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    • 6. 发明授权
    • Character movement control in a competition video game
    • 角色运动控制在竞争视频游戏
    • US06203426B1
    • 2001-03-20
    • US09193090
    • 1998-11-16
    • Masanori MatsuiHideyuki Fujiwara
    • Masanori MatsuiHideyuki Fujiwara
    • A63F924
    • A63F13/55A63F13/005A63F13/10A63F13/44A63F13/58A63F13/807A63F2300/303A63F2300/6045A63F2300/63A63F2300/638A63F2300/64A63F2300/65A63F2300/8005A63F2300/8041
    • In a competition video game machine, the speed for moving a character is variable according to the operation timing. A controller's operation determining function determines the on/off operation of a left trigger button and a right trigger button. An operation control function controls the skater's operation according to the activation of the left trigger button or the right trigger button. The skater's operation is controlled to repeat the cycle, consisting of an acceleration warm-up operation period, an acceleration operating period, and a decelerating operation period, for the left foot and the right foot alternately. Each operation period lasts for a predetermined period and, when one operation period is finished, the operation is shifted to another operation period. If, however, either the left trigger button or the right trigger button is activated while the above cycle is in progress, the current cycle for the corresponding foot is fast-forwarded to immediately start the acceleration warm-up operation period of the subsequent cycle for the other foot.
    • 在比赛视频游戏机中,移动角色的速度根据操作时间而变化。 控制器的操作确定功能确定左触发按钮和右触发按钮的开/关操作。 操作控制功能根据左触发按钮或右触发按钮的激活来控制滑冰者的操作。 控制滑冰者的操作,以交替地对左脚和右脚重复循环,包括加速预热操作时段,加速操作时段和减速操作时段。 每个操作周期持续预定时间段,并且当一个操作周期结束时,操作被转移到另一操作周期。 然而,如果在上述循环进行期间,左触发按钮或右触发按钮被激活,则相应脚的当前周期被快速转发以立即开始后续周期的加速预热操作周期, 另一只脚。
    • 7. 发明授权
    • Video game with displayed bar for indicating target position
    • 带有显示栏的视频游戏,用于指示目标位置
    • US06322444B1
    • 2001-11-27
    • US09195359
    • 1998-11-18
    • Masanori MatsuiMasashi Sakurai
    • Masanori MatsuiMasashi Sakurai
    • A63F924
    • A63F13/5375A63F13/10A63F13/428A63F13/57A63F13/837A63F2300/303A63F2300/6045A63F2300/64A63F2300/8005
    • A video game system has a controller including a CPU which functions as a controller action detecting unit, a target position calculating unit, and a cursor display control unit, among others. The controller action detecting unit detects X and Y coordinates corresponding to a tilted direction and a tilted angle of a stick-type controller. The target position calculating unit calculates a target position to be reached by a movable character, such as a stone used in curling, based on the X and Y coordinates detected by the controller action detecting unit. The cursor display control unit sends an instruction signal to display a bar indicative of the target position to a signal processor, the bar having a width commensurate with the distance from a predetermined position, such as a stone throwing position, to the target position. Since the bar indicative of the target position and whose width corresponds to the distance up to the target position is displayed in a game image, the game player can easily recognize the distance and the direction to the target position, and is guided to establish the target position.
    • 视频游戏系统具有包括用作控制器动作检测单元,目标位置计算单元和光标显示控制单元的CPU的控制器。 控制器动作检测单元检测与棒式控制器的倾斜方向和倾斜角相对应的X和Y坐标。 目标位置计算单元基于由控制器动作检测单元检测到的X和Y坐标来计算诸如用于卷曲的石头之类的可移动角色所达到的目标位置。 光标显示控制单元发送指示信号以向信号处理器显示指示目标位置的条,该条具有与从诸如抛石位置的预定位置到目标位置的预定位置的距离相等的宽度。 由于指示目标位置的条形及其宽度对应于目标位置的距离,所以游戏者可以容易地识别与目标位置的距离和方向,并且被引导以建立目标 位置。