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    • 6. 发明授权
    • System for dynamically mapping input device movement as a user's viewpoint changes
    • 用户动态映射输入设备移动的系统变化
    • US06981229B1
    • 2005-12-27
    • US09560869
    • 2000-04-28
    • Ravin BalakrishnanGordon Kurtenbach
    • Ravin BalakrishnanGordon Kurtenbach
    • G06F3/038G06T15/70G09G5/00
    • G06F3/038G06F3/04812G06F3/04815G06F3/04845G06T13/00
    • The present invention is directed to a two-handed input control system that dynamically changes an input-to-object mapping for mapping movement of a graphical object on a display of a virtual scene as the viewpoint of the virtual scene changes. As input to the system for changing the position of the graphical object occurs, the mapping is revised to reflect changes in the viewpoint so that the object moves as inherently expected. That is, changes to the viewpoint change the mapping so that a correspondence between the viewpoint and the input space is always maintained. During movement of the object a screen cursor is visually suppressed so that the movement of the graphical object and the screen cursor do not split the attention of the user. The screen cursor is always maintained within the visual display region of the virtual scene even when the object moves out of the visual display region by moving the cursor to a center of the screen when it reaches an edge of the screen.
    • 本发明涉及一种双手输入控制系统,其在虚拟场景的视点改变时动态地改变用于映射虚拟场景的显示器上的图形对象的移动的输入对象映射。 当用于改变图形对象的位置的系统的输入发生时,修改映射以反映视点的变化,使得对象按照本质上的预期移动。 也就是说,对视点的改变改变了映射,使得始终保持视点和输入空间之间的对应关系。 在对象的运动期间,屏幕光标被视觉上被抑制,使得图形对象和屏幕光标的移动不会分开用户的注意。 即使当物体到达屏幕的边缘时,通过将光标移动到屏幕的中心,当对象移出视觉显示区域时,屏幕光标始终保持在虚拟场景的视觉显示区域内。
    • 7. 发明授权
    • System for dynamically mapping input device movement as a user's viewpoint changes
    • 用户动态映射输入设备移动的系统变化
    • US07640515B2
    • 2009-12-29
    • US10841632
    • 2004-05-10
    • Ravin BalakrishnanGordon Kurtenbach
    • Ravin BalakrishnanGordon Kurtenbach
    • G06F3/048G06F3/033
    • G06F3/038G06F3/04812G06F3/04815G06F3/04845G06T13/00
    • The present invention is directed to a two-handed input control system that dynamically changes an input-to-object mapping for mapping movement of a graphical object on a display of a virtual scene as the viewpoint of the virtual scene changes. As input to the system for changing the position of the graphical object occurs, the mapping is revised to reflect changes in the viewpoint so that the object moves as inherently expected. That is, changes to the viewpoint change the mapping so that a correspondence between the viewpoint and the input space is always maintained. During movement of the object a screen cursor is visually suppressed so that the movement of the graphical object and the screen cursor do not split the attention of the user. The screen cursor is always maintained within the visual display region of the virtual scene even when the object moves out of the visual display region by moving the cursor to a center of the screen when it reaches an edge of the screen.
    • 本发明涉及一种双手输入控制系统,其在虚拟场景的视点改变时动态地改变用于映射虚拟场景的显示器上的图形对象的移动的输入对象映射。 当用于改变图形对象的位置的系统的输入发生时,修改映射以反映视点的变化,使得对象按照本质上的预期移动。 也就是说,对视点的改变改变了映射,使得始终保持视点和输入空间之间的对应关系。 在对象的运动期间,屏幕光标被视觉上被抑制,使得图形对象和屏幕光标的移动不会分开用户的注意。 即使当物体到达屏幕的边缘时,通过将光标移动到屏幕的中心,当对象移出视觉显示区域时,屏幕光标始终保持在虚拟场景的视觉显示区域内。
    • 8. 发明申请
    • 3D model presentation system with motion and transitions at each camera view point of interest (POI) with imageless jumps to each POI
    • 在每个相机视点感兴趣点(POI)上具有运动和转换的3D模型呈现系统,其具有无图像跳转到每个POI
    • US20070211149A1
    • 2007-09-13
    • US11373159
    • 2006-03-13
    • Nicolas BurtnykAzam KhanGeorge FitzmauriceGordon Kurtenbach
    • Nicolas BurtnykAzam KhanGeorge FitzmauriceGordon Kurtenbach
    • H04N5/228
    • G11B27/034G06T15/20G06T19/003G11B27/105G11B27/34
    • An interactive 3D presentation system that utilizes a collection of shots or motion views where each shot can include a combination of a camera view and camera action. A visual transition, such as a fade, can be presented at the end and beginning of sequential shots. Between the end point of a first shot and the beginning of a sequential shot, the scene is not shown. The system allows interactive authoring and/or viewing a 3D visual experience composed by defining a collection of shots where each shot is a combination of a camera view point of interest (POI) plus a camera motion path. The POI is placed on the path in a variety of ways where it can be at the beginning, in the middle or at the end of the path. A collection of predefined, cinematically styled camera motion paths, such as a crane and track shots, can be made available to the author. The pacing and duration of each shot can be adjusted. A graphical user interface showing the scene is provided and includes thumbnails of the POI or sets of POIs where the user can select a thumbnail to play an associated shot or set. The interface allows for the arrangement and ordering of shots to be used in a presentation. The system allows a shot to be retrieved from a collection of shots by indexing the 3D locations of each shot's camera path and using this index to find the nearest neighbors to a user specified mouse cursor position. Variations in the scene can also be selected using the interface.
    • 一个交互式3D演示系统,利用拍摄或运动视图的集合,每次拍摄都可以包括相机视图和相机动作的组合。 可以在连续镜头结束和开始时呈现视觉转换,例如淡入淡出。 在第一镜头的终点和顺序镜头的开始之间,未示出场景。 该系统允许交互式创作和/或查看通过定义拍摄集合组成的3D视觉体验,其中每个拍摄是相机视点(POI)加上相机运动路径的组合。 POI以各种方式放置在路径上,它们可以在路径的开头,中间或末尾。 可以向作者提供预定义的,电影风格的相机运动路径的集合,例如起重机和轨道拍摄。 每个镜头的起搏时间和持续时间可以调整。 提供了示出场景的图形用户界面,并且包括POI或POI集合的缩略图,其中用户可以选择缩略图来播放关联的镜头或集合。 该界面允许在演示中使用镜头的排列和排序。 该系统允许通过索引每个镜头的相机路径的3D位置并使用该索引来找到用户指定的鼠标光标位置的最近邻居,从拍摄集合中检索镜头。 场景中的变化也可以使用界面进行选择。
    • 10. 发明申请
    • Layer editor system for a pen-based computer
    • 基于笔的计算机的图层编辑器系统
    • US20080109751A1
    • 2008-05-08
    • US12004432
    • 2007-12-21
    • George FitzmauriceGordon KurtenbachLynn MillerJoe Vittorio
    • George FitzmauriceGordon KurtenbachLynn MillerJoe Vittorio
    • G06F3/048
    • The present invention is a system that provides a layer editor representing layers using box like controls. The layer controls are arranged in vertical stack representing the ordering of the layers in the paint application and provided with a highlight frame that indicates an active layer. The name or graphic of each layer depicted in the corresponding box for that layer can be created using drawing strokes of a stylus or pen of a pen-based computer. The pen is also used to select the controls, pop-up menus and perform selections or operations with underlying menus and/or functions. Making a mark with the pen can be used to select layer editing functions. A drawing dialog is used to write or draw the names applied to the layers.
    • 本发明是一种使用框类控件提供表示层的层编辑器的系统。 层控件以垂直堆栈排列,表示涂料应用中层的顺序,并且具有指示活动层的高亮框。 可以使用基于笔的计算机的触控笔或笔的绘图笔划来创建该层的相应框中描绘的每个图层的名称或图形。 笔也用于选择控件,弹出菜单,并执行基本菜单和/或功能的选择或操作。 用笔标记可以用来选择图层编辑功能。 绘图对话框用于写入或绘制应用于图层的名称。