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    • 1. 发明授权
    • Object-oriented system for servicing windows
    • 面向对象的窗口系统
    • US5668997A
    • 1997-09-16
    • US573916
    • 1995-12-18
    • Lawrence A. Lynch-FreshnerDonald M. MarshSteve H. MilneJeff A. Zias
    • Lawrence A. Lynch-FreshnerDonald M. MarshSteve H. MilneJeff A. Zias
    • G09G5/00G06F3/048G06F3/14G06F9/44G09G5/14
    • G06F9/4443G09G5/14
    • A window server communicates with clients and creates, destroys and modifies window objects. Objects are created in response to parameters provided by clients. Clients can obtain a variety of information regarding windows managed by the window server. Hardware windows are supported by subclassing objects, which provides polymorphic screen objects. Therefore, it does not matter whether the window is created by a hardware or software entity. Clients may be notified by the window server in response to certain events occurring with respect to particular windows, such as a configuration change. The window server also dynamically manages a default window layering scheme which takes into account the parameters specified, or not specified, by clients as well as the characteristics of the windows currently being managed by the window server. The window server also supports window clustering, which allows a window to span monitors. The window server also allows extensive changes to the characteristics of the desktop in response to configuration programs.
    • 窗口服务器与客户端通信并创建,销毁和修改窗口对象。 对象是根据客户端提供的参数创建的。 客户可以获得有关窗口服务器管理的窗口的各种信息。 辅助对象支持硬件窗口,它提供了多态的屏幕对象。 因此,窗口是否由硬件或软件实体创建并不重要。 响应于相对于特定窗口发生的某些事件,诸如配置改变,窗口服务器可以通知客户端。 窗口服务器还动态管理默认窗口分层方案,该方案考虑到客户端指定或未指定的参数以及窗口服务器当前正在管理的窗口的特性。 窗口服务器还支持窗口集群,这允许窗口跨越显示器。 窗口服务器还允许对配置程序响应的桌面特性进行大量更改。
    • 2. 发明授权
    • Hardware-driven clock with object-oriented interface
    • 硬件驱动时钟,面向对象接口
    • US5526515A
    • 1996-06-11
    • US269282
    • 1994-06-30
    • Patrick D. RossMatthew L. DenmanSteve H. Milne
    • Patrick D. RossMatthew L. DenmanSteve H. Milne
    • G06F1/14G05F1/14
    • G06F1/14
    • Timing apparatus for use with a computer system works with clock hardware which periodically generates a tick update signal. The timing apparatus uses a floating point number to maintain a total tick count for representing absolute time so that both a large range and a high resolution can be accommodated. However, since floating point operations can not always be used at hardware, or interrupt, levels and there are some cases where a hardware-dependent time representation will produce performance gains, a hardware dependent clock system is also provided. The clock system is provided with a flexible interface by using object-oriented programming techniques and providing three clock objects that provide for three different clock representations. Each of the objects provides its own methods for converting between the time representation that it uses and the time representations used by the other objects.
    • 与计算机系统一起使用的定时装置与周期性地产生刻度更新信号的时钟硬件一起工作。 定时装置使用浮点数来保持表示绝对时间的总刻度计数,从而可以容纳大范围和高分辨率。 然而,由于在硬件或中断等级上不能总是使用浮点运算,并且在某些情况下,依赖于硬件的时间表现将产生性能增益,因此也提供了依赖于硬件的时钟系统。 时钟系统通过使用面向对象编程技术提供灵活的接口,并提供提供三种不同时钟表示的三个时钟对象。 每个对象提供了自己的方法,用于在其使用的时间表示和其他对象使用的时间表示之间进行转换。
    • 3. 发明授权
    • Audio synchronization system
    • 音频同步系统
    • US5655144A
    • 1997-08-05
    • US289980
    • 1994-08-12
    • Steve H. MilneMatthew L. DenmanMichael Russell Dilts
    • Steve H. MilneMatthew L. DenmanMichael Russell Dilts
    • G06F17/30H04N21/2343H04N21/43G06T1/00
    • G10H1/368G06F17/30017G10H1/0066H04N21/234318H04N21/4307G10H2240/325
    • A method and system for providing synchronization of the timing of various multimedia events, including an audio event is disclosed. Clock objects are defined in the storage and associated with an internal or external source of current time. The clock objects are able to be displayed on the display, but can be hidden once their linkages are defined. One or more multimedia objects representative of audio, visual or other multimedia events, including an audio object, are defined and linked to a particular clock object or clock objects. Then, a processor synchronizes the multimedia objects, including a MIDI data object, with the associated clock object or objects. Finally, the various multimedia events are performed in synchronization with their associated clocks. The multimedia objects, including the audio object, may include external multimedia sources managed by the computer system.
    • 公开了一种用于提供包括音频事件的各种多媒体事件的定时同步的方法和系统。 时钟对象在存储器中定义,并与当前时间的内部或外部源相关联。 时钟对象能够显示在显示屏上,但一旦定义了它们的连接,就可以隐藏时钟对象。 代表音频,视觉或其他多媒体事件(包括音频对象)的一个或多个多媒体对象被定义并链接到特定的时钟对象或时钟对象。 然后,处理器将包括MIDI数据对象的多媒体对象与相关联的时钟对象或对象同步。 最后,与其相关联的时钟同步地执行各种多媒体事件。 包括音频对象的多媒体对象可以包括由计算机系统管理的外部多媒体源。
    • 5. 发明授权
    • Multimedia control system
    • 多媒体控制系统
    • US5680639A
    • 1997-10-21
    • US59483
    • 1993-05-10
    • Steve H. MilneJames Michael Tindell
    • Steve H. MilneJames Michael Tindell
    • G06F3/0481G06F17/30H04N21/234H04N21/2343H04N21/43H04N21/44G06T1/00
    • H04N21/44012G06F17/30017G06F3/0481H04N21/23412H04N21/234318H04N21/4307Y10S707/99931Y10S707/99945
    • A method and system for controlling various multimedia objects throughout the course of a multimedia presentation on a computer with a storage and a display utilizes a control object defined in the storage and associated with each multimedia object. The control objects each contain an internal current time value which is used to control presentation of multimedia data by the associated multimedia object. The internal current time value is calculated as a function of an input time value and control objects can be connected together so that the internal current time value of one clock object serves as the input time value of another clock object so that multimedia objects can be synchronized. Each control object can also be directly manipulated via a mouse or other pointing device to directly control the associated multimedia object to position the object to a particular position in time, or adjust the playback rate.
    • 在具有存储和显示器的计算机上的整个多媒体呈现过程中控制各种多媒体对象的方法和系统利用在存储器中定义并与每个多媒体对象相关联的控制对象。 控制对象各自包含内部当前时间值,其用于控制​​由相关多媒体对象呈现多媒体数据。 内部当前时间值根据输入时间值计算,控制对象可以连接在一起,使得一个时钟对象的内部当前时间值用作另一个时钟对象的输入时间值,从而可以同步多媒体对象 。 也可以通过鼠标或其他指示装置直接操纵每个控制对象,以直接控制相关联的多媒体对象,以便将对象及时定位到特定位置,或调整播放速度。