying interconnects having an appearance indicating data characteristics
    • 显示具有指示数据特征的外观的互连
    • US08004525B2
    • 2011-08-23
    • US11836055
    • 2007-08-08
    • Ron BrinkmannPeter Warner
    • Ron BrinkmannPeter Warner
    • G06T11/20
    • G06T11/206
    • A method for determining a depth ordering between two planes in a 3D workspace of an application is provided. The method includes projecting vectors from a reference position through points of interest on the planes, determining corresponding points on the other plane, determining a number of points of interest on a first plane having a depth lower than its corresponding point and a number of points of interest on a second plane having a depth lower than its corresponding point, and setting the depth ordering based on these numbers. A method for displaying interconnects between nodes of a tree displayed in an application is provided. A node represents a multimedia item or a function and an interconnect represents data passed between two nodes. The method includes displaying an interconnect in the tree having an appearance indicating at least one characteristic of the data being passed between two nodes.
    • 提供了一种用于在应用程序的3D工作空间中确定两个平面之间的深度排序的方法。 该方法包括从参考位置通过平面上的感兴趣点投影向量,确定另一平面上的对应点,确定具有低于其对应点的深度的第一平面上的感兴趣点数,以及 在深度低于其对应点的第二平面上的兴趣,并且基于这些数字设置深度排序。 提供了一种在应用程序中显示的树的节点之间显示互连的方法。 节点表示多媒体项目或功能,互连表示在两个节点之间传递的数据。 该方法包括在树中显示具有指示在两个节点之间传递的数据的至少一个特性的外观的互连。
    • 9. 发明申请
    • Depth Ordering Of Planes And Displaying Interconnects Having An Appearance Indicating Data Characteristics
    • 具有外观指示数据特征的平面和显示互连的深度排序
    • US20080024486A1
    • 2008-01-31
    • US11836055
    • 2007-08-08
    • Mitchell MiddlerRon Brinkmann
    • Mitchell MiddlerRon Brinkmann
    • G06T15/00
    • G06T11/206
    • A method for determining a depth ordering between two planes in a 3D workspace of an application is provided. The method includes projecting vectors from a reference position through points of interest on the planes, determining corresponding points on the other plane, determining a number of points of interest on a first plane having a depth lower than its corresponding point and a number of points of interest on a second plane having a depth lower than its corresponding point, and setting the depth ordering based on these numbers. A method for displaying interconnects between nodes of a tree displayed in an application is provided. A node represents a multimedia item or a function and an interconnect represents data passed between two nodes. The method includes displaying an interconnect in the tree having an appearance indicating at least one characteristic of the data being passed between two nodes.
    • 提供了一种用于在应用程序的3D工作空间中确定两个平面之间的深度排序的方法。 该方法包括从参考位置通过平面上的感兴趣点投影向量,确定另一平面上的对应点,确定具有低于其对应点的深度的第一平面上的感兴趣点数目,以及 在深度低于其对应点的第二平面上的兴趣,并且基于这些数字设置深度排序。 提供了一种在应用程序中显示的树的节点之间显示互连的方法。 节点表示多媒体项目或功能,互连表示在两个节点之间传递的数据。 该方法包括在树中显示具有指示在两个节点之间传递的数据的至少一个特性的外观的互连。
    • 10. 发明申请
    • DISPLAYING INTERCONNECTS HAVING AN APPEARANCE INDICATING DATA CHARACTERISTICS
    • 显示具有表示数据特征的外观的互连
    • US20120069025A1
    • 2012-03-22
    • US13179475
    • 2011-07-08
    • Ron BrinkmannPeter Warner
    • Ron BrinkmannPeter Warner
    • G06T11/20
    • G06T11/206
    • A method for determining a depth ordering between two planes in a 3D workspace of an application is provided. The method includes projecting vectors from a reference position through points of interest on the planes, determining corresponding points on the other plane, determining a number of points of interest on a first plane having a depth lower than its corresponding point and a number of points of interest on a second plane having a depth lower than its corresponding point, and setting the depth ordering based on these numbers. A method for displaying interconnects between nodes of a tree displayed in an application is provided. A node represents a multimedia item or a function and an interconnect represents data passed between two nodes. The method includes displaying an interconnect in the tree having an appearance indicating at least one characteristic of the data being passed between two nodes.
    • 提供了一种用于在应用程序的3D工作空间中确定两个平面之间的深度排序的方法。 该方法包括从参考位置通过平面上的感兴趣点投影矢量,确定另一平面上的对应点,确定具有低于其对应点的深度的第一平面上的感兴趣点数,以及 在深度低于其对应点的第二平面上的兴趣,并且基于这些数字设置深度排序。 提供了一种在应用程序中显示的树的节点之间显示互连的方法。 节点表示多媒体项目或功能,互连表示在两个节点之间传递的数据。 该方法包括在树中显示具有指示在两个节点之间传递的数据的至少一个特性的外观的互连。