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    • 1. 发明授权
    • Vehicle simulator including cross-network feedback
    • 车辆模拟器包括跨网络反馈
    • US5299810A
    • 1994-04-05
    • US902482
    • 1992-06-23
    • Mark S. PierceMilton H. Loper, IIIDennis D. HarperDavid S. AkersSamuel Lee
    • Mark S. PierceMilton H. Loper, IIIDennis D. HarperDavid S. AkersSamuel Lee
    • A63G31/02A63F13/00A63G31/16G09B9/05G09B9/12G09B9/30G09B9/34A63F9/22
    • A63F13/28A63F13/005A63F13/803A63G31/16G07F17/3216G09B9/05G09B9/12G09B9/302A63F13/95A63F2300/1037A63F2300/1062A63F2300/8017A63F2300/8029A63F2300/8076
    • A vehicle simulator has tandem surfaces for supporting first and second users, who "drive" respective first and simulated vehicles through a simulated space. A solenoid is mounted underneath each surface for selectively impacting the associated surface to give the user the sensation of having his simulated vehicle hit by a projectile.Each user sits in front of a video monitor, and each monitor is electrically connected to a computer. Each computer has a "map" of a simulated space stored in its electronic memory, and the computers are linked through a common RAM. The computers cause their monitors to display a changing video image of the simulated space to model motion of the simulated vehicles through the space, in response to signals from controls that can be manipulated by the operators.Each user controls a trigger which can be pushed to initiate the motion of a simulated projectile through the simulated space toward the user's vehicle. The computer of the shooter sends a signal to the RAM to indicate that s hot has been initiated. The computer of the user being shot accesses the common RAM each game cycle to determine whether a shot has been fired, and if so, computes whether the shot has "hit" the associated vehicle. If the computer determines that a "hit" has occurred, the computer activates the solenoid of the seat of the user being shot to thump the seat and thereby model the effects of a hit on the vehicle.
    • 车辆模拟器具有用于支撑第一和第二用户的串联表面,其通过模拟空间“驱动”相应的第一和模拟车辆。 螺线管安装在每个表面下方,用于选择性地撞击相关联的表面,以给使用者带来他的模拟车辆被射弹撞击的感觉。 每个用户都坐在视频监视器的前面,每个监视器电连接到一台计算机。 每个计算机具有存储在其电子存储器中的模拟空间的“映射”,并且计算机通过公共RAM链接。 计算机使其监视器响应于可由操作员操纵的控制信号,显示模拟空间的变化的视频图像,以模拟车辆通过该空间的运动。 每个用户控制触发器,该触发器可被推动以通过模拟空间朝向用户的车辆发起模拟的射弹的运动。 射手的计算机向RAM发送信号以指示已经启动了热。 正在拍摄的用户的计算机每个游戏周期访问公共RAM,以确定是否已经触发了镜头,如果是,则计算拍摄是否已经“关联”了相关联的车辆。 如果计算机确定发生了“击中”,则计算机激活正在被拍摄的用户的座椅的螺线管以捶击座椅,从而模拟车辆撞击的效果。