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    • 1. 发明授权
    • Visually encoding nodes representing stages in a multi-stage video compositing operation
    • 视觉编码代表多级视频合成操作阶段的节点
    • US08024657B2
    • 2011-09-20
    • US11271162
    • 2005-11-11
    • Eric LarsenRon BrinkmannDan Candela
    • Eric LarsenRon BrinkmannDan Candela
    • G06F3/00G11B27/00H04N5/93
    • G11B27/031G11B27/34
    • Some embodiments of the invention provide a user interface of editing video through a multi-stage editing process. The user interface selects a particular stage in the editing process. A particular editing operation is performed on a set of video images during the particular stage. After the selection of the particular stage, the user interface uses a background rendering process to render the result of the particular editing operation on the particular set of video images. The background rendering process is a process that the user interface performs separately from the multi-stage video editing process, so that a user may continue editing the video sequence while the rendering occurs. Some embodiments provide a preview of the rendering process in a preview window. Some of these embodiments update the preview in real time. In some embodiments, the rendering occurs to a temporary location and then stores to a persistent storage. In some of these embodiments, an entry for the stored render's location is logged in a list of entries that allows the stored render to be catalogued and retrieved from the persistent storage. The temporary location and the persistent storage can be part of a non-volatile memory such as a hard drive.
    • 本发明的一些实施例提供了通过多阶段编辑过程编辑视频的用户界面。 用户界面在编辑过程中选择一个特定的阶段。 在特定阶段对一组视频图像执行特定的编辑操作。 在特定阶段的选择之后,用户界面使用背景渲染过程来呈现特定编辑操作的结果在特定视频图像集上。 背景渲染过程是用户界面与多级视频编辑处理分开执行的过程,使得用户可以在发生渲染时继续编辑视频序列。 一些实施例提供预览窗口中的呈现过程的预览。 这些实施例中的一些实时更新预览。 在一些实施例中,渲染发生到临时位置,然后存储到持久存储器。 在这些实施例中的一些实施例中,存储的渲染的位置的条目被记录在允许将所存储的渲染从永久存储器编目和检索的条目列表中。 临时位置和永久存储可以是非易失性存储器的一部分,例如硬盘驱动器。
    • 2. 发明申请
    • VISUALLY ENCODING NODES REPRESENTING STAGES IN A MULTI-STAGE VIDEO COMPOSITING OPERATION
    • 在多级视频组合操作中视频编辑代表段
    • US20120011441A1
    • 2012-01-12
    • US13184477
    • 2011-07-15
    • Eric LarsenRon BrinkmannDan Candela
    • Eric LarsenRon BrinkmannDan Candela
    • G06F3/048
    • G11B27/031G11B27/34
    • Some embodiments of the invention provide a user interface of editing video through a multi-stage editing process. The user interface selects a particular stage in the editing process. A particular editing operation is performed on a set of video images during the particular stage. After the selection of the particular stage, the user interface uses a background rendering process to render the result of the particular editing operation on the particular set of video images. The background rendering process is a process that the user interface performs separately from the multi-stage video editing process, so that a user may continue editing the video sequence while the rendering occurs. Some embodiments provide a preview of the rendering process in a preview window. Some of these embodiments update the preview in real time. In some embodiments, the rendering occurs to a temporary location and then stores to a persistent storage. In some of these embodiments, an entry for the stored render's location is logged in a list of entries that allows the stored render to be catalogued and retrieved from the persistent storage. The temporary location and the persistent storage can be part of a non-volatile memory such as a hard drive.
    • 本发明的一些实施例提供了通过多阶段编辑过程编辑视频的用户界面。 用户界面在编辑过程中选择一个特定的阶段。 在特定阶段对一组视频图像执行特定的编辑操作。 在特定阶段的选择之后,用户界面使用背景渲染过程来呈现特定编辑操作的结果在特定视频图像集上。 背景渲染过程是用户界面与多级视频编辑处理分开执行的过程,使得用户可以在发生渲染时继续编辑视频序列。 一些实施例提供预览窗口中的呈现过程的预览。 这些实施例中的一些实时更新预览。 在一些实施例中,渲染发生到临时位置,然后存储到持久存储器。 在这些实施例中的一些实施例中,存储的渲染的位置的条目被记录在允许将所存储的渲染从永久存储器编目和检索的条目列表中。 临时位置和永久存储可以是非易失性存储器的一部分,例如硬盘驱动器。
    • 3. 发明申请
    • LOCKING RELATIONSHIPS AMONG PARAMETERS IN COMPUTER PROGRAMS
    • 计算机程序参数中的锁定关系
    • US20110145743A1
    • 2011-06-16
    • US12972416
    • 2010-12-17
    • Ron BrinkmannDan CandelaEric Larsen
    • Ron BrinkmannDan CandelaEric Larsen
    • G06F3/048
    • G06F3/04847
    • Some embodiments provide a method for locking in a mathematical relationship between a set of at least two parameters in a computer program. The method selects a first parameter. The method defines a mathematical relationship that ties the value of the first parameter to the value of a second parameter. In some embodiments, the mathematical relationship can be a mathematical function, a Boolean function, or a lookup table. The relationship could be directly entered by the user, or the computer program itself could derive it from the user's actions. In some embodiments, the first parameter can be locked to the mathematical relationship. The lock prevents the value of that parameter from being changed, except by changing the value of the second parameter. Some embodiments implement this method by using a GUI with an intuitive set of controls.
    • 一些实施例提供了一种用于在计算机程序中的一组至少两个参数之间锁定数学关系的方法。 该方法选择第一个参数。 该方法定义了将第一个参数的值与第二个参数的值相关联的数学关系。 在一些实施例中,数学关系可以是数学函数,布尔函数或查找表。 该关系可以由用户直接输入,或者计算机程序本身可以从用户的动作中导出。 在一些实施例中,第一参数可以被锁定到数学关系。 除了通过改变第二个参数的值之外,锁可以防止该参数的值被改变。 一些实施例通过使用具有直观控制的GUI的GUI来实现该方法。
    • 4. 发明授权
    • Locking relationships among parameters in computer programs
    • 锁定计算机程序中参数之间的关系
    • US07873917B2
    • 2011-01-18
    • US11271081
    • 2005-11-11
    • Eric LarsenRon BrinkmannDan Candela
    • Eric LarsenRon BrinkmannDan Candela
    • G06F3/048
    • G06F3/04847
    • Some embodiments provide a method for locking in a mathematical relationship between a set of at least two parameters in a computer program. The method selects a first parameter. The method defines a mathematical relationship that ties the value of the first parameter to the value of a second parameter. In some embodiments, the mathematical relationship can be a mathematical function, a Boolean function, or a lookup table. The relationship could be directly entered by the user, or the computer program itself could derive it from the user's actions. In some embodiments, the first parameter can be locked to the mathematical relationship. The lock prevents the value of that parameter from being changed, except by changing the value of the second parameter. Some embodiments implement this method by using a GUI with an intuitive set of controls.
    • 一些实施例提供了一种用于在计算机程序中的一组至少两个参数之间锁定数学关系的方法。 该方法选择第一个参数。 该方法定义了将第一个参数的值与第二个参数的值相关联的数学关系。 在一些实施例中,数学关系可以是数学函数,布尔函数或查找表。 该关系可以由用户直接输入,或者计算机程序本身可以从用户的动作中导出。 在一些实施例中,第一参数可以被锁定到数学关系。 除了通过改变第二个参数的值之外,锁可以防止该参数的值被改变。 一些实施例通过使用具有直观控制的GUI的GUI来实现该方法。
    • 5. 发明申请
    • Locking relationships among parameters in computer programs
    • 锁定计算机程序中参数之间的关系
    • US20070113183A1
    • 2007-05-17
    • US11271081
    • 2005-11-11
    • Ron BrinkmannDan CandelaEric Larsen
    • Ron BrinkmannDan CandelaEric Larsen
    • G11B27/00G06F17/10
    • G06F3/04847
    • Some embodiments provide a method for locking in a mathematical relationship between a set of at least two parameters in a computer program. The method selects a first parameter. The method defines a mathematical relationship that ties the value of the first parameter to the value of a second parameter. In some embodiments, the mathematical relationship can be a mathematical function, a Boolean function, or a lookup table. The relationship could be directly entered by the user, or the computer program itself could derive it from the user's actions. In some embodiments, the first parameter can be locked to the mathematical relationship. The lock prevents the value of that parameter from being changed, except by changing the value of the second parameter. Some embodiments implement this method by using a GUI with an intuitive set of controls.
    • 一些实施例提供了一种用于在计算机程序中的一组至少两个参数之间锁定数学关系的方法。 该方法选择第一个参数。 该方法定义了将第一个参数的值与第二个参数的值相关联的数学关系。 在一些实施例中,数学关系可以是数学函数,布尔函数或查找表。 该关系可以由用户直接输入,或者计算机程序本身可以从用户的动作中导出。 在一些实施例中,第一参数可以被锁定到数学关系。 除了通过改变第二个参数的值之外,锁可以防止该参数的值被改变。 一些实施例通过使用具有直观控制的GUI的GUI来实现该方法。
    • 6. 发明申请
    • Visually encoding nodes representing stages in a multi-stage video compositing operation
    • 视觉编码代表多级视频合成操作阶段的节点
    • US20060233537A1
    • 2006-10-19
    • US11271162
    • 2005-11-11
    • Eric LarsenRon BrinkmannDan Candela
    • Eric LarsenRon BrinkmannDan Candela
    • H04N5/91G11B27/00
    • G11B27/031G11B27/34
    • Some embodiments of the invention provide a user interface of editing video through a multi-stage editing process. The user interface selects a particular stage in the editing process. A particular editing operation is performed on a set of video images during the particular stage. After the selection of the particular stage, the user interface uses a background rendering process to render the result of the particular editing operation on the particular set of video images. The background rendering process is a process that the user interface performs separately from the multi-stage video editing process, so that a user may continue editing the video sequence while the rendering occurs. Some embodiments provide a preview of the rendering process in a preview window. Some of these embodiments update the preview in real time. In some embodiments, the rendering occurs to a temporary location and then stores to a persistent storage. In some of these embodiments, an entry for the stored render's location is logged in a list of entries that allows the stored render to be catalogued and retrieved from the persistent storage. The temporary location and the persistent storage can be part of a non-volatile memory such as a hard drive.
    • 本发明的一些实施例提供了通过多阶段编辑过程编辑视频的用户界面。 用户界面在编辑过程中选择一个特定的阶段。 在特定阶段对一组视频图像执行特定的编辑操作。 在特定阶段的选择之后,用户界面使用背景渲染过程来呈现特定编辑操作的结果在特定视频图像集上。 背景渲染过程是用户界面与多级视频编辑处理分开执行的过程,使得用户可以在发生渲染时继续编辑视频序列。 一些实施例提供预览窗口中的呈现过程的预览。 这些实施例中的一些实时更新预览。 在一些实施例中,渲染发生到临时位置,然后存储到持久存储器。 在这些实施例中的一些实施例中,存储的渲染的位置的条目被记录在允许将所存储的渲染从永久存储器编目和检索的条目列表中。 临时位置和永久存储可以是非易失性存储器的一部分,例如硬盘驱动器。
    • 10. 发明授权
    • Defining a border for an image
    • 定义图像的边框
    • US08331685B2
    • 2012-12-11
    • US12154987
    • 2008-05-28
    • Daniel PettigrewDan Candela
    • Daniel PettigrewDan Candela
    • G06F3/048
    • G06T11/20G06T7/13G06T2200/24G06T2207/10016G06T2207/20096G06T2207/30201
    • Some embodiments provide a method that provides a display area for displaying an image that includes several of edges. The method provides a border drawing tool that in response to cursor movement across the image displays a search window about the cursor. The search window specifies a region to be searched to identify edges for use in defining a border for the image. In some embodiments, the size of the search window varies based on the speed of the cursor. The search window is a square box in some embodiments and a circle in other embodiments. The search window is centered at the cursor in some embodiments. In some embodiments, the display area is also for displaying the defined border over the image.
    • 一些实施例提供了提供用于显示包括几个边缘的图像的显示区域的方法。 该方法提供了边框绘图工具,响应于图像上的光标移动显示关于光标的搜索窗口。 搜索窗口指定要搜索的区域以识别用于定义图像的边框的边缘。 在一些实施例中,搜索窗口的大小根据光标的速度而变化。 搜索窗口在一些实施例中是方框,在其他实施例中是圆形。 在一些实施例中,搜索窗口以光标为中心。 在一些实施例中,显示区域还用于在图像上显示定义的边界。