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    • 3. 发明申请
    • PARLOR GAME
    • PARLOR游戏
    • US20090131186A1
    • 2009-05-21
    • US11940372
    • 2007-11-15
    • John R. MartinPatrick G. RiceThomas P. MyersRichard F. Jones
    • John R. MartinPatrick G. RiceThomas P. MyersRichard F. Jones
    • A63D15/00G07F17/38
    • G07F17/38
    • A method for play of a parlor entertainment unit including a remote activation assembly and an activation-sensing unit. The activation-sensing unit, which may be battery operated and housed in the entertainment unit, may be in an energy-conserving sleep mode until the activation-sensing unit receives a wake-up signal. In one embodiment, the wake-up signal may be generated by the engagement of an activation mechanism, such as a coin slide. After being awoken, the activation-sensing unit may transmit an inquiry to the remote activation assembly as to whether the associated entertainment unit has been selected for play and/or whether there is a sufficient number of credits available for play. If that entertainment unit has not been selected for play, the activation-sensing unit may return to a sleep mode. However, if sufficient play credits are available for the entertainment unit, play may commence.
    • 一种用于播放包括远程激活组件和激活感测单元的客厅娱乐单元的方法。 激活感测单元可以被电池操作并且容纳在娱乐单元中,可以处于节能睡眠模式,直到激活感测单元接收到唤醒信号。 在一个实施例中,可以通过诸如硬币滑块的启动机构的接合来产生唤醒信号。 在唤醒之后,激活感测单元可以向远程激活组件发送关于相关联的娱乐单元是否被选择进行播放的信息和/或是否存在足够数量的可用于播放的信用。 如果没有选择娱乐单元进行播放,则激活感测单元可以返回睡眠模式。 然而,如果娱乐单元有足够的播放积分,则可以开始播放。
    • 4. 发明授权
    • Parlor game
    • 客厅游戏
    • US08016687B2
    • 2011-09-13
    • US11940372
    • 2007-11-15
    • John R. MartinPatrick G. RiceThomas P. MyersRichard F. Jones
    • John R. MartinPatrick G. RiceThomas P. MyersRichard F. Jones
    • G06F17/00
    • G07F17/38
    • A method for play of a parlor entertainment unit including a remote activation assembly and an activation-sensing unit. The activation-sensing unit, which may be battery operated and housed in the entertainment unit, may be in an energy-conserving sleep mode until the activation-sensing unit receives a wake-up signal. In one embodiment, the wake-up signal may be generated by the engagement of an activation mechanism, such as a coin slide. After being awoken, the activation-sensing unit may transmit an inquiry to the remote activation assembly as to whether the associated entertainment unit has been selected for play and/or whether there is a sufficient number of credits available for play. If that entertainment unit has not been selected for play, the activation-sensing unit may return to a sleep mode. However, if sufficient play credits are available for the entertainment unit, play may commence.
    • 一种用于播放包括远程激活组件和激活感测单元的客厅娱乐单元的方法。 激活感测单元可以被电池操作并且容纳在娱乐单元中,可以处于节能睡眠模式,直到激活感测单元接收到唤醒信号。 在一个实施例中,可以通过诸如硬币滑块的启动机构的接合来产生唤醒信号。 在唤醒之后,激活感测单元可以向远程激活组件发送关于相关联的娱乐单元是否被选择进行播放的信息和/或是否存在足够数量的可用于播放的信用。 如果没有选择娱乐单元进行播放,则激活感测单元可以返回睡眠模式。 然而,如果娱乐单元有足够的播放积分,则可以开始播放。
    • 6. 发明授权
    • Parlor game
    • 客厅游戏
    • US07384341B2
    • 2008-06-10
    • US10737054
    • 2003-12-16
    • John R. MartinPatrick G. RiceThomas MyersRichard F. Jones
    • John R. MartinPatrick G. RiceThomas MyersRichard F. Jones
    • A63D15/00A63D15/20
    • G07F17/38A63D15/20
    • A method is disclosed for initiating game play on a pay-for-play parlor game, such as a pool table having a playing surface, rails, pockets, a ball holding rack that retains pool balls, and an internal activation-sensing unit. The method includes depositing a game play fee into a remote activation assembly, remotely transmitting an activation signal once the game play fee is deposited, receiving the activation signal at the internal activation-sensing unit, and providing access to the pool balls upon said receiving step. A method is also disclosed for automatically scoring a pool-based game including detecting detectable devices embedded within the pool balls.
    • 公开了一种用于在付费游戏室游戏(如游戏桌,轨道,口袋,保持泳池球的保持架以及内部激活感测单元)的游戏台上进行游戏的方法。 该方法包括将游戏费用存入远程激活组件中,一旦游戏费用被存放就远程传送激活信号,在内部激活感测单元处接收激活信号,并且在所述接收步骤中提供对池球的访问 。 还公开了一种用于自动评分基于游戏池游戏的方法,包括检测嵌入池球内的可检测设备。
    • 8. 发明申请
    • SYSTEM AND METHOD FOR CONTROLLING THE OPERATION OF AN ENTERTAINMENT UNIT
    • 用于控制娱乐单元操作的系统和方法
    • US20090170602A1
    • 2009-07-02
    • US11965306
    • 2007-12-27
    • John R. MartinPatrick G. Rice
    • John R. MartinPatrick G. Rice
    • A63F9/24
    • G07F17/32G07F17/3227
    • A system and method for controlling game play at a pay-for-play entertainment system. The entertainment system may include an entertainment unit, a remote activation unit, and at least one game play light source. The remote activation unit may be configured to have the game play light source be in an on condition during purchased game play and in an off condition when purchased game play time or credits have expired. The present invention may also include a game play detection apparatus that may detect game play activity. The detection of game play may be communicated to the remote activation unit to determine if the detected game play activity is associated with purchased game play. If the detected game play activity is unauthorized, i.e. the game play has not been purchased, the remote activation unit may communicate an “on” signal to an auxiliary light and/or speaker.
    • 一种用于在付费娱乐系统中控制游戏的系统和方法。 娱乐系统可以包括娱乐单元,远程激活单元和至少一个游戏光源。 远程激活单元可以被配置为使游戏玩光源在购买游戏过程中处于开启状态,并且在购买的游戏播放时间或信用期满时处于关闭状态。 本发明还可以包括可以检测游戏活动的游戏检测装置。 游戏的检测可以传送到远程激活单元,以确定检测到的游戏活动是否与购买的游戏相关联。 如果检测到的游戏活动是未授权的,即游戏游戏尚未被购买,则远程激活单元可以向辅助灯和/或扬声器传送“开”信号。
    • 10. 发明申请
    • SYSTEM AND METHOD FOR COMMUNICATING AND COMPILING GAME PLAY INFORMATION
    • 用于通信和编辑游戏播放信息的系统和方法
    • US20090149262A1
    • 2009-06-11
    • US11953315
    • 2007-12-10
    • John R. MartinPatrick G. Rice
    • John R. MartinPatrick G. Rice
    • G06F17/00
    • A63F13/332A63D15/00A63F13/12A63F13/335A63F2300/406A63F2300/537A63F2300/554A63F2300/558
    • Embodiments of the present invention generally relate to entertainment systems, and more particularly to a system and method for, inputting and compiling information relating to game play at one or more game units. Game play information may be inputted into a communicator through the use of a user interface. According to some embodiments, a game play template may be used to input the game play information in the communicator. A variety of different methodologies, depending on the type of communicator utilized, may be used to communicate the inputted game play information to a host game server, including, but not limited to, MMS, SMS texting, WAP, or any other such portable text messaging or worldwide web accessible functionality. Opponents may have an opportunity to edit and validate the inputted game play information. Recorded game play information or league reports may be communicated to the communicator.
    • 本发明的实施例一般涉及娱乐系统,更具体地说,涉及用于在一个或多个游戏单元处输入和编译与游戏相关的信息的系统和方法。 可以通过使用用户界面将游戏播放信息输入到通信器中。 根据一些实施例,可以使用游戏模板来在通信器中输入游戏信息。 可以使用根据所使用的通信器的类型的各种不同的方法将所输入的游戏信息传送到主机游戏服务器,主机游戏服务器包括但不限于MMS,短信发送,WAP或任何其它这样的便携式文本 消息传递或全球Web可访问功能。 对手可能有机会编辑和验证输入的游戏信息。 记录的游戏信息或联盟报告可以传达给通信者。