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    • 2. 发明授权
    • Method and apparatus for compression of multi-sampled anti-aliasing color data
    • 用于压缩多采样抗锯齿色彩数据的方法和装置
    • US08111928B2
    • 2012-02-07
    • US10672707
    • 2003-09-26
    • Timothy J. Van HookFarhad FouladiGordon Elder
    • Timothy J. Van HookFarhad FouladiGordon Elder
    • G06K9/36
    • G06T9/00G06T11/40H04N1/644H04N19/186H04N19/423
    • The present invention provides a scheme for compressing the color components of image data, and in particular, data used in multi-sampled anti-aliasing applications. Adjacent pixels are grouped into rectangular tiles, with the sample colors stored in compressed formats accessible via an encoded pointer. In one embodiment, duplicate colors are stored once. Unlike prior compression schemes that rely on pixel to pixel correlation, the present invention takes advantages of the sample to sample correlation that exists within the pixels. A memory and graphics processor configuration incorporating the tile compression schemes is also provided. The configuration defines the tile sizes in main memory and cache memory. In one embodiment, graphics processor relies on a Tile Format Table (TFT) to process incoming tiles in compressed formats. The present invention reduces memory consumption and speeds up essential and oft-repeated operations in rendering. Thus it is valuable in the design and manufacture of graphic sub-systems.
    • 本发明提供了一种用于压缩图像数据的颜色分量的方案,特别是用于多采样抗锯齿应用中的数据。 相邻像素被分组成矩形瓦片,样本颜色以压缩格式存储,可通过编码指针访问。 在一个实施例中,重复的颜色被存储一次。 与依赖于像素到像素相关的先前的压缩方案不同,本发明利用样本对存在于像素内的相关性进行采样的优点。 还提供了并入瓦片压缩方案的存储器和图形处理器配置。 该配置定义主存储器和高速缓冲存储器中的磁贴大小。 在一个实施例中,图形处理器依赖于平铺格式表(Tile Format Table,TFT格式表)来处理压缩格式的传入片。 本发明减少了存储器消耗并加速了渲染中的基本和重复操作。 因此,它在图形子系统的设计和制造中是有价值的。
    • 3. 发明申请
    • Methods for allocating information to system resources using improved mapping
    • 使用改进的映射将信息分配给系统资源的方法
    • US20060139357A1
    • 2006-06-29
    • US11273915
    • 2005-11-14
    • Konstantine IourchaGordon ElderElaine Poon
    • Konstantine IourchaGordon ElderElaine Poon
    • G06T1/00G06T1/60
    • G06T11/60
    • Embodiments described herein provide a programmable mapping scheme for mapping information to resources of a system. In an embodiment, a programmable lattice method operates to map information to resources of a system. For example, the programmable lattice method can be used to map pixel data to graphics processing resources of a graphics processing system. In another embodiment, a programmable hybrid method operates to map information to resources of a system. For example, the programmable hybrid method can be used to map pixel data to graphics processing resources of a graphics processing system. The mapping methods described are applicable to any multi-dimensional array processing (e.g., 2D and 3D). The methods provide a uniform distribution of resources and tend to reduce resource collisions when allocating information to a resource.
    • 本文描述的实施例提供了用于将信息映射到系统的资源的可编程映射方案。 在一个实施例中,可编程网格方法用于将信息映射到系统的资源。 例如,可编程格子方法可用于将像素数据映射到图形处理系统的图形处理资源。 在另一个实施例中,可编程混合方法用于将信息映射到系统的资源。 例如,可编程混合方法可用于将像素数据映射到图形处理系统的图形处理资源。 所描述的映射方法适用于任何多维阵列处理(例如,2D和3D)。 这些方法提供资源的均匀分布,并且在向资源分配信息时倾向于减少资源冲突。
    • 6. 发明授权
    • Methods for allocating information to system resources using improved mapping
    • 使用改进的映射将信息分配给系统资源的方法
    • US07903118B2
    • 2011-03-08
    • US11273915
    • 2005-11-14
    • Konstantine IourchaGordon ElderElaine Poon
    • Konstantine IourchaGordon ElderElaine Poon
    • G06F15/00G06T1/00G06T1/60
    • G06T11/60
    • Embodiments described herein provide a programmable mapping scheme for mapping information to resources of a system. In an embodiment, a programmable lattice method operates to map information to resources of a system. For example, the programmable lattice method can be used to map pixel data to graphics processing resources of a graphics processing system. In another embodiment, a programmable hybrid method operates to map information to resources of a system. For example, the programmable hybrid method can be used to map pixel data to graphics processing resources of a graphics processing system. The mapping methods described are applicable to any multi-dimensional array processing (e.g., 2D and 3D). The methods provide a uniform distribution of resources and tend to reduce resource collisions when allocating information to a resource.
    • 本文描述的实施例提供了用于将信息映射到系统的资源的可编程映射方案。 在一个实施例中,可编程网格方法用于将信息映射到系统的资源。 例如,可编程格子方法可用于将像素数据映射到图形处理系统的图形处理资源。 在另一个实施例中,可编程混合方法用于将信息映射到系统的资源。 例如,可编程混合方法可用于将像素数据映射到图形处理系统的图形处理资源。 所描述的映射方法适用于任何多维阵列处理(例如,2D和3D)。 这些方法提供资源的均匀分布,并且在向资源分配信息时倾向于减少资源冲突。