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    • 3. 发明申请
    • GAME SYSTEM, GAME SYSTEM CONTROL METHOD, AND INFORMATION STORAGE MEDIUM
    • 游戏系统,游戏系统控制方法和信息存储介质
    • US20090054158A1
    • 2009-02-26
    • US11910446
    • 2006-01-19
    • Motoki KanekoNorio KawamotoTakao YamagishiKatsutoshi Komatsu
    • Motoki KanekoNorio KawamotoTakao YamagishiKatsutoshi Komatsu
    • A63F9/24
    • G06Q30/02A63F13/12A63F13/61A63F2300/5506G07F17/32G07F17/3227
    • There is provided a game system capable of appropriately evaluating whether or not a game advertisement has been recognized by a player. An advertisement evaluation information storage unit (80) stores advertisement evaluation information representing an evaluation about outputting an advertisement. An advertisement output unit (72) outputs the advertisement. An output status determining unit (74) determines whether or not an output status of the advertisement satisfies a predetermined output status criterion. A game item selection accepting unit (68) accepts selection of a game item. A selection content determining unit (76) determines whether or not the selection of the game item corresponding to the advertisement has been accepted. An advertisement evaluation information updating unit (78) updates, based on a result of the determination by the output status determining unit (74) and a result of the determination by the selection content determining unit (76), the advertisement evaluation information stored in the advertisement evaluation information storage unit (80).
    • 提供了能够适当地评价游戏广告是否已经被玩家识别的游戏系统。 广告评价信息存储部(80)存储表示关于广告的输出的评价的广告评价信息。 广告输出单元(72)输出广告。 输出状态确定单元(74)确定广告的输出状态是否满足预定的输出状态标准。 游戏项目选择接受单元(68)接受游戏项目的选择。 选择内容确定单元(76)确定是否接受了与该广告相对应的游戏项目的选择。 广告评价信息更新单元(78)根据输出状态确定单元(74)的确定结果和选择内容确定单元(76)的确定结果,更新存储在 广告评价信息存储部(80)。
    • 5. 发明申请
    • Game System, Game System Control Method and Information Storage Medium
    • 游戏系统,游戏系统控制方法和信息存储介质
    • US20090233713A1
    • 2009-09-17
    • US11887542
    • 2005-12-19
    • Akinori TamuraTakao Yamagishi
    • Akinori TamuraTakao Yamagishi
    • A63F9/24
    • A63F13/67A63F13/10A63F13/833A63F2300/6045A63F2300/638A63F2300/8029
    • To provide a game system that enables a degree of difficulty of an occurrence of a predetermined game event to be changed depending on a degree of proficiency of a player in a game in which the predetermined event is made to occur when a controller is operated according to specific procedures. The present invention relates to a game system including one or more controllers. In the game system, a determining unit (52) determines whether or not a criterion operation data string has been inputted from the controller, a game event generation unit (58) generates a predetermined game event according to a result of the determination made by the determining unit (52), and the determining unit (52) changes the criterion operation data string based on a result of a past determination on at least one of the one or more controllers.
    • 提供一种游戏系统,其能够根据游戏中的玩家的熟练程度来改变发生预定游戏事件的难度,当游戏中发生预定事件时,根据 具体程序。 本发明涉及包括一个或多个控制器的游戏系统。 在游戏系统中,确定单元(52)确定是否从控制器输入了标准操作数据串,游戏事件生成单元(58)根据由该控制器进行的确定的结果生成预定的游戏事件 确定单元(52),并且所述确定单元(52)基于对所述一个或多个控制器中的至少一个控制器的过去确定的结果来改变所述标准操作数据串。
    • 6. 发明申请
    • Game System, Game System Control Method and Information Storage Medium
    • 游戏系统,游戏系统控制方法和信息存储介质
    • US20090131169A1
    • 2009-05-21
    • US11887546
    • 2005-12-19
    • Akinori TamuraTakao Yamagishi
    • Akinori TamuraTakao Yamagishi
    • A63F13/10A63F9/24
    • A63F13/67A63F13/10A63F13/833A63F2300/6027A63F2300/638
    • To provide a game system that enables a degree of difficulty of an occurrence of a predetermined game event to be changed depending on a degree of proficiency of a player in a game in which the predetermined event is made to occur when a controller is operated according to specific procedures. The present invention relates to a game system including one or more controllers. In the game system, a determining unit (52) determines whether or not a criterion operation data string has been inputted from the controller within a determination target period, a game event generation unit (58) generates a predetermined game event according to a result of the determination made by the determining unit (52), and the determining unit (52) changes a length of the determination target period based on a result of a past determination on at least one of the one or more controllers.
    • 提供一种游戏系统,其能够根据游戏中的玩家的熟练程度来改变发生预定游戏事件的难度,当游戏中发生预定事件时,根据 具体程序。 本发明涉及包括一个或多个控制器的游戏系统。 在游戏系统中,确定单元(52)确定在确定目标周期内是否从控制器输入了标准操作数据串,游戏事件生成单元(58)根据以下结果生成预定的游戏事件 由确定单元(52)确定的确定单元(52)基于对一个或多个控制器中的至少一个控制器的过去确定的结果来改变确定目标周期的长度。
    • 7. 发明授权
    • Game system, game system control method and information storage medium
    • 游戏系统,游戏系统控制方式和信息存储介质
    • US08105152B2
    • 2012-01-31
    • US11887546
    • 2005-12-19
    • Akinori TamuraTakao Yamagishi
    • Akinori TamuraTakao Yamagishi
    • A63F13/00
    • A63F13/67A63F13/10A63F13/833A63F2300/6027A63F2300/638
    • To provide a game system that enables a degree of difficulty of an occurrence of a predetermined game event to be changed depending on a degree of proficiency of a player in a game in which the predetermined event is made to occur when a controller is operated according to specific procedures. The present invention relates to a game system including one or more controllers. In the game system, a determining unit (52) determines whether or not a criterion operation data string has been inputted from the controller within a determination target period, a game event generation unit (58) generates a predetermined game event according to a result of the determination made by the determining unit (52), and the determining unit (52) changes a length of the determination target period based on a result of a past determination on at least one of the one or more controllers.
    • 提供一种游戏系统,其能够根据游戏中的玩家的熟练程度来改变发生预定游戏事件的难度,当游戏中发生预定事件时,根据 具体程序。 本发明涉及包括一个或多个控制器的游戏系统。 在游戏系统中,确定单元(52)确定在确定目标周期内是否从控制器输入了标准操作数据串,游戏事件生成单元(58)根据以下结果生成预定的游戏事件 由确定单元(52)确定的确定单元(52)基于对一个或多个控制器中的至少一个控制器的过去确定的结果来改变确定目标周期的长度。
    • 8. 发明申请
    • Character string display system, character string display method, and storage medium
    • 字符串显示系统,字符串显示方法和存储介质
    • US20050195218A1
    • 2005-09-08
    • US11071230
    • 2005-03-04
    • Mikio SaitoTakao Yamagishi
    • Mikio SaitoTakao Yamagishi
    • G06F3/00G06F3/01G06F3/048G06F3/14G09G3/20G09G5/00G09G5/22
    • G06F3/01A63F13/10A63F2300/303A63F2300/63A63F2300/807G09G5/00G09G2340/14
    • It is an object of the invention to provide a character string display system, a character string display method, and a storage medium that can determine a display time according to character string display times in the past to thereby determine a display time corresponding to speed of reading and understanding a character string of an individual who reads the character string. The character string display system is characterized by including: a display time determining unit for determining a display time for a display character string on the basis of a reference value; a display unit for displaying the display character string for the display time determined by the display time determining unit; an operation unit for detecting predetermined operation performed by an operator while the display unit displays the display character string; and a reference value changing unit that, when the operation unit detects operation of the operator, extends or reduces a time, during which the display unit displays the display character string, and changes the reference value according to the extension or the reduction of the time for displaying the display character string.
    • 本发明的目的是提供一种字符串显示系统,字符串显示方法以及可以根据过去的字符串显示时间确定显示时间的存储介质,从而确定对应于 阅读和理解读取字符串的个人的字符串。 字符串显示系统的特征在于包括:显示时间确定单元,用于基于参考值确定显示字符串的显示时间; 显示单元,用于显示由显示时间确定单元确定的显示时间的显示字符串; 操作单元,用于在所述显示单元显示所述显示字符串的同时检测由操作者执行的预定操作; 以及参考值改变单元,当所述操作单元检测到所述操作者的操作时,所述参考值改变单元延长或减少显示单元显示所述显示字符串的时间,并且根据所述时间的延长或缩短来改变所述参考值 用于显示显示字符串。