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    • 5. 发明授权
    • Secondary game mechanism for wagering game tables
    • 用于投注游戏桌的二级游戏机制
    • US08376838B2
    • 2013-02-19
    • US12840682
    • 2010-07-21
    • Scott H. SchulhofAlfred ThomasMatthew J. Ward
    • Scott H. SchulhofAlfred ThomasMatthew J. Ward
    • A63F9/24
    • A63F1/00G07F17/32G07F17/3272G07F17/3293
    • A wagering game system and its operations are described herein. In some embodiments, the operations can include detecting, via one or more sensory devices of a wagering game table, one or more game events associated with a wagering table game being played by a plurality of players on the wagering game table. The operations can also include determining that the one or more game events trigger a secondary game for the plurality of players playing the wagering table game, and presenting the secondary game on a plurality of display devices of the wagering game table. The operations can further include detecting, via one or more input devices of the wagering game table, player input associated with the secondary game, determining results associated with the secondary game based, at least in part, on the player input, and presenting the results associated with the secondary game on the plurality of display devices.
    • 本文描述了投注游戏系统及其操作。 在一些实施例中,操作可以包括通过投注游戏桌的一个或多个感觉设备检测与投注游戏桌上的多个玩家正在玩的投注桌游戏相关联的一个或多个游戏事件。 操作还可以包括确定一个或多个游戏事件触发玩游戏桌游戏的多个玩家的次要游戏,以及在下注游戏桌的多个显示设备上呈现二次游戏。 操作还可以包括:通过投注游戏表的一个或多个输入设备检测与次要游戏相关联的玩家输入,至少部分地基于玩家输入确定与次要游戏相关联的结果,并呈现结果 与多个显示设备上的次要游戏相关联。
    • 8. 发明授权
    • Controlling and presenting online wagering games
    • 控制和呈现在线投注游戏
    • US08668586B2
    • 2014-03-11
    • US13125231
    • 2009-10-23
    • Brian J. BarclayDaniel P. LouieScott H. SchulhofRichard T. Schwartz
    • Brian J. BarclayDaniel P. LouieScott H. SchulhofRichard T. Schwartz
    • A63F9/24
    • G07F17/3206G07F17/3218G07F17/3223
    • A wagering game system and its operations are described herein. In embodiments, the operations can include receiving login information to log in to an online gaming venue and determining a player account associated with the login information. The operations can also include presenting the online gaming venue on a personal computing device associated with the player account. The online gaming venue can include casino related data that indicates ambience of a gambling environment (e.g., a casino, a poker room, etc.), interactive objects to interact with the player account, and communication functions to share recorded activity and other personal information, between the player account and other player accounts within the online gaming venue. In some embodiments, the operations can also include determining indications of player emotions and presenting multi-media files in conjunction with player avatars to represent the indicated emotions within the online gaming venue.
    • 本文描述了投注游戏系统及其操作。 在实施例中,操作可以包括接收登录信息以登录到在线游戏场地并且确定与登录信息相关联的玩家帐户。 这些操作还可以包括在与玩家帐户相关联的个人计算设备上呈现在线游戏场地。 在线游戏场地可以包括指示赌博环境(例如,赌场,扑克室等)的氛围的娱乐场相关数据,与玩家帐户交互的交互对象,以及分享记录活动和其他个人信息的通信功能 在玩家帐户和在线游戏场地内的其他玩家账户之间。 在一些实施例中,操作还可以包括确定玩家情绪的指示并且结合玩家头像呈现多媒体文件以表示在线游戏场地内指示的情绪。