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    • 5. 发明申请
    • GAME SYSTEM, GAME SYSTEM CONTROL METHOD, AND INFORMATION STORAGE MEDIUM
    • 游戏系统,游戏系统控制方法和信息存储介质
    • US20090054158A1
    • 2009-02-26
    • US11910446
    • 2006-01-19
    • Motoki KanekoNorio KawamotoTakao YamagishiKatsutoshi Komatsu
    • Motoki KanekoNorio KawamotoTakao YamagishiKatsutoshi Komatsu
    • A63F9/24
    • G06Q30/02A63F13/12A63F13/61A63F2300/5506G07F17/32G07F17/3227
    • There is provided a game system capable of appropriately evaluating whether or not a game advertisement has been recognized by a player. An advertisement evaluation information storage unit (80) stores advertisement evaluation information representing an evaluation about outputting an advertisement. An advertisement output unit (72) outputs the advertisement. An output status determining unit (74) determines whether or not an output status of the advertisement satisfies a predetermined output status criterion. A game item selection accepting unit (68) accepts selection of a game item. A selection content determining unit (76) determines whether or not the selection of the game item corresponding to the advertisement has been accepted. An advertisement evaluation information updating unit (78) updates, based on a result of the determination by the output status determining unit (74) and a result of the determination by the selection content determining unit (76), the advertisement evaluation information stored in the advertisement evaluation information storage unit (80).
    • 提供了能够适当地评价游戏广告是否已经被玩家识别的游戏系统。 广告评价信息存储部(80)存储表示关于广告的输出的评价的广告评价信息。 广告输出单元(72)输出广告。 输出状态确定单元(74)确定广告的输出状态是否满足预定的输出状态标准。 游戏项目选择接受单元(68)接受游戏项目的选择。 选择内容确定单元(76)确定是否接受了与该广告相对应的游戏项目的选择。 广告评价信息更新单元(78)根据输出状态确定单元(74)的确定结果和选择内容确定单元(76)的确定结果,更新存储在 广告评价信息存储部(80)。